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3 votes
0 answers
96 views

Modelling a steel structure frame [duplicate]

I am trying to design a steel structure frame, like this: Obviously, I can model individual beams of different length and arange them, however, it feels like there should be an easier way. My ...
Alex's user avatar
  • 131
0 votes
0 answers
539 views

Mesh deforming when shrinkwrapping [duplicate]

I've read tutorials on getting 1 mesh to conform to the shape of another via a combination of mesh deforming to a flat plane (with a solidify mod setup but not applied), parenting the object to the ...
Headwinded's user avatar
0 votes
1 answer
497 views

Workflow: iterative rigid body array/curve tweaking, is there a better way?

I am trying one of the inevitable n00b exercises, the roller coaster or race track model. I have almost got the hang of it (create nurbs-path, create one track module, Array Modifier to Fit Curve, ...
Tazling's user avatar
  • 393
4 votes
3 answers
2k views

Getting a flat, thin, long, cube (ribbon) to follow Beizer curve?

How do I make a ribbon follow a Beizer curve? I've found ways to make a round pipe out of a curve but not a flat ribbon.
Marc's user avatar
  • 2,147
3 votes
1 answer
202 views

How to use a curve modifier in-game (work around)

I have some cords that have a curve modifier on them so that they don't stick straight out of a robots leg. The problem occurs when animating. since one end of the cord is attached to the leg, and ...
ruckus's user avatar
  • 7,643