All Questions
Tagged with materials cycles-render-engine
1,593
questions
0
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0
answers
434
views
Cycles - Alpha/Transparency Issue
I'm having an issue with alpha in a material. I have this cactus (imported from sketchfab) which has a material for the spikes scattered around. This material is applied to a mesh with faces going in ...
0
votes
0
answers
27
views
How can I modify the backfacing of a mesh's material with another mesh?
I'm trying to find some way to clean up the backfacing around child meshes on this model.
It uses a solidify modifier and a backfacing material to generate an outline, which I'd like to modify around ...
0
votes
1
answer
38
views
When I try to render an animation in cycles my character shows up as completely black
Everything else in the animation shows up as completely fine except for my character. I'm very inexperienced (this is my first animation) so the fix might be something painfully obvious.
The texture ...
0
votes
0
answers
869
views
Has anybody encountered (and solved) problem with video textures in animation?
The problem:
I have an animation, that uses videos as textures of background materials. With one specific video, when rendering with cycles, in random frames the texture glitches out, showing either ...
0
votes
1
answer
146
views
Change material preview default render [closed]
How can I change the default material render for example to cycles?
I understand that the standard render for materials is Eevee?
2
votes
1
answer
132
views
Why is material rendering transparent?
Recently I followed some tutorials and made a project in Blender.
It's just a teddy bear and a donut with a fork I found online and a cup (some from Blender Guru).
The viewport shading material ...
2
votes
1
answer
1k
views
Blending a dirt path [closed]
I recently ran into this problem where I need to blend 2 textures together for a dirt path I'm making.
This is what I currently have:
And this is what I'm going for:
So my question is, how would one ...
7
votes
1
answer
994
views
How do I recreate this translucent/subsurface material?
I thought it'd be rather simple as it just looks like something with a lot of roughness and subsurface, but I can't get it to work somehow. Help is much appreciated.
1
vote
1
answer
38
views
My texture won't show up on the object
I am designing a simple tent in Blender. I created a prism from a cube. Then, I added a material and a texture, and UV-unwrapped the prism. But the texture won't show up on the prism. I made double ...
-1
votes
1
answer
198
views
The visibility dropdown isn't there in the object properties tab in cycles for me (2.92) [duplicate]
Third time asking this because the mods keep closing the question before I get any answers. I'm new to StackExchange so forgive me if I'm somehow doing this wrong on the forum here.
In my Object ...
1
vote
1
answer
116
views
Glowing transparent shader, Eevee and Cycle render different result
I am trying to create a transparent glowing shader. I manage to get the result I'm looking for in Eevee. However, it look different in cycle render. I am aware of the fact where both renderer is ...
0
votes
1
answer
1k
views
Baked metal material looks different than material preview [duplicate]
I have tried a lot of different settings, but I'm not sure how to make the material preview to bake the same. I've tried mixed shaders in world settings with diffuse and glossy, but they all turn out ...
-1
votes
2
answers
343
views
How to create speckles in a sponge surface
How to achieve this shiny effect on the sponge surface in Cycles?
The sponge shows tiny speckles reflecting light.
0
votes
1
answer
145
views
Viewport shader material is different from material preview
Greeting, I’m a newbie to blender. I’m creating material for a box. I created that material by viewing material preview in blender but, my material on my box is different from than previewer. I dunno ...
0
votes
0
answers
62
views
Textures in cycles render becomes "spotty"
I am trying to render a scene in cycles. It looks fine in render preview (first picture). However, after rendering in cycles it comes out pretty awful (second picture). I have no idea why this happens ...
1
vote
0
answers
103
views
Different Materials appearing in Rendered View vs Preview View
in this model I originally applied different variations of a basic building material for a variety of objects. I later went back and changed the material of some of these objects as well as used Cube ...
0
votes
0
answers
112
views
Cycles - circular artefacts in displaced PBR render?
I'm trying to model a PBR leather material, with displacement modifier. The mesh is heavily subdivided to make the leather appear smooth and get the creases to have the correct shading.
However, when ...
0
votes
1
answer
73
views
Creating fantasy crystal-like object to composite in a photoshoot
first post here. I'm a beginner with Blender so I'm trying to get some advice on how to make the material part of a diamon/crystal type thing I'll add in a photoshoot.
I already asked this somewhere ...
1
vote
1
answer
340
views
Difficulty seeing through transparency on images as planes [duplicate]
I'm trying to import images as planes to make a diorama in blender, and with Cycles, the images have this strange artifact where you can't see through some of them: The black part in the image below. ...
0
votes
0
answers
159
views
out of memory while rendering and sheep it is not rendering the specific material
my problem is that whenever I try to render a video on my laptop it says out of memory
so I figured out that using a render farm is the choice
it renders on the render farm but the problem is that two ...
0
votes
0
answers
100
views
My Material Viewport shading goes black
So this has been going for a while now and its becoming a real problem for me. Heres whats happening.
Material Preview:
Rendered Preview:
Solid Preview:
0
votes
1
answer
662
views
Why isn't the shine/gloss showing on the character when I render?
I don't know why the character is appearing like it has no textures. I made it so it should have gloss/ shine to it.
0
votes
1
answer
845
views
Why my texture becomes black in certain regions?
I'm trying to implement some kind of Ian Hubert style. I use a PBR texture for the wall, mixed a brick PBR texture with a moss PBR texture and used some other image textures for the windows and such. ...
0
votes
1
answer
828
views
Environment behind window for interior renderings
I’m mainly interested in architectural visualizations and have also completed a few projects, but there are things that I despair of every time and that is the environment that can be seen through the ...
0
votes
1
answer
251
views
Followed Blender Guru's Geometry Node tutorial (gumdrops), have some issues with how it looks
I followed the tutorial as closely as possible, have the exact same settings (according to my knowledge) but it does not look nearly as good. It's too transparent. Can someone tell me how to fix it?
(...
0
votes
1
answer
365
views
why is my mesh fully lit from all angles with no lights in the scene?
I am playing around with materials in blender cycles, and for some reason my mesh is brightly lit with no lamps in the scene. ambient occlusion is off and I tried restarting blender. what is going on ...
5
votes
3
answers
2k
views
Looking for Pasta Material
Looking for Pasta Material like this in Cycles.
I tried so far.
With this nodes.
With the basic knowledge of nodes i tried. Need more details. any suggestion or help how to make like a pro material....
0
votes
0
answers
54
views
Mixing materials using color ramps (and distributing with a random seed)
I'm creating some procedural abstract art in Blender. My goal is to create a material that mixes multiple shaders, with a seed driving the distribution of the mixed shaders across my geometry.
Right ...
0
votes
0
answers
600
views
How to get rid of black edges in material image texture?
Good time to everyone! How to delete this unwanted black edges in materials of leaves, or what this edges black are? Thanks to all in advance.
2
votes
1
answer
116
views
How do i get a specky looking metal through material nodes
This question might be rather specific, but i'm trying to replicate my laptop in a 3D render.
(specifically, xiaomi notebook pro)
I cant seem to get the specky metal of the laptop. This is my current ...
0
votes
0
answers
37
views
Is there a way to allow colorramp silder color to have group input group?
I already asked this question here.
Is it possible to have group color input slider in Color Ramp Node?
That's exactly what referring to, and yes I tried that and it doesn't help here. You can add ...
3
votes
0
answers
143
views
How to expose the hue of a Color Ramp node inside a node group? [duplicate]
I'm making a material in which the color in the Color Ramp Slider changes the color of the fabric material. Because I'm using noise texture to generate patches of 2 different colors, I'm unable to ...
3
votes
0
answers
268
views
Recreating colored glass shader from VRay/Max to Blender/Cycles
Edit: Blend file:
I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
0
votes
0
answers
115
views
How to create this marble paint effect with blender texture?
How to create this marble paint effect with blender texture?
0
votes
1
answer
170
views
Make duo-tone illustrations by seperating colors
I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
4
votes
1
answer
7k
views
Rough transparent Plastic Material
I am trying to recreate the FN P90 submachine gun. I followed a tutorial on modelling and UV unwrapping. Now I tried adding procedural Textures to it.
As you can see, the clip is made up of a rough ...
1
vote
1
answer
2k
views
Rough Metal Material
I am trying to recreate the FN P90 submachine gun.
I followed a tutorial on modelling and UV unwrapping.
Now I tried adding Procedural Textures to it.
The gun body is made up of a rough finished black ...
5
votes
1
answer
389
views
Weird behaviour: A simple material renders fine on one mesh but not the other
I have a weird issue with Cycles in Blender 2.92:
This comes from a larger project but I was able to reduce it down to this small example.
The triangle is copied from the project I had issues with and ...
1
vote
1
answer
702
views
How to create a realistic shader for french fries?
I'd like to create a realistic burger and I don't get how to create a shader for my french fries:
I tried adding procedural textures and displacements, subsurface scattering but unfortunately the ...
1
vote
0
answers
126
views
Recreating Odyssey Aatrox Sword (cycles)
I am very new to blender and now working on attempting to recreate the Odyssey Aatrox Sword. I am satisfied with the work I have done with the modeling, although it is far from perfect but, I have ...
1
vote
0
answers
35
views
Baking a diffuse map replaces other image textures
so i made an appartment with a bunch of materials, and i wanted to make it just one material.
It worked perfictly as expected, i added the image i was going to generate in every material like this (...
0
votes
0
answers
136
views
Ambient Occlusion - Rendering Artefacts
I'm trying to render this roof, but I just can't do it without artefacts
It looks okay in the viewport, but the rendering has the black triangles (as in the picture).
I render with Cycles. The ambient ...
0
votes
1
answer
249
views
How to create a shader for mayonnaise?
I'm a beginner in blender and am creating a 3d burger. I do not know how to create the shader for the mayonnaise. I don't know much about materials, so I thought of taking advice here. I tried playing ...
1
vote
0
answers
17
views
object leaves dark parts after animating diffuse to transparent material
i have an object that starts out with a diffuse shader and then changes to transparent(I animated the mix shader to do it). However when it goes transparent theres dark bits leftover like theyre from ...
0
votes
2
answers
319
views
How to hide the alpha of image planes? (Images as Particles)
I'm at the point where I need to add node materials to my leaf branches to make the colors diverse and react well to the lighting. However, whenever I add the mix shader nodes, the blank transparency ...
2
votes
1
answer
1k
views
How to create a raw white rice material?
I'm looking for a very realistic material for rice. I've tried just turning up the subsurf, transmission with various IOR settings, messed around with mixing translucent shaders, tried using layer ...
2
votes
0
answers
224
views
Artifacts on border of PNG in render
I am trying to fix an issue that only appears in my renders. I am using the latest version of blender 1.92. In the image below I have highlighted the sections where the issue appears. It seems to be ...
2
votes
1
answer
289
views
How can I make a peach material similar to this picture?
Do you have any idea how to make a peach material like in the picture? So that it is also a bit shiny and that it also becomes darker at the bottom just as in the picture.
3
votes
1
answer
187
views
Texturing: Adding black lines from geometry
First time posting on the Blender stackexchange!
My question is regarding the black outlines on this wall:
Basically I'm trying to recreate something similar to the image in cycles (different ...
5
votes
2
answers
751
views
Energy Sword Smoke Effect
I am trying to recreate Ekkos sword from League of Legends. I've got most of the modeling done but I am completely stumped on making a blade that looks good. I've tried smoke sims and volumetric ...