All Questions
Tagged with bones transforms
107
questions
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23
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Scale issue when opening glb export in gltf-viewer
When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project.
Would really appreciate some help, Link for 3D animated ...
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18
views
Dynamically adjusting bones based on Shape Key adjustments
I am trying to make a customizable body in Blender, and I am using Shape Keys to manipulate the scaling of body parts, i.e. making the arms and legs thicker and longer. However when I alter the mesh ...
1
vote
1
answer
26
views
My Objects keep becoming deformed when I rotate the bones
Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
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16
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Get Rotation of an Edit Bone
How can I get the rotation of an edit bone (or just the raw bone, but not the pose bone)?
Or if it's not directly possible, what's the formula for getting the rotation of a line between two points in ...
1
vote
1
answer
30
views
How can i move a bone in edit mode without it affecting the Weight paint?
I got this rig, where I have all the weight paint done. It's good, but the bone position just isn't right. Is there a way I can move these bones in edit mode without it affecting the mesh?
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1
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63
views
Attach “axe” to bone in Blender Python API
My most recent code is like this:
...
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23
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Help applying scaled bones to rest pose... without applying armature modifier
We have a character that was made using HumanGenerator. The face was prepared for ARKit which removed the facial rig and converts it to Shape Keys to work with mocap
Then we wanted to adjust some ...
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54
views
Character stays in T-pose after animating
I'm kind of new to Blender and started animating a character. After animating it, I animated my second character. Now, my Lightfury (the first character) is stuck in a T-pose, and some of the ...
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118
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Creating a new T-Pose on an animated Rig
That's my first message over there, 'cause I'm totally Desperate.
I've spent almost 2 weeks looking for a solution on that plateform and many others, and nothing seems to work...
So, Here is my ...
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votes
1
answer
58
views
With CloudRig, How do I scale the controllers without changing the scale of the deformation bones?
I've generated a rig with CloudRig. I've yet to parent it to the mesh because the FK Controllers are so large and cluttered, especially around the head area, where I have several bones for the hair. ...
0
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2
answers
98
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I'm having a problem with my rig. How do I fix the weird scaling of my mesh?
The bones of the armature I created for the arms, legs, body, (ect.) work fine, but the bones I have for the fingers keep scaling the vertex groups when rotating.
This is what happens. It doesn't ...
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73
views
How to programmatically find a "Y" pose such that it is the inverse of another "X" pose in relation to the T-pose?
That is, if I "Apply" the armature modifier of the "Y" pose onto the mesh then if I now link that mesh to the armature of the "X" pose the mesh should look like the ...
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223
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Why does parenting to a bone put the object at the bone *tail*?
This is a question mostly for my curiosity, because I figure there's probably something I'm missing.
When I parent an object (an empty) to a bone in an armature, the object gets placed at the bone ...
0
votes
1
answer
850
views
How can I copy and transform a bone's location movement to another bone?
I'm trying to setup root motion for an animation that I have but I'm struggling to get it working right.
My armature has a root bone named root and its child is the ...
1
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1
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176
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How do you move an animated rig around the scene?
I have made this ''Spider'' rig and animated the ''feet'' bones with a follow path constraint and curves.
When i select the Curves and the armature to move it around, then the whole thing ''streches'' ...