All Questions
51
questions
0
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fill unconnected bezier curves with smooth shapes to create mesh
Using Adobe IIustrator, we created svg from png file.
Once we imported svg into blender we found disconnected Bezier curves.
this seems to be long pending issue with blender..
Initially we tried by ...
2
votes
1
answer
128
views
Why does applying a bezier curve modifier flip my object?
So I have an object here, just a simple rectangle, you can see that objects wireframe mesh below
Now what I want to do is turn this object into a curving ramp of some sorts, I have a bezier curve ...
1
vote
1
answer
65
views
Can you have 2 spline profiles on one spline?
Im trying to make a road using a spline (I will call it road spline). I made a spline profile and attached it to original road spline and it gave me a nice walkway next to the road and it looks ...
1
vote
1
answer
281
views
What logic does the Curve modifier use when deforming using a Bézier Circle?
I was expecting the Curve Modifier to deform a mesh based on the curve's shape. So when I use a curve with a circular shape, I would expect the mesh (a hexagon mesh ...
1
vote
1
answer
49
views
The mesh is compressed during the array along circle curve. How I solve this problem?
Please guide me how to solve the problem and why is it?
1
vote
1
answer
63
views
How to deform a plane with multiple hook shaped cutouts? (match attached image)
Disclaimer: I’m very new to Blender.
I’ve loaded in this image as a reference to essentially trace by deforming a plane:
My best result so far has been by subdividing the plane with loop cuts, ...
1
vote
1
answer
149
views
Is there a way to boolean difference curve objects?
I want to avoid converting my objects into meshes. Can I boolean from extruded curve objects? For example, here I am trying to boolean out the interior of the letter "a" from an extruded svg....
1
vote
0
answers
115
views
How to convert a complex curve with depth into a clean mesh without overlapping faces?
I modeled a hexagonal grid mesh of interconnected vertices and edges which I converted into a curve via RMB > Convert To > Curve and gave it a Geometry Bevel ...
3
votes
2
answers
478
views
Creating a round bowl shape with wavy edge
I want to create a mesh like below.
I thought there are some ways to create this, but I don't think there is perfect way.
Make a curve part of the wave and apply array modifier.
It is very direct ...
0
votes
1
answer
254
views
Array Animation On Geometry Nodes Curve Overlapping
I have a Geometry Nodes setup that takes a curve, resamples it, distributes some instances to the points, and then I can offset and keyframe the instances so it looks like an "conveyor belt" ...
1
vote
2
answers
87
views
How to bend a closed mesh spherically? [duplicate]
I want to project a mesh onto a spherical surface. For this I use the ShrinkWrap modifier. With the edge it works very well. But it doesn't work with the face because I can't generate a grid.
Draw a ...
1
vote
0
answers
259
views
Curve modifier squashes the mesh into a tiny cable
I have a basic cylinder, I'm using it with array and curve modifiers.
When I assign the curve modifier the mesh does not retain it's size but is squashed into a thin wire.
Why does this happen?
PS: I ...
1
vote
1
answer
479
views
How to create a curved path with a constant/fixed slope?
I'm trying to create a curved path that goes up (or down) with a fixed slope. Moving the points manually by hand is not very accurate and results in small bumps that are actually very noticeable.
I've ...
2
votes
0
answers
65
views
Boolean Difference subtracts empty areas
I'm trying to create a jigsaw puzzle from a 3d terrain by subtracting a "die" but instead of leaving the puzzle pieces behind, it erases the whole puzzle as seen in the linked blender file ...
0
votes
0
answers
43
views
Make this "Bicycle Chain" follow a curve perfectly, without warping [duplicate]
Yesterday I asked How can I curve an array of meshes without curving the mesh?, and got a great answer from Moonboots.
My problem was how to make a mesh follow a curve without warping. They explained ...