All Questions
8
questions
2
votes
1
answer
578
views
How to hook a vertex of a curve to a certain object?
I'm trying to hook a curve vertex to an object and this method works perfectly:
bpy.ops.object.hook_add_selob(use_bone=False)
The problem is when I try to do this ...
0
votes
1
answer
1k
views
Boolean with bevel bezier curve
I have loaded an stl file and want to do some boolean stuff on it using python API (see code below). First I create the bevel spline and move the end points where I want them. Then I create a boolean ...
3
votes
1
answer
532
views
How to create a hook modifier on every point of a curve using python
I made a script to add a hook modifier on every point of a curve using a for loop but I get an error in 2nd iteration.
Below is the code:
...
1
vote
0
answers
70
views
Procedural stairs driven by a curve
The idea is to create procedural stairs that are driven by a 2 point curve (or just 2 empties if possible). The curve/distance between empties controls the amount/length of stairs and the angle. I ...
1
vote
0
answers
151
views
How can I write a Python script to turn all normals on a curve to face outward…!
I’ve completed a few professional projects in C#/Unity, have worked through 90% of Microsoft’s Beginners Guide to Python, just started Python the Hard Way and have done a bunch of beginner Blender ...
1
vote
2
answers
269
views
Assigning Array and Curve for a large number of curves
I have a very large number of curves (OpenStreetMap data imported as curves) on which I wish to array objects (streetlights).
Since there are thousands of curve objects, duplicating my streetlight ...
4
votes
1
answer
2k
views
particle system with particles that conform to surface
I would like to create a particle system or hair in which the particles conform to the surface.
For instance, a particle system of a special object such as a long cylinder, which can be conformed to ...
1
vote
1
answer
993
views
Animate a Bezier curve deforming a mesh, without the mesh awkwardly rotating
I've successfully set up a mesh that's deformed by an animated Bezier curve, with the help of the Animation: AnimAll utility, with one caveat: the mesh rotates inelegantly about the curve as it ...