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0 votes
1 answer
21 views

how to temporarily disable a parent bones influence

I have a sword in a characters hands, I want them to put it down and move, however the sword's bone is parented to a sheath's bone that is parented to the characters torso bone. How can I individually ...
Cinema movies's user avatar
2 votes
1 answer
28 views

How do I keep an individual part of a rig completely still while the rest of the rig continues to move?

I want to animate a character punching, but I want the fist to stop at the impact while the rest of the body continues to move. Is there some sort of anchoring mechanic? How do I put that into the ...
Onmyodo's user avatar
  • 23
0 votes
0 answers
24 views

How can I make one character carry another character?

I'm trying to create a battle scene where one character is injured and must be carried off the field by a comrade. How can this be achieved without having to continuously reposition the wounded ...
user53543's user avatar
0 votes
0 answers
250 views

MMD Models Materials/Bones/Joints all Disappear and model becomes invisible

I just opened blender so I can continue fixing another model unrelated to MMD, and decided to open one MMD Model for a reference then suddenly for no apparent reason the model loads in with nothing ...
Artixes Pro's user avatar
2 votes
1 answer
616 views

How to make objects follow the location of bones without rotation

I want to make the lights move with the bones so when I animate they follow, I tried using copy location but it doesn't work with bones (at least for me), I tried parenting the lights to the bones, ...
INeedHelpWithThisProblemIHave's user avatar
1 vote
1 answer
125 views

How can I rig separate parts of an object to move but keep it as one object?

I am a beginner in 3D modelling and wanted to create a mod for the game "City Bus manager". I know the basics of Blender but I ran into a problem. I need to model an animated double swing ...
Waterfox ' Lernardeau's user avatar
0 votes
0 answers
115 views

My exported dae is corrupted

I'm trying to export a model, but it keeps corrupting. Here is the original model And here is the dae after exporting How do i fix this issue? can anyone explain?
ハルミ's user avatar
0 votes
1 answer
132 views

Control a bone axis using another bone

I would like to rotate the length axis of an object (or bone) that is otherwise rigidly fixed/parented to a moving second object. I want to parent a/another bone to the second object that always ...
user1621287's user avatar
0 votes
1 answer
52 views

How to edit a custom bone display mesh whose object has been deleted

I did the following: Add a Circle named "BoneIcon" Assign Circle as the "Custom Object" of several bones ...
rcorre's user avatar
  • 43
1 vote
0 answers
183 views

When pairing armature to object the obect "jumps" away

I made an armature/bones in rigify and tried to pair it to the object and the object jumps away when pairing and is not in the object. What do i wrong? I guess it has to do with the black line at the ...
angela's user avatar
  • 11
0 votes
1 answer
39 views

My model used to work so fine, but now only its bones move, not the mesh itself with it!

Here's a image to show u what actually my problem is: Didn't change any settings, except the textures. I got the same model in another blend file that works so pretty fine but this one not! i really ...
PCG's user avatar
  • 11
1 vote
0 answers
434 views

How to hide mesh associated with bone?

I have a singular object and it is rigged with an armature: but when I hide the forearm bone it doesn't hide the object mesh with it like it should: where as this should what it look like after ...
cak3_lover's user avatar
2 votes
1 answer
867 views

Why is one part of my object not moving with my rigged bone?

First off: I created this little Bendy Bone and want it to move with the arm. So i parented it to the Arm with automatic weights. This happened: Only the inner part moves. This makes no sense since ...
larloman's user avatar
0 votes
0 answers
59 views

How to configure the correct connection of objects with armature?

I have an armature to which I would like to attach objects moving with the bones, instead of those that were before. When I try to attach them using Ctrl+P, nothing happens, or the objects rotate and ...
CrazyFox's user avatar
0 votes
0 answers
735 views

How to add an object to an armature to make it movable?

I have a model with an armature, the objects inside of which move according to the trajectory of the bones. But there is also an object (Shorts) that I tried to attach to the armature in the same way ...
CrazyFox's user avatar

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