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0 votes
0 answers
22 views

fill unconnected bezier curves with smooth shapes to create mesh

Using Adobe IIustrator, we created svg from png file. Once we imported svg into blender we found disconnected Bezier curves. this seems to be long pending issue with blender.. Initially we tried by ...
user1577494's user avatar
2 votes
1 answer
128 views

Why does applying a bezier curve modifier flip my object?

So I have an object here, just a simple rectangle, you can see that objects wireframe mesh below Now what I want to do is turn this object into a curving ramp of some sorts, I have a bezier curve ...
Kellen Cataldo's user avatar
1 vote
1 answer
65 views

Can you have 2 spline profiles on one spline?

Im trying to make a road using a spline (I will call it road spline). I made a spline profile and attached it to original road spline and it gave me a nice walkway next to the road and it looks ...
Ivan Čutura's user avatar
1 vote
1 answer
281 views

What logic does the Curve modifier use when deforming using a Bézier Circle?

I was expecting the Curve Modifier to deform a mesh based on the curve's shape. So when I use a curve with a circular shape, I would expect the mesh (a hexagon mesh ...
Harry McKenzie's user avatar
1 vote
1 answer
49 views

The mesh is compressed during the array along circle curve. How I solve this problem?

Please guide me how to solve the problem and why is it?
3D Love's user avatar
  • 23
1 vote
1 answer
63 views

How to deform a plane with multiple hook shaped cutouts? (match attached image)

Disclaimer: I’m very new to Blender. I’ve loaded in this image as a reference to essentially trace by deforming a plane: My best result so far has been by subdividing the plane with loop cuts, ...
lepton4's user avatar
  • 11
1 vote
1 answer
149 views

Is there a way to boolean difference curve objects?

I want to avoid converting my objects into meshes. Can I boolean from extruded curve objects? For example, here I am trying to boolean out the interior of the letter "a" from an extruded svg....
CNC's user avatar
  • 67
1 vote
0 answers
115 views

How to convert a complex curve with depth into a clean mesh without overlapping faces?

I modeled a hexagonal grid mesh of interconnected vertices and edges which I converted into a curve via RMB > Convert To > Curve and gave it a Geometry Bevel ...
Harry McKenzie's user avatar
3 votes
2 answers
478 views

Creating a round bowl shape with wavy edge

I want to create a mesh like below. I thought there are some ways to create this, but I don't think there is perfect way. Make a curve part of the wave and apply array modifier. It is very direct ...
dngs365's user avatar
  • 33
0 votes
1 answer
254 views

Array Animation On Geometry Nodes Curve Overlapping

I have a Geometry Nodes setup that takes a curve, resamples it, distributes some instances to the points, and then I can offset and keyframe the instances so it looks like an "conveyor belt" ...
pschinzel's user avatar
  • 119
1 vote
2 answers
87 views

How to bend a closed mesh spherically? [duplicate]

I want to project a mesh onto a spherical surface. For this I use the ShrinkWrap modifier. With the edge it works very well. But it doesn't work with the face because I can't generate a grid. Draw a ...
PowerNow's user avatar
  • 207
1 vote
0 answers
259 views

Curve modifier squashes the mesh into a tiny cable

I have a basic cylinder, I'm using it with array and curve modifiers. When I assign the curve modifier the mesh does not retain it's size but is squashed into a thin wire. Why does this happen? PS: I ...
IndividualGames's user avatar
1 vote
1 answer
479 views

How to create a curved path with a constant/fixed slope?

I'm trying to create a curved path that goes up (or down) with a fixed slope. Moving the points manually by hand is not very accurate and results in small bumps that are actually very noticeable. I've ...
Carsten Schluter's user avatar
2 votes
0 answers
65 views

Boolean Difference subtracts empty areas

I'm trying to create a jigsaw puzzle from a 3d terrain by subtracting a "die" but instead of leaving the puzzle pieces behind, it erases the whole puzzle as seen in the linked blender file ...
blendered's user avatar
0 votes
0 answers
43 views

Make this "Bicycle Chain" follow a curve perfectly, without warping [duplicate]

Yesterday I asked How can I curve an array of meshes without curving the mesh?, and got a great answer from Moonboots. My problem was how to make a mesh follow a curve without warping. They explained ...
Regular Jo's user avatar

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