All Questions
82
questions
2
votes
2
answers
88
views
Cleaning up overlapping geometry from Skin Modifier
A client wants me to prepare a 3D model of a city's street network for 3D printing. She provided an Illustrator file with lines, which I exported as a dxf and imported into Blender. The thickness ...
1
vote
1
answer
65
views
Can you have 2 spline profiles on one spline?
Im trying to make a road using a spline (I will call it road spline). I made a spline profile and attached it to original road spline and it gave me a nice walkway next to the road and it looks ...
1
vote
1
answer
63
views
How to deform a plane with multiple hook shaped cutouts? (match attached image)
Disclaimer: I’m very new to Blender.
I’ve loaded in this image as a reference to essentially trace by deforming a plane:
My best result so far has been by subdividing the plane with loop cuts, ...
0
votes
0
answers
68
views
Shrinkwrap modifier has no target available, not sure what I'm doing wrong
Hiya! I am extremely new Blender, and in particular Bezier curves. I found a tutorial which shows how I could use the shrinkwrap modifier to snap the "ribbon" around another object, so I was ...
0
votes
0
answers
303
views
How to use Array Modifier on a segment of Bezier curve
I would like to use the Array Modifier to array a mesh along a segment of a Bezier curve. However, based on my experience the Array Modifier gets applied to an entire curve, not a segment.
Is there a ...
3
votes
2
answers
478
views
Creating a round bowl shape with wavy edge
I want to create a mesh like below.
I thought there are some ways to create this, but I don't think there is perfect way.
Make a curve part of the wave and apply array modifier.
It is very direct ...
1
vote
1
answer
102
views
how to make the end of a curve round like a semisphere?
how to make the end of a curve round? (like pictured in the image? could it end somehow on a 'semisphere?)
1
vote
1
answer
44
views
I am making a lightsaber , how can i bend the cylinder to be straight in the middle for the armor?
I tried to make the cylinder follow a curve but it won't stay straight in the middle.
1
vote
1
answer
104
views
Curve Modifier distorting object I want to curve
I am trying to create a gothic tracery window, and I've been trying to work from this tutorial https://youtu.be/vXAYt2h_Tto (skipping over anything to do with unwrapping/texturing as I do not need ...
1
vote
1
answer
479
views
How to create a curved path with a constant/fixed slope?
I'm trying to create a curved path that goes up (or down) with a fixed slope. Moving the points manually by hand is not very accurate and results in small bumps that are actually very noticeable.
I've ...
1
vote
1
answer
36
views
Can't get simple array to follow curve
For the life of me I can't get this simple array of planes to follow this Bezier curve which runs over a terrain (hidden), this is the closest I could get by adjusting modifier settings. You can see ...
0
votes
1
answer
177
views
Wrapping beveled curve around a complex shape?
Im trying to make a strap that goes around this object. Right now Im using a curve thats beveled with a shrinkwrap modifier, but im getting some weird results.
3
votes
1
answer
111
views
How to easily create and deform multiline wires?
Thanks a lot in advance for any suggestion you could provide for this topic:
I am modeling a robot with servomotors, and all the servomotors have 3-line wires (a red line for input voltage, a black ...
0
votes
1
answer
42
views
Trying to undeform a curve for a caterpillar [duplicate]
I am working on a caterpillar attempt using a sphere, array and curve deform modifiers on this program. But when I put on the curve, it doesn't look like as I wanted:
I was aiming for an undeformed ...
1
vote
0
answers
53
views
Modeling shapes like a pumpkin - How to get sharp creases using curves, screw modifier, and mesh-deform modifier
I'd looking for alternative approaches to modeling something with approximately radial symmetry like a pumpkin using a curve, a screw modifier, and mesh deform. The problem is how/if it possible to ...