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5 votes
2 answers
194 views

Procedural extrusion from an object

I am trying to find a way to create procedural extrusions of an object. Assume our base object is a manifold object with a curved surface, such as a sphere (Fig 1). I would like to use a Curve object ...
Niels's user avatar
  • 336
0 votes
0 answers
17 views

How to Randomize objects from a collection along a curve? [duplicate]

Is there a way to randomize objects along the circle from my collection. I have three objects in my collection and currently they are evenly spread across the circle. Is there a way to randomize it, ...
user avatar
0 votes
1 answer
110 views

Instance on Point - the cube instance looks "jagged"

I have very simple scene, Bezier curve that should mimic a trend line with points (the cube) at the chart data points. I used Geometry Nodes to add a cube to every point of the curve but the cube ...
Dark GT's user avatar
  • 35
0 votes
0 answers
20 views

How to output a curve type object from Geometry Nodes? [duplicate]

I could not find a way to output a curve. For example, I made an Arc primitive and want to use it with Follow Path constraint. However, the output options have only the geometry type, which is as far ...
Prag's user avatar
  • 1,048
0 votes
0 answers
466 views

Geometry Nodes Curve deform array on multiple splines

Since I seem to have made it too complicated. My goal is to line up objects with deform on a curve, but in order not to constantly use a new curve, it should also work with several splines of a curve. ...
TM1988's user avatar
  • 11
2 votes
1 answer
194 views

Array deformed along multiple disconnected splines

Hello :) I found this great answer by @Kuboå regarding deforming along multiple curves at the same time. [https://blender.stackexchange.com/a/282932/146028][1] And I was wondering if there was a way ...
Julien Gauthier's user avatar
3 votes
1 answer
530 views

How can I use a boolean to substract a part of a bezier curve?

I need to substract a part of a bezier curve with a boolean object. Since I need to animate the part being removed, this needs to be dynamic. There is no boolean modifier on curves, and I’ve tested ...
gordie's user avatar
  • 2,550
2 votes
1 answer
917 views

Is there a way to flip the orientation of certain curves in Geometry Nodes?

I have a mesh with multiple islands that I have converted to curves. I am now trying to apply a profile to these certain "curve islands" but it seems like there are edges with orientations ...
Middle Name's user avatar
5 votes
2 answers
3k views

Apply a copy of an object to each disconnected curve using the curve modifier

The curve modifier allows you to specify a curve object for a given mesh with the modifier applied. However, when the curve object itself has multiple disconnected curves, the modifier seems to pick ...
waylonion's user avatar
  • 439
0 votes
0 answers
24 views

Apply geometry node on curve [duplicate]

I ve been trying to create a set of verticies on a curve with a uniform distance in Blender. After failing with having the curve represented as a mesh,i ve found out that the curve has precisely the ...
Adam's user avatar
  • 13
0 votes
1 answer
254 views

Array Animation On Geometry Nodes Curve Overlapping

I have a Geometry Nodes setup that takes a curve, resamples it, distributes some instances to the points, and then I can offset and keyframe the instances so it looks like an "conveyor belt" ...
pschinzel's user avatar
  • 119
0 votes
3 answers
450 views

Geometry Nodes - Tilted Curve Boolean

I'm trying to create a shape that is the boolean difference of a tilted curve and a cube using geometry nodes. If the curve is not tilted (twisted) - the result is quite smooth and clean and quite ...
stackzz's user avatar
  • 481
10 votes
1 answer
2k views

How do I interpolate two Bézier Curves and create instances in between?

I am trying to create realistic book pages. I've created two Bézier curves for the top and bottom pages, and now I'm trying to "interpolate" them and create instances between the two curves. ...
Leon's user avatar
  • 101
2 votes
2 answers
1k views

Array modifier with offset animation

I'm animating the End Mapping value of a curve and I wanted to array them, that's not the problem. The problem is that I want to animate the End Mapping value with one or two frames offset one ...
Throndronis's user avatar
  • 1,041
0 votes
0 answers
555 views

Using geometry nodes with curve modifier causes materials to be stripped

I'm using geometry nodes to create a procedural road with barriers / signs etc., I then apply a curve modifier for the road to follow a path which works as expected except that it strips the materials ...
swedgdesign's user avatar

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