All Questions
30
questions
0
votes
0
answers
124
views
How do you create an array of parent and child?
I want to create a group of objects that I can create an array of. Parenting the objects to an Empty doesn't work. Parenting the objects to another object doesn't work. What is the fastest way to do ...
0
votes
0
answers
60
views
How to make boot with multiple parts move with rig?
The shoes of my character have multiple objects attached to it that are not parented yet. I'm trying to parent the objects to the shoe so it will move with the rig. I've tried to join (CTRL + J) all ...
0
votes
0
answers
30
views
Armor does not follow rig
The shinguard part of the armor does not follow the rig.
However, when I select X mirroring I get better results but I won't be able to move the legs individually.
I'm not sure how I should parent ...
0
votes
0
answers
40
views
Child bone deforms when moving parent bone with copy rotation and mesh deform
When I move the bone it deforms the children as well with the parent bone.
Here's a screenshot of what I mean,
I have the copy rotation and mesh deform modifier on this mesh.
The copy rotation has an ...
2
votes
1
answer
111
views
How to attach an object to a deforming object
I made a blue object that bends left and right using subdivision modifiers and simple deform modifiers.
I set parent the red cone to the blue object.
But when I defoamed the blue object, the red cone ...
4
votes
1
answer
1k
views
How to align an object along a spiral without distortion?
Goal: I am trying to create a helix made of stacks of an object.
How I tried to do it:
I created an Archimedian Spiral with the desired dimenisons
Since the object itself always is distorted when I ...
0
votes
2
answers
237
views
Cable cloth sim + skin modifier + attached object
I have this cable swinging in the wind (cable = connected vertices with a Cloth modifier). I attached an object to it. Vertex Parent works just fine (2), and physics is beautiful (3). However, when I ...
2
votes
1
answer
181
views
vibrating each atom in a structure?
I am trying to make a structure containing lots of vibrating atoms. I already created the structures by first creating a cube and a small sphere. And, then choosing the particle properties of the cube ...
0
votes
0
answers
14
views
Light and object with an array modifier [duplicate]
I'm trying to make a street and I'm giving it street lamps. I designed one and gave it a bulb with a light inside. I tried to make more along the street using an array modifier, but I can't use it on ...
2
votes
0
answers
110
views
Is there any disadvantages for only using "Child of" modifier instead of parenting the bone in edit mode?
I recently became aware of how the child of modifier is used and it seems to have more customization that basic parenting. is there a disadvantage to just using the modifier (besides not being able to ...
0
votes
0
answers
241
views
How do I "Glue" an object to the surface of a mesh that is using a modifier?
I am trying to stick a tree to a path as the path begins to spiral/screw along the Y axis.
I have used the screw modifier to make the path spiral and then parented the tree using 3 vertices. This ...
0
votes
0
answers
378
views
Parent to vertex, object change position when applying skin modifier
I have a little problem whith vertex parent. I'm working on a softbody cable, and i need to have a simple on/off switch attached to it. Everything is fine, until i apply the skin modifier.
Make a ...
2
votes
1
answer
398
views
Parent object to mirrored side of object
I am trying to make an animated short film with Blender. I need to parent an object to the mirrored side of another object. Do anyone know how to do that?
Here is an an example
The cube on the left is ...
4
votes
1
answer
667
views
Select all targets of an object's Boolean modifiers
If i have a cube A and sphere B. I apply boolean modifier (difference) to A and use B as cutter. So B is 'linked' to A via boolean modifier but B is not a child of A.
When A is selected , is there a ...
3
votes
1
answer
344
views
Import human from MakeHuman has modifier which has (robe, hair and penis) which should not be there
Anyone seen this issue before?
I import my character from MakeHuman using the Import Human button. It was all normal.
I was having trouble parenting my rig, so I deleted doubles(Merge vertices 'by ...