All Questions
5
questions
3
votes
0
answers
96
views
Modelling a steel structure frame [duplicate]
I am trying to design a steel structure frame, like this:
Obviously, I can model individual beams of different length and arange them, however, it feels like there should be an easier way.
My ...
0
votes
0
answers
539
views
Mesh deforming when shrinkwrapping [duplicate]
I've read tutorials on getting 1 mesh to conform to the shape of another via a combination of mesh deforming to a flat plane (with a solidify mod setup but not applied), parenting the object to the ...
0
votes
1
answer
497
views
Workflow: iterative rigid body array/curve tweaking, is there a better way?
I am trying one of the inevitable n00b exercises, the roller coaster or race track model. I have almost got the hang of it (create nurbs-path, create one track module, Array Modifier to Fit Curve, ...
4
votes
3
answers
2k
views
Getting a flat, thin, long, cube (ribbon) to follow Beizer curve?
How do I make a ribbon follow a Beizer curve? I've found ways to make a round pipe out of a curve but not a flat ribbon.
3
votes
1
answer
202
views
How to use a curve modifier in-game (work around)
I have some cords that have a curve modifier on them so that they don't stick straight out of a robots leg. The problem occurs when animating. since one end of the cord is attached to the leg, and ...