Skip to main content

All Questions

0 votes
1 answer
21 views

Correct use of Merge by Distance in Geometry Nodes, with smooth joining sites

I´d like to effectively merge two curves at their ends in Blender's Geometry Nodes without creating angles at the joining sites, while maintaining the smoothness of both curves. I wonder what is the ...
Carlos M's user avatar
5 votes
2 answers
194 views

Procedural extrusion from an object

I am trying to find a way to create procedural extrusions of an object. Assume our base object is a manifold object with a curved surface, such as a sphere (Fig 1). I would like to use a Curve object ...
Niels's user avatar
  • 336
0 votes
2 answers
73 views

Proximity based merging and smart array

I'm an architect and archviz-guy (archicad+twinmotion+photoshop). recently i got into blender to extend on my knowledge and realize more complex structures. unfortunately even after searching the net ...
chemoletter's user avatar
1 vote
1 answer
102 views

how to make the end of a curve round like a semisphere?

how to make the end of a curve round? (like pictured in the image? could it end somehow on a 'semisphere?)
Sebastian Inostroza's user avatar
1 vote
0 answers
310 views

Frosting/Icing Twisted Text Blender

I looked up several ways to write a text in this frosting/icing pattern but couldn't find any. I created a curve path in the text I wanted. Then made a circle mesh object in this star shape. Added ...
Buck_94's user avatar
  • 11
4 votes
2 answers
4k views

Model a tube with round ends and apply a colorful gradient [duplicate]

I'd like to model a tube with both ends rounded. After that i want to add a colorful gradient to it. I know a little about building a tube via bezier curves and a cylinder but the tube has open ends. ...
faybn's user avatar
  • 835