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1 vote
1 answer
479 views

How to create a curved path with a constant/fixed slope?

I'm trying to create a curved path that goes up (or down) with a fixed slope. Moving the points manually by hand is not very accurate and results in small bumps that are actually very noticeable. I've ...
Carsten Schluter's user avatar
1 vote
0 answers
310 views

Frosting/Icing Twisted Text Blender

I looked up several ways to write a text in this frosting/icing pattern but couldn't find any. I created a curve path in the text I wanted. Then made a circle mesh object in this star shape. Added ...
Buck_94's user avatar
  • 11
1 vote
1 answer
419 views

Screw modifier not following spiral curve

My screw modifier is not following spiral curve the way I want it to. Im using Curve Spirals > Archemedian (from the extra curve addons). I can best explain it with an image. I do not want it to make ...
Bubales's user avatar
  • 11
0 votes
0 answers
756 views

Objects not following curve [duplicate]

I'm having a bit of a trouble with the curve modifier. The object seems to not be following the curve. I have checked other threads and posts about the similar problem, and I followed their given ...
David's user avatar
  • 17
2 votes
1 answer
887 views

Tapering a tentacle mesh with uniformly scaled suction discs

How can I taper the tentacle while maintaining the circular shape of the suckers along it's length? I have modeled a simple tentacle using the array and curve modifier. Imagine the tentacle as a set ...
Billy's user avatar
  • 165
2 votes
1 answer
519 views

Mesh appears smooth, however it is not?

The mesh itself is straight, but when viewed in texture mode it looks quite bumpy (renders this particular area in game as very bumpy and undrivable). How do I fix this? Note: array and curve ...
Mt.SLide's user avatar