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0 votes
0 answers
434 views

Cycles - Alpha/Transparency Issue

I'm having an issue with alpha in a material. I have this cactus (imported from sketchfab) which has a material for the spikes scattered around. This material is applied to a mesh with faces going in ...
Poika's user avatar
  • 151
0 votes
0 answers
27 views

How can I modify the backfacing of a mesh's material with another mesh?

I'm trying to find some way to clean up the backfacing around child meshes on this model. It uses a solidify modifier and a backfacing material to generate an outline, which I'd like to modify around ...
OCDkirby's user avatar
  • 111
0 votes
1 answer
38 views

When I try to render an animation in cycles my character shows up as completely black

Everything else in the animation shows up as completely fine except for my character. I'm very inexperienced (this is my first animation) so the fix might be something painfully obvious. The texture ...
spiidrz's user avatar
0 votes
0 answers
869 views

Has anybody encountered (and solved) problem with video textures in animation?

The problem: I have an animation, that uses videos as textures of background materials. With one specific video, when rendering with cycles, in random frames the texture glitches out, showing either ...
Moridio's user avatar
  • 17
0 votes
1 answer
146 views

Change material preview default render [closed]

How can I change the default material render for example to cycles? I understand that the standard render for materials is Eevee?
Caesium1337's user avatar
2 votes
1 answer
132 views

Why is material rendering transparent?

Recently I followed some tutorials and made a project in Blender. It's just a teddy bear and a donut with a fork I found online and a cup (some from Blender Guru). The viewport shading material ...
math scat's user avatar
  • 209
2 votes
1 answer
1k views

Blending a dirt path [closed]

I recently ran into this problem where I need to blend 2 textures together for a dirt path I'm making. This is what I currently have: And this is what I'm going for: So my question is, how would one ...
Cej's user avatar
  • 33
7 votes
1 answer
994 views

How do I recreate this translucent/subsurface material?

I thought it'd be rather simple as it just looks like something with a lot of roughness and subsurface, but I can't get it to work somehow. Help is much appreciated.
Poppi's user avatar
  • 117
1 vote
1 answer
38 views

My texture won't show up on the object

I am designing a simple tent in Blender. I created a prism from a cube. Then, I added a material and a texture, and UV-unwrapped the prism. But the texture won't show up on the prism. I made double ...
TheEagle's user avatar
  • 174
-1 votes
1 answer
198 views

The visibility dropdown isn't there in the object properties tab in cycles for me (2.92) [duplicate]

Third time asking this because the mods keep closing the question before I get any answers. I'm new to StackExchange so forgive me if I'm somehow doing this wrong on the forum here. In my Object ...
Corbin Blanchard Design's user avatar
1 vote
1 answer
116 views

Glowing transparent shader, Eevee and Cycle render different result

I am trying to create a transparent glowing shader. I manage to get the result I'm looking for in Eevee. However, it look different in cycle render. I am aware of the fact where both renderer is ...
Kenny's user avatar
  • 227
0 votes
1 answer
1k views

Baked metal material looks different than material preview [duplicate]

I have tried a lot of different settings, but I'm not sure how to make the material preview to bake the same. I've tried mixed shaders in world settings with diffuse and glossy, but they all turn out ...
anya's user avatar
  • 1
-1 votes
2 answers
343 views

How to create speckles in a sponge surface

How to achieve this shiny effect on the sponge surface in Cycles? The sponge shows tiny speckles reflecting light.
Sohail Abbas's user avatar
0 votes
1 answer
145 views

Viewport shader material is different from material preview

Greeting, I’m a newbie to blender. I’m creating material for a box. I created that material by viewing material preview in blender but, my material on my box is different from than previewer. I dunno ...
Sandeepa Ishara's user avatar
0 votes
0 answers
62 views

Textures in cycles render becomes "spotty"

I am trying to render a scene in cycles. It looks fine in render preview (first picture). However, after rendering in cycles it comes out pretty awful (second picture). I have no idea why this happens ...
karl rygaard's user avatar
1 vote
0 answers
103 views

Different Materials appearing in Rendered View vs Preview View

in this model I originally applied different variations of a basic building material for a variety of objects. I later went back and changed the material of some of these objects as well as used Cube ...
George's user avatar
  • 11
0 votes
0 answers
112 views

Cycles - circular artefacts in displaced PBR render?

I'm trying to model a PBR leather material, with displacement modifier. The mesh is heavily subdivided to make the leather appear smooth and get the creases to have the correct shading. However, when ...
i2n's user avatar
  • 55
0 votes
1 answer
73 views

Creating fantasy crystal-like object to composite in a photoshoot

first post here. I'm a beginner with Blender so I'm trying to get some advice on how to make the material part of a diamon/crystal type thing I'll add in a photoshoot. I already asked this somewhere ...
popoblito's user avatar
1 vote
1 answer
340 views

Difficulty seeing through transparency on images as planes [duplicate]

I'm trying to import images as planes to make a diorama in blender, and with Cycles, the images have this strange artifact where you can't see through some of them: The black part in the image below. ...
Capsule's user avatar
  • 11
0 votes
0 answers
159 views

out of memory while rendering and sheep it is not rendering the specific material

my problem is that whenever I try to render a video on my laptop it says out of memory so I figured out that using a render farm is the choice it renders on the render farm but the problem is that two ...
Muhammad Bin Aslam's user avatar
0 votes
0 answers
100 views

My Material Viewport shading goes black

So this has been going for a while now and its becoming a real problem for me. Heres whats happening. Material Preview: Rendered Preview: Solid Preview:
Syntax Error's user avatar
0 votes
1 answer
662 views

Why isn't the shine/gloss showing on the character when I render?

I don't know why the character is appearing like it has no textures. I made it so it should have gloss/ shine to it.
M. Aaron's user avatar
0 votes
1 answer
845 views

Why my texture becomes black in certain regions?

I'm trying to implement some kind of Ian Hubert style. I use a PBR texture for the wall, mixed a brick PBR texture with a moss PBR texture and used some other image textures for the windows and such. ...
waynee341's user avatar
0 votes
1 answer
828 views

Environment behind window for interior renderings

I’m mainly interested in architectural visualizations and have also completed a few projects, but there are things that I despair of every time and that is the environment that can be seen through the ...
Yalcin Kilic's user avatar
0 votes
1 answer
251 views

Followed Blender Guru's Geometry Node tutorial (gumdrops), have some issues with how it looks

I followed the tutorial as closely as possible, have the exact same settings (according to my knowledge) but it does not look nearly as good. It's too transparent. Can someone tell me how to fix it? (...
PeteThePugger's user avatar
0 votes
1 answer
365 views

why is my mesh fully lit from all angles with no lights in the scene?

I am playing around with materials in blender cycles, and for some reason my mesh is brightly lit with no lamps in the scene. ambient occlusion is off and I tried restarting blender. what is going on ...
supercriticalpotatohead's user avatar
5 votes
3 answers
2k views

Looking for Pasta Material

Looking for Pasta Material like this in Cycles. I tried so far. With this nodes. With the basic knowledge of nodes i tried. Need more details. any suggestion or help how to make like a pro material....
atek's user avatar
  • 10.1k
0 votes
0 answers
54 views

Mixing materials using color ramps (and distributing with a random seed)

I'm creating some procedural abstract art in Blender. My goal is to create a material that mixes multiple shaders, with a seed driving the distribution of the mixed shaders across my geometry. Right ...
marqjb's user avatar
  • 1
0 votes
0 answers
600 views

How to get rid of black edges in material image texture?

Good time to everyone! How to delete this unwanted black edges in materials of leaves, or what this edges black are? Thanks to all in advance.
Ivan Kostenko's user avatar
2 votes
1 answer
116 views

How do i get a specky looking metal through material nodes

This question might be rather specific, but i'm trying to replicate my laptop in a 3D render. (specifically, xiaomi notebook pro) I cant seem to get the specky metal of the laptop. This is my current ...
kiblykat's user avatar
  • 495
0 votes
0 answers
37 views

Is there a way to allow colorramp silder color to have group input group?

I already asked this question here. Is it possible to have group color input slider in Color Ramp Node? That's exactly what referring to, and yes I tried that and it doesn't help here. You can add ...
Pritam Raya's user avatar
3 votes
0 answers
143 views

How to expose the hue of a Color Ramp node inside a node group? [duplicate]

I'm making a material in which the color in the Color Ramp Slider changes the color of the fabric material. Because I'm using noise texture to generate patches of 2 different colors, I'm unable to ...
Pritam Raya's user avatar
3 votes
0 answers
268 views

Recreating colored glass shader from VRay/Max to Blender/Cycles

Edit: Blend file: I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles. I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the ...
fmotion1's user avatar
  • 1,433
0 votes
0 answers
115 views

How to create this marble paint effect with blender texture?

How to create this marble paint effect with blender texture?
Milan Vaghasiya's user avatar
0 votes
1 answer
170 views

Make duo-tone illustrations by seperating colors

I'm working on a workflow to make duotone illustrations. I like to work with emission shaders for this, because they eliminate all lightbounces, thereby it requires almost no rendertime and gives me a ...
jspr's user avatar
  • 543
4 votes
1 answer
7k views

Rough transparent Plastic Material

I am trying to recreate the FN P90 submachine gun. I followed a tutorial on modelling and UV unwrapping. Now I tried adding procedural Textures to it. As you can see, the clip is made up of a rough ...
Phönix 64's user avatar
1 vote
1 answer
2k views

Rough Metal Material

I am trying to recreate the FN P90 submachine gun. I followed a tutorial on modelling and UV unwrapping. Now I tried adding Procedural Textures to it. The gun body is made up of a rough finished black ...
Phönix 64's user avatar
5 votes
1 answer
389 views

Weird behaviour: A simple material renders fine on one mesh but not the other

I have a weird issue with Cycles in Blender 2.92: This comes from a larger project but I was able to reduce it down to this small example. The triangle is copied from the project I had issues with and ...
enveeed's user avatar
  • 53
1 vote
1 answer
702 views

How to create a realistic shader for french fries?

I'd like to create a realistic burger and I don't get how to create a shader for my french fries: I tried adding procedural textures and displacements, subsurface scattering but unfortunately the ...
Yousuf Chaudhry's user avatar
1 vote
0 answers
126 views

Recreating Odyssey Aatrox Sword (cycles)

I am very new to blender and now working on attempting to recreate the Odyssey Aatrox Sword. I am satisfied with the work I have done with the modeling, although it is far from perfect but, I have ...
MarsMission's user avatar
1 vote
0 answers
35 views

Baking a diffuse map replaces other image textures

so i made an appartment with a bunch of materials, and i wanted to make it just one material. It worked perfictly as expected, i added the image i was going to generate in every material like this (...
Siebrand Bezemer's user avatar
0 votes
0 answers
136 views

Ambient Occlusion - Rendering Artefacts

I'm trying to render this roof, but I just can't do it without artefacts It looks okay in the viewport, but the rendering has the black triangles (as in the picture). I render with Cycles. The ambient ...
Judith Doppler's user avatar
0 votes
1 answer
249 views

How to create a shader for mayonnaise?

I'm a beginner in blender and am creating a 3d burger. I do not know how to create the shader for the mayonnaise. I don't know much about materials, so I thought of taking advice here. I tried playing ...
Yousuf Chaudhry's user avatar
1 vote
0 answers
17 views

object leaves dark parts after animating diffuse to transparent material

i have an object that starts out with a diffuse shader and then changes to transparent(I animated the mix shader to do it). However when it goes transparent theres dark bits leftover like theyre from ...
yungwavfile's user avatar
0 votes
2 answers
319 views

How to hide the alpha of image planes? (Images as Particles)

I'm at the point where I need to add node materials to my leaf branches to make the colors diverse and react well to the lighting. However, whenever I add the mix shader nodes, the blank transparency ...
Alex O's user avatar
  • 123
2 votes
1 answer
1k views

How to create a raw white rice material?

I'm looking for a very realistic material for rice. I've tried just turning up the subsurf, transmission with various IOR settings, messed around with mixing translucent shaders, tried using layer ...
flipity flop's user avatar
2 votes
0 answers
224 views

Artifacts on border of PNG in render

I am trying to fix an issue that only appears in my renders. I am using the latest version of blender 1.92. In the image below I have highlighted the sections where the issue appears. It seems to be ...
Nymex's user avatar
  • 61
2 votes
1 answer
289 views

How can I make a peach material similar to this picture?

Do you have any idea how to make a peach material like in the picture? So that it is also a bit shiny and that it also becomes darker at the bottom just as in the picture.
David's user avatar
  • 81
3 votes
1 answer
187 views

Texturing: Adding black lines from geometry

First time posting on the Blender stackexchange! My question is regarding the black outlines on this wall: Basically I'm trying to recreate something similar to the image in cycles (different ...
Simeon Borisov's user avatar
5 votes
2 answers
751 views

Energy Sword Smoke Effect

I am trying to recreate Ekkos sword from League of Legends. I've got most of the modeling done but I am completely stumped on making a blade that looks good. I've tried smoke sims and volumetric ...
Chris Howe's user avatar

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