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All Questions

116 questions with no upvoted or accepted answers
4 votes
0 answers
88 views

How to retain speed on a "follow path" modifier even if the path is scaled up or down?

I've added "follow path" modifier to my armature and insterted keyframes so that the armature follows the path between 0-100 frames (the offset goes from 0.0 to 1.0). Everything looks fine ...
DoneForAiur's user avatar
3 votes
0 answers
173 views

Simple Railing follow a curve with sharp angles

it's a problem that i didn't never find a proper solution for. I'm trying to make a simple railing following a 3d curve. Simple as that. So the setup is the usual, object -> array -> curve. BUT. ...
TheMonx's user avatar
  • 41
3 votes
1 answer
4k views

Snap or project bezier curve to mesh surface

I've got a curve which follows the edges of a mesh. This curve is done manually, and I'd like to keep it this way. The mesh has no edge loops that I can use to duplicate them and separate them to be ...
Unapedra's user avatar
  • 161
3 votes
0 answers
53 views

Tank tracks seem to be not following the curve

The curve and array are applied properly but it seems it doesn't want to follow the curve but go straight. When I move the model it all rotates at the same time. I have tried tutorials but nothing ...
Muray The Developer's user avatar
3 votes
0 answers
458 views

How to achieve random distance, rotation between copies with array and curve modifier?

I'm doing a crown, and I put the thorns on the stem with an array and curve modifier. I'd like to have the thorns to have non uniform distance and rotation around the stem. How can this be achieved? ...
Robin21's user avatar
  • 61
3 votes
0 answers
61 views

How does one figure out how big to make an object to make it scale to fit a Curve Modifier perfectly?

Suppose I want to make a flat surface curved using the Curve Modifier; how do I do this so that the flat surface follows the curve from end-to-end exactly? I can hackily scale the flat surface along ...
Sphynx's user avatar
  • 31
3 votes
0 answers
1k views

Array/Curve: How do I fix array modifier overlap when combining "Fit Curve" Setting with a Curve modifier?

I am attempting to create an arena using the Archimesh addon and the curve modifier. I created a set of archways and columns with Archimesh, using the built in "create an array of elements" checkbox. ...
Nahotnoj's user avatar
  • 157
3 votes
0 answers
511 views

How to stop the influence of a curve modifier for part of a mesh after having animated along it?

I have a long thin constant width mesh (a bit like a long train, but it actually looks like a wall) that moves along a curve using the curve modifier. And when the mesh has reached the end of the ...
GOlaf's user avatar
  • 31
3 votes
1 answer
448 views

Curves and Booleans Woes

The Story I am attempting to make a 3d representation of the following SUPER complicated model in a 3d-printer(.stl) friendly way. (I know it's not great quality, but it's literally the best reference ...
RevoniK's user avatar
  • 31
2 votes
0 answers
147 views

Controling Direction of Build Modifier on a Curve Object

I am wondering if there is a way to control the order that a build modifier builds a curve object. I'm aware that when applying a build modifier to a mesh, you can sort the faces of the mesh to tell ...
wgrenard's user avatar
  • 195
2 votes
0 answers
65 views

Boolean Difference subtracts empty areas

I'm trying to create a jigsaw puzzle from a 3d terrain by subtracting a "die" but instead of leaving the puzzle pieces behind, it erases the whole puzzle as seen in the linked blender file ...
blendered's user avatar
2 votes
1 answer
334 views

Hide instance (original) light while keeping the instanced versions

I've created a lightchain. For that lightchain I need a point light at every "bulb", as an emitting material is too weak of a lightsource. To achieve this I have created an array of planes ...
Poppi's user avatar
  • 117
2 votes
0 answers
212 views

Fuse overlapping mesh from a bevel curve

I have a bezier-curve with a bevel- and a taper object which makes a nice rod-like shape. But if I make too sharpe turn of the original curve I get an annoying overlap of the mesh which generates &...
DrDress's user avatar
  • 563
2 votes
0 answers
2k views

How to Get a Smooth Curve?

I have created a long cylinder with lots of loop cuts: When I apply this to a curve, the result is still very 'chunky': My curve modifier is like this: Is there a way to get a smoother curve?
rhughes's user avatar
  • 971
2 votes
0 answers
20 views

How do I use the curve modifier to make an object connects from one end to the other accurately?

So I am trying to curve this somewhat 3D flat plained object into an accurately divided cylindrical object. But whenever I tried to scale the BezierCircle up with an increment, it would always be off ...
Kevin Cat's user avatar

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