All Questions
Tagged with modifiers bezier-curves
419
questions
55
votes
3
answers
268k
views
How can curves be converted to meshes?
Is is possible to remove the curves and only have the mesh of a tree that was created with the saplings add-on?
I'd like to apply a decimate modifier to have a few low-poly trees, but this doesn't ...
32
votes
1
answer
42k
views
How can I duplicate a mesh along a curve?
I want to outline a curve in the form of text with a mesh (UV-sphere, cube etc.). How can I do that while saving mesh geometry without using the Curve modifier?
28
votes
4
answers
37k
views
How do I prevent object distortion when applying a curve modifier?
This is the profile of the object I'd like to wrap...
Here is the object's profile after being wrapped...
Is it possible to prevent the distortion? The following post here: http://blenderartists.org/...
22
votes
8
answers
1k
views
Snake Defensive Display animation
How one would approach this specific snake motion in Blender as shown in reference:
Reference source
Reference source
The position of the snake visibly remains almost static while the body parts ...
18
votes
1
answer
45k
views
Repeating objects along a path
Is it possible to repeat my track object along a path? I tried using the method shown here Extrude along path using an array and then a curve modifier, but this happened when I added the curve ...
17
votes
2
answers
9k
views
Keeping Bezier spiral curve handle tilt perpendicular to a specific axis
It's doesn't seem to matter if I use the curves "extra objects" to make the spiral or just create it on my own. I can't seem to find a way to keep tilt parallel to any one axis. Or make tilt uniform ...
11
votes
3
answers
22k
views
Wrap curve around sphere
I couldn't find this anywhere, which is really strange, but I'm trying to wrap a curve, imported from a .svg made with a vector image program around a sphere to create the Earth.
Basically, this is ...
11
votes
1
answer
3k
views
How do I add a non-deformed end cap to a tube?
I want to create some parts that I can reuse for models. I was trying to make a steam punkish exhaust pipe. I want to be able to make the pipe of any length, and as curvy as I like but I want to keep ...
11
votes
3
answers
18k
views
Why is the curve modifier deforming strangely?
I modelled a part of a bicycle chain added an Array and a Curve Modifier
everything worked nicely until I added cogs and translated and scaled the chain parts to fit the cogs.
I tried to apply ...
10
votes
4
answers
7k
views
Dotted line on curve?
I'm making a video, and I have two identical objects that start in the same place and then separate. I want to have a dotted line connecting them which appears only when the two objects start ...
10
votes
1
answer
2k
views
How do I interpolate two Bézier Curves and create instances in between?
I am trying to create realistic book pages. I've created two Bézier curves for the top and bottom pages, and now I'm trying to "interpolate" them and create instances between the two curves. ...
10
votes
1
answer
1k
views
Deform mesh along two curves
I'm trying to modify a mesh so that one side gets modified along a curve, and one other side gets modified along another curve.
I tried with vertex groups but it only moves the vertexes in the group, ...
9
votes
1
answer
13k
views
Geometry Nodes: Is it possible to connect point instances with curves? (Blender 3.0)
on my current scene I am trying to create a geometry node system that let's me distribute power poles along a street. The street is made of a curve and I can of course use that curve in combination ...
9
votes
1
answer
8k
views
Problems with Curve Modifier
Every time I think I have the curve modifier mastered, it throws me a another curve ball (no pun intended).
Why in this blend file can I not get the lights to follow the spiral curve? When the ...
8
votes
1
answer
2k
views
Geometry Nodes - rotate point along curve tangent
How can I rotate each point so that each follows the tangent of the curve using geometry nodes?
Right now, every point’s rotation is the same.