All Questions
17
questions
5
votes
2
answers
194
views
Procedural extrusion from an object
I am trying to find a way to create procedural extrusions of an object. Assume our base object is a manifold object with a curved surface, such as a sphere (Fig 1). I would like to use a Curve object ...
0
votes
0
answers
17
views
How to Randomize objects from a collection along a curve? [duplicate]
Is there a way to randomize objects along the circle from my collection. I have three objects in my collection and currently they are evenly spread across the circle. Is there a way to randomize it, ...
0
votes
1
answer
110
views
Instance on Point - the cube instance looks "jagged"
I have very simple scene, Bezier curve that should mimic a trend line with points (the cube) at the chart data points.
I used Geometry Nodes to add a cube to every point of the curve but the cube ...
0
votes
0
answers
20
views
How to output a curve type object from Geometry Nodes? [duplicate]
I could not find a way to output a curve.
For example, I made an Arc primitive and want to use it with Follow Path constraint.
However, the output options have only the geometry type, which is as far ...
0
votes
0
answers
466
views
Geometry Nodes Curve deform array on multiple splines
Since I seem to have made it too complicated. My goal is to line up objects with deform on a curve, but in order not to constantly use a new curve, it should also work with several splines of a curve.
...
2
votes
1
answer
194
views
Array deformed along multiple disconnected splines
Hello :) I found this great answer by @Kuboå regarding deforming along multiple curves at the same time. [https://blender.stackexchange.com/a/282932/146028][1]
And I was wondering if there was a way ...
3
votes
1
answer
530
views
How can I use a boolean to substract a part of a bezier curve?
I need to substract a part of a bezier curve with a boolean object.
Since I need to animate the part being removed, this needs to be dynamic.
There is no boolean modifier on curves,
and I’ve tested ...
2
votes
1
answer
917
views
Is there a way to flip the orientation of certain curves in Geometry Nodes?
I have a mesh with multiple islands that I have converted to curves. I am now trying to apply a profile to these certain "curve islands" but it seems like there are edges with orientations ...
5
votes
2
answers
3k
views
Apply a copy of an object to each disconnected curve using the curve modifier
The curve modifier allows you to specify a curve object for a given mesh with the modifier applied. However, when the curve object itself has multiple disconnected curves, the modifier seems to pick ...
0
votes
0
answers
24
views
Apply geometry node on curve [duplicate]
I ve been trying to create a set of verticies on a curve with a uniform distance in Blender. After failing with having the curve represented as a mesh,i ve found out that the curve has precisely the ...
0
votes
1
answer
254
views
Array Animation On Geometry Nodes Curve Overlapping
I have a Geometry Nodes setup that takes a curve, resamples it, distributes some instances to the points, and then I can offset and keyframe the instances so it looks like an "conveyor belt" ...
0
votes
3
answers
450
views
Geometry Nodes - Tilted Curve Boolean
I'm trying to create a shape that is the boolean difference of a tilted curve and a cube using geometry nodes.
If the curve is not tilted (twisted) - the result is quite smooth and clean and quite ...
10
votes
1
answer
2k
views
How do I interpolate two Bézier Curves and create instances in between?
I am trying to create realistic book pages. I've created two Bézier curves for the top and bottom pages, and now I'm trying to "interpolate" them and create instances between the two curves. ...
2
votes
2
answers
1k
views
Array modifier with offset animation
I'm animating the End Mapping value of a curve and I wanted to array them, that's not the problem. The problem is that I want to animate the End Mapping value with one or two frames offset one ...
0
votes
0
answers
555
views
Using geometry nodes with curve modifier causes materials to be stripped
I'm using geometry nodes to create a procedural road with barriers / signs etc., I then apply a curve modifier for the road to follow a path which works as expected except that it strips the materials ...