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0 votes
0 answers
241 views

How do I "Glue" an object to the surface of a mesh that is using a modifier?

I am trying to stick a tree to a path as the path begins to spiral/screw along the Y axis. I have used the screw modifier to make the path spiral and then parented the tree using 3 vertices. This ...
Ben Robertson's user avatar
1 vote
0 answers
53 views

Modeling shapes like a pumpkin - How to get sharp creases using curves, screw modifier, and mesh-deform modifier

I'd looking for alternative approaches to modeling something with approximately radial symmetry like a pumpkin using a curve, a screw modifier, and mesh deform. The problem is how/if it possible to ...
Ed Tate's user avatar
  • 5,196
2 votes
3 answers
394 views

How to create razor wire

I am trying to create fences with razor wires on them, as to be seen here: I modeled it as a straight wire first, adding the blades in an array and then combined the cylinder and the blades to one ...
Deven's user avatar
  • 483
1 vote
1 answer
419 views

Screw modifier not following spiral curve

My screw modifier is not following spiral curve the way I want it to. Im using Curve Spirals > Archemedian (from the extra curve addons). I can best explain it with an image. I do not want it to make ...
Bubales's user avatar
  • 11
1 vote
1 answer
455 views

How do I get the screw modifier to go around the Y axis for a 2d Trace

I want to recreate a chess piece (Bishop) by wrapping a side trace around the y axis. However, when I use the screw modifier, it decides the y axis isn't good enough and does this to me. This isn't ...
Bishop's user avatar
  • 11