So I have an object here, just a simple rectangle, you can see that objects wireframe mesh below
Now what I want to do is turn this object into a curving ramp of some sorts, I have a bezier curve following the exact path that I want the rectangle to deform on.
However, when I apply a curve modifier with the bezier curve, the object flips 90 degrees along the Y axis, the result is below.
How did this happen? Where was the rotation added as a part of the modifier process?
Blend file: https://blend-exchange.com/b/23XZb3Nb