All Questions
200
questions
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7
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Copy rest position pose to another armature
I have multiple armatures, all with the same amount of bones and bone names, but different bone positions that I want to combine into a pose library. The issue is that I can't apply the bone positions ...
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answers
18
views
How do I build IK rig for VR with multiple constraints?
I'm new to rigging and need some help understanding how to get this rig to work in the context of a VR game. I want to create this complex (IMO) rig that will rotate on different axis using IK. The ...
0
votes
1
answer
19
views
How would I "move" X Axis Mirror point to multiple locations for an animated scene?
Just to clarify, everything is working as intended. The correct bones are being mirrored, they're moving with the correct transformations, etc., etc. The X Mirror feature hinges on a little orange ...
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votes
0
answers
14
views
Applying armature rotation across all frames
Summary
How do I apply a bone rotation to an armature across all frames in the scene?
I am working with static armatures, which are obtained by importing a .bvh motion capture file that I manually ...
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answers
18
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Dynamically adjusting bones based on Shape Key adjustments
I am trying to make a customizable body in Blender, and I am using Shape Keys to manipulate the scaling of body parts, i.e. making the arms and legs thicker and longer. However when I alter the mesh ...
0
votes
1
answer
38
views
Rigging Pistons Mounted to Rotating Bases
Need to rig a piston where each half is mounted to a different mesh that rotates on different axis. With regular pistons this could be accomplished with Damped Tracks, but this won't be enough in this ...
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0
answers
13
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How to align a bone orientation to move along global axis
I try to build mechanical parts that have been constructed to move along global axis.
I am now trying to visualize the movement of some parts, but I am unable to perfectly move my objects with the ...
1
vote
3
answers
52
views
How do I pin a channel in the dope sheet
When I try to animate, It gets annoying when I have to constantly switch back between bones just to see the channels. Ive heard of "pinning" channels but I do not see anything to pin it.
I ...
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answers
30
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Importing PSA animation to my model only moves head but is still distorted
ive imported a PSA animation from UE viewer and the head only moves but is upside. I also tried this on other models and it completely distorts and stretches those models. It seems that it just ruins ...
1
vote
0
answers
28
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Mirroring on some bones happens on all three axes at once
I downloaded a model from the internet, and since the bones were broken, I had to re-position them myself. They aren't mirrored perfectly, since the armature was oriented wrong when I first imported ...
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answers
11
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How to export posebone location, rotation and scaling including IK?
Not sure if that is a perfect title, I'm doing a mesh skinning shader in Game Maker and it is done, both the model and bones are exported from Blender (after struggling making an exporter)
My problem ...
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answers
39
views
How do I move a Pose Bone on its local axis?
All I want to do is move the active pose bone on its local z axis with a line of code.
I tried many things, but no matter what I can only get it to move in world space or move the whole armature in ...
0
votes
0
answers
29
views
Why IK shoulders coming unattached when animated?
I'm pretty new to rigging. My robot friend here has IK arms with pole targets for the elbows. He's animating nicely but his shoulders are not appearing to stay connected when dramatic spine movement ...
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0
answers
23
views
Help applying scaled bones to rest pose... without applying armature modifier
We have a character that was made using HumanGenerator. The face was prepared for ARKit which removed the facial rig and converts it to Shape Keys to work with mocap
Then we wanted to adjust some ...
0
votes
1
answer
109
views
How to rotate bone around tail in pose mode?
I have a monster model that I'm exporting to Unreal Engine. This is why I can't add individual bones or sequences of bones. They should all form a tree. So my model looks like this
I want to tilt the ...