All Questions
Tagged with modifiers bezier-curves
419
questions
3
votes
1
answer
4k
views
Snap or project bezier curve to mesh surface
I've got a curve which follows the edges of a mesh. This curve is done manually, and I'd like to keep it this way. The mesh has no edge loops that I can use to duplicate them and separate them to be ...
1
vote
1
answer
332
views
Object flies away when adding Curve modifier
When I'm adding the curve modifier and adding a curve object - my object flies away
0
votes
1
answer
21
views
Correct use of Merge by Distance in Geometry Nodes, with smooth joining sites
I´d like to effectively merge two curves at their ends in Blender's Geometry Nodes without creating angles at the joining sites, while maintaining the smoothness of both curves. I wonder what is the ...
0
votes
0
answers
46
views
Array and Curve modifier difficulty [duplicate]
I'm trying to make stitching for this shoe. I'm using the array and curve modifiers to try and do so but I am not able to get it to work. As you can see in the picture I've gotten the other ...
9
votes
1
answer
8k
views
Problems with Curve Modifier
Every time I think I have the curve modifier mastered, it throws me a another curve ball (no pun intended).
Why in this blend file can I not get the lights to follow the spiral curve? When the ...
0
votes
1
answer
785
views
Solidify Modifier going in all directions
I was trying to create a different version of a stylized archway. I used a couple of bezier curves to get the basic shape then borrowed some of the shapes from the original archway. I got everything ...
0
votes
1
answer
3k
views
Curve animation export to unity; Exporting "rolling" curve mod animation into unity
I'll make this short people;
I need the animation that does this:
But all i get in Unity, is a plane going from A to B on an axis, it does not roll.
I tried baking the location, but it did not ...
2
votes
2
answers
88
views
Cleaning up overlapping geometry from Skin Modifier
A client wants me to prepare a 3D model of a city's street network for 3D printing. She provided an Illustrator file with lines, which I exported as a dxf and imported into Blender. The thickness ...
2
votes
1
answer
334
views
Hide instance (original) light while keeping the instanced versions
I've created a lightchain. For that lightchain I need a point light at every "bulb", as an emitting material is too weak of a lightsource. To achieve this I have created an array of planes ...
2
votes
1
answer
57
views
Mesh objects in array modifier not evenly spaced when adding a curve modifier?
I'm trying to make an ammo belt using an array on a curve. When the belt is in a straight path, it looks good to me, but when it curves on top, the distance between the bullets is longer than it ...
0
votes
1
answer
325
views
Huge gap between curve and mesh when using array modifier
I'm trying to fit my mesh's created with an array modifier around a curve.
It seems to be going in the right direction, but the array modifier
1) Has a major gap between the curve (the window ...
1
vote
1
answer
23
views
Place different objects on curve with exponential space between
Hello everyone, how can i place all these different(!) objects to the curve, with using empty as a space, rotation and location controller between them, but exponential increments or decrements.
As it ...
1
vote
2
answers
404
views
Keeping array objects straight when duplicated along a 3D twisted curve in Blender 2.8
i have defined a 3d NURBS curve and want many copies of an object to be laid on the the 3D curve, but without any deformation or rotation on the object.
I've tried using a curve + array modifier on ...
5
votes
2
answers
194
views
Procedural extrusion from an object
I am trying to find a way to create procedural extrusions of an object. Assume our base object is a manifold object with a curved surface, such as a sphere (Fig 1). I would like to use a Curve object ...
1
vote
1
answer
3k
views
Sapling tree to a mesh and follow the treeArm Animation like the leaves?
The tree is a curve and has a windSway modifier. The leaves is a mesh and has a windSway modifier. How I convert the tree to a mesh and make it to follow treeArm & animation like the leaves?