All Questions
54
questions
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21
views
How to display custom bone properties in Pose Mode at all times?
I've recently made IK-FK switch drivers for my rig experiment in Blender 4.1.0 using this tutorial, but I have to select the gear bone above the character's head in Pose Mode to access the IK-FK ...
0
votes
1
answer
64
views
Rigging and animating camshaft follow-mechanism
I'm really new to blender and don't know much about all the stuff. But here is my problem: How can I rig this camshaft, so that it pushes down the rocker arm beneath it, which then puches the valve (...
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votes
0
answers
36
views
How to drive rest pose bone positions? (For procedural facial rigging)
I am using bones to emulate facial muscles and I would like the head of each bone to automatically stay attached to an associated vertex, so that when I apply my topology for different characters the ...
0
votes
1
answer
37
views
Driver for controlling the splaying of finger bones using the Z scale of a controller bone
I have a pretty simple hand rig with only 3 fingers, and I want a controller bone to drive the local X rotation of the entire finger so that an increase in the Z scale of the controller bone increases ...
1
vote
1
answer
109
views
Script to add a driver to "hide" a bone
I'm tryng to write a script that adds a driver to some bones automatically. But I'm facing some problems with the property "hide".
I want to add the driver into the property "Hide" ...
0
votes
1
answer
51
views
How do I change a light's power with two bones using drivers?
I have a rig that has two bones named "cover" and "panel", to simplify lets say these two bones go from 0 to 150, I need it so that when cover is 150 and panel is 150, the light's ...
1
vote
0
answers
38
views
Confusion Adjusting/Using the Rotation Vector of Bones in Drivers
I am currently using bone drivers to basically rig a model I created using geometry nodes. While I have been able to get around issues when the local orientation of a bone differs from the object, I ...
1
vote
1
answer
88
views
Copy right side bone's constraint parameter as driver and paste it on counterpart of left side bone
There are lots of bones and right side bones and left side bones have same constraint. I always copy right side bones constraint parameter as driver and paste them on same parameter of left side bones ...
1
vote
1
answer
243
views
Can I delete all duplicated drivers of armature?
I separated some bones from a armature which has lots of bone drivers, and when I separated some bones, it made a new armature with old armature's drivers. After editing I joined old armature to new ...
0
votes
1
answer
679
views
Wave animation from the bones
I have a chain of bones (20 pieces). I need to make a wave on these bones (like in stadiums) Maybe someone knows how this can be done - so that one controller can make a wave or take it away?
I would ...
0
votes
0
answers
60
views
Bone drivers cause random jittering
I'm experiencing issues with bones when using my custom Python drivers for wrist deformation correction. The problem is the random jittering visible in the video: https://streamable.com/em7ue9.
The ...
0
votes
2
answers
1k
views
How to move bones with shape key
A shape key for a model Im working with makes the legs longer. The issue is that the bones look offplace due to the mesh changes. Is there a way to make necessary bones move with the shape key to make ...
2
votes
1
answer
664
views
How to find a length of a single bone (Drivers)?
I'm trying to get a length of a single bone but having no luck to do it when it's last bone in chain. Need that value for custom property (which I need for drivers).
So far, I've figured out how to ...
0
votes
1
answer
189
views
Driver : delta Z between two bones?
I want to drive a bone X rotation with a value based on two other bones Z position
TargetBone.rotation.x = BoneA.location.Z - BoneB.location.Z
but I dont understand how to do that with dirvers
it is ...
0
votes
0
answers
214
views
control shape Key with bones local distance to specific vector?
I want to control a shape key with a driver that is controlled by a bone. The bone should have lets call it a "goalVector" in its local space for example [0.5,0.5,0.5] from its local [0.0,0....