All Questions
1,161
questions
-1
votes
1
answer
29
views
Parent armature with a moving object
How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object.
Thank you
File: https://wetransfer.com/downloads/...
0
votes
0
answers
17
views
Combining Mixamo animations with own animations/rig with specifc bones
I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
0
votes
0
answers
9
views
How edit rig bones after skinning?
During the posing phase, I noticed that the rig bones at the thumb are out of place.
Checked the metarig, everything is in the right place and so are the axes.
I re-generated the rig and the result is ...
0
votes
0
answers
15
views
Obtaining joint-local rotations of armature with python
I have written scripts that take as input the joint-local rotations (in quaternions) of an armature. All works as expected when extracting these rotations directly from a .bvh file and converting them ...
0
votes
1
answer
14
views
Fixing the Rotational Origin of a Bone
I'm trying to set up an eye rig, but when it comes to the bones, the eyes don't rotate the way I want to. It's difficult to explain, but it looks like the eyes are rotating in the wrong origin point. ...
0
votes
0
answers
14
views
Applying armature rotation across all frames
Summary
How do I apply a bone rotation to an armature across all frames in the scene?
I am working with static armatures, which are obtained by importing a .bvh motion capture file that I manually ...
1
vote
1
answer
22
views
Rigging a medal that swings along a ring
I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
1
vote
1
answer
46
views
Why is the mesh getting messed up when I rotate the bone?
Why is the mesh getting messed up when I rotate the bone? I have subdivided and applied scale on the mesh. Please guide me on how to fix this.
1
vote
1
answer
24
views
Rigify Chain failure, can't generate rig
I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error.
Also, after giving the ...
0
votes
0
answers
35
views
Armature rigging issue
For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work.
I have almost completed the rig for the entire arm except for the hands ...
1
vote
1
answer
51
views
Unfolding a paper map with textures on either side
I'm trying to animate a map unfolding (inspired by this tutorial for a box unfolding).
I've subdivided a plane, then added bones to it.
I've added a Solidify Modifier to the plane, and defined three ...
0
votes
0
answers
16
views
How can I transfer Rigify controller animation to armature bones?
Is there any solution to transfer Rigify animation to the bones. I made animations using Rigify controller but now I want to use that animations in game engine. Is it possible to transfer animation or ...
2
votes
1
answer
116
views
When I move the bones and they bend, they can't bend where they can do it clearly
I have this flower that I added an armature to to bend the stem and it works fine. But when I use the control bone to bend it to a certain point, it's like the skeleton says that it can't get to that ...
0
votes
0
answers
24
views
How can I make one character carry another character?
I'm trying to create a battle scene where one character is injured and must be carried off the field by a comrade. How can this be achieved without having to continuously reposition the wounded ...
0
votes
1
answer
35
views
How can I edit Armature in Edit mode?
I edited the armature to fit the model I edited in Edit mode, but it doesn't change in Object mode or Pose mode. When I try to move the armature to a new position, it changes the model. How can I edit ...