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Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

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1 answer
16 views

Keep bone in IK chain always pointing down

First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down. I have ...
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1 answer
264 views

Set root bone back into the object

How to set the root bone back to object after jumping through the fence? I want to copy paste my walk cycle again from 1st frame
-1 votes
1 answer
29 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
0 votes
1 answer
290 views

How can I control the influence areas of bones when using the automatic weights feature?

I created my own 3D character model, and it's a cartoon-style animal character. I made a skeleton for the character. I noticed when I moved the character's eyelids that the forehead of the character ...
1 vote
1 answer
894 views

Joining seperate meshes that are parented to bones to single mesh

I have a bunch of seperate meshes that are all part of a character, and are each parented (bone relative parented) to their respective bone (the character is a robot, the meshes are simple shapes that ...
0 votes
1 answer
2k views

Editing a rigged mesh (MakeHuman > Blender > Unity)

I'm trying to use this program called MakeHuman which creates a rigged mesh for you, but I am trying to edit the mesh in Blender before using it in Unity. There are so many layers and complexity to ...
0 votes
1 answer
573 views

Copy Rotation causes rigged foot to rotate the wrong way

I've been following this video: https://www.youtube.com/watch?v=VVHKBSknFhA My character's foot seems to roll to the left, instead of down, when footRollCtrl.L (selected bone under Example) is ...
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0 answers
29 views

How Do I Rig the Eyes and Tongue Properly So They Can Move?

I'm doing a Blender tutorial on rigging and am having trouble with rigging the eyebrows and the tongue. For some reason the eyebrows move strangely as part of the eyebrow moves but the rest stay still ...
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1 answer
662 views

How do I transform bones without deforming the armature?

I’m trying to rotate a bone in edit mode so I can use it with this add on called spring bones which basically makes bones… well… springy. The add on requires bones to be rotated a certain way to get a ...
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1 answer
39 views

How can I connect objects together as if with strings/springs?

My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
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0 answers
17 views

Combining Mixamo animations with own animations/rig with specifc bones

I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
1 vote
2 answers
916 views

How to edit a bone with a local axis?

Coming from maya I'm a little bit confused with some rigging stuff in blender, got stuck on this one. Here i have a two bones finger, i have an armature axis display on, and want to move the head of ...
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1 answer
313 views

Rigid Connection of Bones

This crank linkage works, except I need to constrain the larger bone to the bone labeled "crank" so they behave as a solid link. When I add rigging to the tail of the larger bone, the larger bone is ...
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1 answer
441 views

Editing shape after parenting armatures

After parenting the body with bones I tried to modify the shape and add more loop cuts in edit mode but, when I am trying to move the hand in pose mode I got this shape? so, what is the issue?
1 vote
1 answer
574 views

Access to the poses in poselib

I have an object with assigned armature .To this armature is assigned poselib, with several poses.Now my intention is to access all of the bones position in my python script from the poselib list I ...

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