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0 votes
1 answer
19 views

How would I "move" X Axis Mirror point to multiple locations for an animated scene?

Just to clarify, everything is working as intended. The correct bones are being mirrored, they're moving with the correct transformations, etc., etc. The X Mirror feature hinges on a little orange ...
Blik's user avatar
  • 3
0 votes
0 answers
12 views

Generate rig doesn't apply correctly

My character has two different hands, and when I click generate rig, on the right hand the fingers are not applied correctly. It seems that the generation is being mirrored on the hand. Can anyone ...
Giosuè Lentini's user avatar
0 votes
1 answer
98 views

When importing VRM files, Blender won't mirror bones generated by VRoid?

I've gotten to the stage of importing files from VRoid to Blender, however I'm coming across a somewhat perplexing issue. VRoid will generate the bones and even colliders (though I wish that could be ...
Merlin's user avatar
  • 129
1 vote
1 answer
37 views

when I symmetrize armature it won't mirror the y axis 3.5

I am trying to symmetrize this armature in blender 3.5 so that it is mirrored across the y axis. it is on the x axis right now. when I use symmetrize it gives me a rotated version intersecting the ...
desperado's user avatar
1 vote
1 answer
26 views

Both side of my mesh are not moving independently after fixing bone naming conventions

Somewhere along my animation process, I realized that my bones were not named properly when I "mirrored" them. (Instead of Upper Arm.L and Upper Arm.R, I had somehow copied it as Upper Arm.L ...
Taylor Womack's user avatar
1 vote
1 answer
463 views

How do you pose a model without the mirror also moving?

I used the mirror modifier to create the body and added bones but when I try to pose it the mirror still takes affect and half the bones don't affect the model at all. How do you stop it from doing ...
Jack's user avatar
  • 13
1 vote
0 answers
80 views

How to Mirror weights from one side to other for group of vertex groups?

I need that, but do that in one step for group of bones without manually work with bone by bone at vertex group tab. One of the solutions, but it is suitable when you need to make this action for a ...
White Raven's user avatar
  • 1,055
0 votes
0 answers
230 views

Rig Weight Paint double paint

I have a problem with my weight painting. Here is the topo when painting my bones I find myself painting them on another bone at the same time and impossible to pass the bar of .5 point influence on ...
rartender's user avatar
2 votes
0 answers
223 views

Mirrored bones move the other side of the armature aswell

I searched the questions on the site and I tried a lot of solutions but I'm kinda stuck here. This is what I'm dealing with When I move a bone on one side, the other side moves with it, basically ...
Soffio di Fiamme's user avatar
0 votes
0 answers
236 views

How do I make the weights symmetrical?

Good day all. I hope you are well. So today I was messing about on this random character. Made with mirror mode then applied it once done. Made the armature, used the symmetrize option on the legs ...
Pixradox's user avatar
0 votes
1 answer
943 views

Bones Mirroring Opposite Rotation

All my bones are mirroring perfectly except for my fingers which for some reason rotate in the opposite direction. Not sure what might be causing this the only thing unique to these are that the tip ...
Sinister Minister's user avatar
1 vote
1 answer
3k views

Bones symmetrize the wrong way?

So I made this left side of the rig and I want to symmetrize it to the other side but I get this result? I've been trying to fix it but couldn't get it to work. Some help would be amazing!
Swipes's user avatar
  • 181
0 votes
1 answer
881 views

Symmetrize Rig / Bones Issue

I'm running into an issue with symmetrize where it is successfully mirroring bones, but across the wrong pivot. My expectation was that it would mirror the bones over the main axis rather than around ...
jullman's user avatar
0 votes
2 answers
2k views

Why is my armature not symmetrical?

I tried duplicating one side of my armature and mirroring it to the other side with Shift+D, S, X, -1. It works except that in pose mode, the arm and the leg are not symmetrical to the other side. Is ...
Samuel Fyckes's user avatar
0 votes
1 answer
285 views

My problem is with x-Axis Mirror

The option is already in use but, the second bone does not change.
Otavio Henrique's user avatar

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