Skip to main content

All Questions

0 votes
1 answer
21 views

Correct use of Merge by Distance in Geometry Nodes, with smooth joining sites

I´d like to effectively merge two curves at their ends in Blender's Geometry Nodes without creating angles at the joining sites, while maintaining the smoothness of both curves. I wonder what is the ...
Carlos M's user avatar
0 votes
0 answers
46 views

Array and Curve modifier difficulty [duplicate]

I'm trying to make stitching for this shoe. I'm using the array and curve modifiers to try and do so but I am not able to get it to work. As you can see in the picture I've gotten the other ...
blenderbeginner's user avatar
2 votes
2 answers
88 views

Cleaning up overlapping geometry from Skin Modifier

A client wants me to prepare a 3D model of a city's street network for 3D printing. She provided an Illustrator file with lines, which I exported as a dxf and imported into Blender. The thickness ...
TomTr's user avatar
  • 493
2 votes
1 answer
57 views

Mesh objects in array modifier not evenly spaced when adding a curve modifier?

I'm trying to make an ammo belt using an array on a curve. When the belt is in a straight path, it looks good to me, but when it curves on top, the distance between the bullets is longer than it ...
Davi Escorsin's user avatar
1 vote
1 answer
23 views

Place different objects on curve with exponential space between

Hello everyone, how can i place all these different(!) objects to the curve, with using empty as a space, rotation and location controller between them, but exponential increments or decrements. As it ...
Duar Rat's user avatar
5 votes
2 answers
194 views

Procedural extrusion from an object

I am trying to find a way to create procedural extrusions of an object. Assume our base object is a manifold object with a curved surface, such as a sphere (Fig 1). I would like to use a Curve object ...
Niels's user avatar
  • 336
2 votes
1 answer
82 views

Array mirrored object around curve

I'm trying to recreate a scene from the opening sequence of No Time To Die: (https://www.youtube.com/watch?v=awZQdw_iNZY&list=RDawZQdw_iNZY&index=2&ab_channel=HDFilmTributes) There are two ...
jachaal's user avatar
  • 21
0 votes
0 answers
25 views

How to use bezier curve in shrinkwrap modifier with vertex groups?

I'm trying to make neck part of sweater: and I thought that I can do it like that: create bezier curve make vertex group for neck part of sweater add shrinkwrap modifier to curve with selected ...
Сергей's user avatar
0 votes
1 answer
23 views

Object not following entirety of Bezier curve using array and curve modifiers

I have had a look around and believe I have a unique problem. Here I have a long, complex Bezier curve, the min and max radius is one and both the mesh and the curve are set to the same origin and all ...
RainbowDoritosAreMine's user avatar
0 votes
0 answers
32 views

How do I correctly apply array and curve modifiers for this object?

In my project, curve and array applied and object is in x axis. That is fine but I want to rotate curve slightly (30º) in edit mode and after that curve modifier deform axis is same but object rotates ...
harish choudhary's user avatar
0 votes
0 answers
22 views

fill unconnected bezier curves with smooth shapes to create mesh

Using Adobe IIustrator, we created svg from png file. Once we imported svg into blender we found disconnected Bezier curves. this seems to be long pending issue with blender.. Initially we tried by ...
user1577494's user avatar
0 votes
0 answers
70 views

How do I create smooth, realistic ribbon cloth?

Hey Guys I want to replicate the ribbons in this photograph in blender. So far I know how to create thin tubes using curve modifier with a circle as the offset. but I don't know how to create the ...
Atharva Deodhar's user avatar
2 votes
1 answer
128 views

Why does applying a bezier curve modifier flip my object?

So I have an object here, just a simple rectangle, you can see that objects wireframe mesh below Now what I want to do is turn this object into a curving ramp of some sorts, I have a bezier curve ...
Kellen Cataldo's user avatar
0 votes
0 answers
63 views

How do I reference the length of a curve as a driver variable for the screw modifier?

I would like the screw setting to automatically change with the length of the curve to achieve a stretching effect. Here's an example of what I'm looking for. This was made by calculating the ...
General Shrooms's user avatar
0 votes
0 answers
17 views

How to Randomize objects from a collection along a curve? [duplicate]

Is there a way to randomize objects along the circle from my collection. I have three objects in my collection and currently they are evenly spread across the circle. Is there a way to randomize it, ...
user avatar
0 votes
1 answer
110 views

Instance on Point - the cube instance looks "jagged"

I have very simple scene, Bezier curve that should mimic a trend line with points (the cube) at the chart data points. I used Geometry Nodes to add a cube to every point of the curve but the cube ...
Dark GT's user avatar
  • 35
0 votes
1 answer
35 views

array object spirals away from its curve

I am attempting to wrap a leash around an object. I created a small box with the texture of a part of the leash, made it into an array, and constrained it to a looping curve. It follows the curve, ...
William Oliver's user avatar
1 vote
1 answer
65 views

Can you have 2 spline profiles on one spline?

Im trying to make a road using a spline (I will call it road spline). I made a spline profile and attached it to original road spline and it gave me a nice walkway next to the road and it looks ...
Ivan Čutura's user avatar
0 votes
0 answers
20 views

How to output a curve type object from Geometry Nodes? [duplicate]

I could not find a way to output a curve. For example, I made an Arc primitive and want to use it with Follow Path constraint. However, the output options have only the geometry type, which is as far ...
Prag's user avatar
  • 1,048
0 votes
0 answers
466 views

Geometry Nodes Curve deform array on multiple splines

Since I seem to have made it too complicated. My goal is to line up objects with deform on a curve, but in order not to constantly use a new curve, it should also work with several splines of a curve. ...
TM1988's user avatar
  • 11
0 votes
0 answers
30 views

Simple Array along bezier curve; 3.5.1 not working the way I expect

I've watched a few videos on how to put an array object on a curve and the instruction seem very simple. Create a bezier curve, create an object (e.g. torus). Add an array mod to the torus and set ...
Jon's user avatar
  • 514
2 votes
1 answer
194 views

Array deformed along multiple disconnected splines

Hello :) I found this great answer by @Kuboå regarding deforming along multiple curves at the same time. [https://blender.stackexchange.com/a/282932/146028][1] And I was wondering if there was a way ...
Julien Gauthier's user avatar
0 votes
2 answers
73 views

Proximity based merging and smart array

I'm an architect and archviz-guy (archicad+twinmotion+photoshop). recently i got into blender to extend on my knowledge and realize more complex structures. unfortunately even after searching the net ...
chemoletter's user avatar
1 vote
1 answer
281 views

What logic does the Curve modifier use when deforming using a Bézier Circle?

I was expecting the Curve Modifier to deform a mesh based on the curve's shape. So when I use a curve with a circular shape, I would expect the mesh (a hexagon mesh ...
Harry McKenzie's user avatar
1 vote
1 answer
209 views

How to lock rotation of instance object created by array and curve modifier along curve?

I want make stairs follow along curve but stay their rotation as it is. I tried lock rotation constrain and made the curve Twist method Z up but still same. thanks.
Tolunay Akyol's user avatar
3 votes
1 answer
530 views

How can I use a boolean to substract a part of a bezier curve?

I need to substract a part of a bezier curve with a boolean object. Since I need to animate the part being removed, this needs to be dynamic. There is no boolean modifier on curves, and I’ve tested ...
gordie's user avatar
  • 2,550
1 vote
1 answer
49 views

The mesh is compressed during the array along circle curve. How I solve this problem?

Please guide me how to solve the problem and why is it?
3D Love's user avatar
  • 23
1 vote
1 answer
63 views

How to deform a plane with multiple hook shaped cutouts? (match attached image)

Disclaimer: I’m very new to Blender. I’ve loaded in this image as a reference to essentially trace by deforming a plane: My best result so far has been by subdividing the plane with loop cuts, ...
lepton4's user avatar
  • 11
2 votes
1 answer
917 views

Is there a way to flip the orientation of certain curves in Geometry Nodes?

I have a mesh with multiple islands that I have converted to curves. I am now trying to apply a profile to these certain "curve islands" but it seems like there are edges with orientations ...
Middle Name's user avatar
0 votes
1 answer
217 views

How to apply the animations that uses modifiers?

I have bunch of arrayed chainsaw blades which I animated it by making it follow a curve, but when I apply the curve modifier the blades doesn't follow the curve anymore. Is there a way to apply the ...
Crypt's user avatar
  • 3

15 30 50 per page
1
2 3 4 5
14