All Questions
Tagged with modifiers bezier-curves
116
questions with no upvoted or accepted answers
4
votes
0
answers
88
views
How to retain speed on a "follow path" modifier even if the path is scaled up or down?
I've added "follow path" modifier to my armature and insterted keyframes so that the armature follows the path between 0-100 frames (the offset goes from 0.0 to 1.0).
Everything looks fine ...
3
votes
0
answers
173
views
Simple Railing follow a curve with sharp angles
it's a problem that i didn't never find a proper solution for. I'm trying to make a simple railing following a 3d curve. Simple as that. So the setup is the usual, object -> array -> curve.
BUT. ...
3
votes
1
answer
4k
views
Snap or project bezier curve to mesh surface
I've got a curve which follows the edges of a mesh. This curve is done manually, and I'd like to keep it this way. The mesh has no edge loops that I can use to duplicate them and separate them to be ...
3
votes
0
answers
53
views
Tank tracks seem to be not following the curve
The curve and array are applied properly but it seems it doesn't want to follow the curve but go straight.
When I move the model it all rotates at the same time. I have tried tutorials but nothing ...
3
votes
0
answers
458
views
How to achieve random distance, rotation between copies with array and curve modifier?
I'm doing a crown, and I put the thorns on the stem with an array and curve modifier. I'd like to have the thorns to have non uniform distance and rotation around the stem.
How can this be achieved?
...
3
votes
0
answers
61
views
How does one figure out how big to make an object to make it scale to fit a Curve Modifier perfectly?
Suppose I want to make a flat surface curved using the Curve Modifier; how do I do this so that the flat surface follows the curve from end-to-end exactly? I can hackily scale the flat surface along ...
3
votes
0
answers
1k
views
Array/Curve: How do I fix array modifier overlap when combining "Fit Curve" Setting with a Curve modifier?
I am attempting to create an arena using the Archimesh addon and the curve modifier. I created a set of archways and columns with Archimesh, using the built in "create an array of elements" checkbox. ...
3
votes
0
answers
511
views
How to stop the influence of a curve modifier for part of a mesh after having animated along it?
I have a long thin constant width mesh (a bit like a long train, but it actually looks like a wall) that moves along a curve using the curve modifier. And when the mesh has reached the end of the ...
3
votes
1
answer
448
views
Curves and Booleans Woes
The Story
I am attempting to make a 3d representation of the following SUPER complicated model in a 3d-printer(.stl) friendly way. (I know it's not great quality, but it's literally the best reference ...
2
votes
0
answers
147
views
Controling Direction of Build Modifier on a Curve Object
I am wondering if there is a way to control the order that a build modifier builds a curve object. I'm aware that when applying a build modifier to a mesh, you can sort the faces of the mesh to tell ...
2
votes
0
answers
65
views
Boolean Difference subtracts empty areas
I'm trying to create a jigsaw puzzle from a 3d terrain by subtracting a "die" but instead of leaving the puzzle pieces behind, it erases the whole puzzle as seen in the linked blender file ...
2
votes
1
answer
334
views
Hide instance (original) light while keeping the instanced versions
I've created a lightchain. For that lightchain I need a point light at every "bulb", as an emitting material is too weak of a lightsource. To achieve this I have created an array of planes ...
2
votes
0
answers
212
views
Fuse overlapping mesh from a bevel curve
I have a bezier-curve with a bevel- and a taper object which makes a nice rod-like shape. But if I make too sharpe turn of the original curve I get an annoying overlap of the mesh which generates &...
2
votes
0
answers
2k
views
How to Get a Smooth Curve?
I have created a long cylinder with lots of loop cuts:
When I apply this to a curve, the result is still very 'chunky':
My curve modifier is like this:
Is there a way to get a smoother curve?
2
votes
0
answers
20
views
How do I use the curve modifier to make an object connects from one end to the other accurately?
So I am trying to curve this somewhat 3D flat plained object into an accurately divided cylindrical object.
But whenever I tried to scale the BezierCircle up with an increment, it would always be off ...