All Questions
58
questions
0
votes
1
answer
21
views
how to temporarily disable a parent bones influence
I have a sword in a characters hands, I want them to put it down and move, however the sword's bone is parented to a sheath's bone that is parented to the characters torso bone.
How can I individually ...
2
votes
1
answer
28
views
How do I keep an individual part of a rig completely still while the rest of the rig continues to move?
I want to animate a character punching, but I want the fist to stop at the impact while the rest of the body continues to move. Is there some sort of anchoring mechanic? How do I put that into the ...
0
votes
0
answers
24
views
How can I make one character carry another character?
I'm trying to create a battle scene where one character is injured and must be carried off the field by a comrade. How can this be achieved without having to continuously reposition the wounded ...
0
votes
0
answers
250
views
MMD Models Materials/Bones/Joints all Disappear and model becomes invisible
I just opened blender so I can continue fixing another model unrelated to MMD, and decided to open one MMD Model for a reference then suddenly for no apparent reason the model loads in with nothing ...
2
votes
1
answer
616
views
How to make objects follow the location of bones without rotation
I want to make the lights move with the bones so when I animate they follow, I tried using copy location but it doesn't work with bones (at least for me), I tried parenting the lights to the bones, ...
1
vote
1
answer
125
views
How can I rig separate parts of an object to move but keep it as one object?
I am a beginner in 3D modelling and wanted to create a mod for the game "City Bus manager". I know the basics of Blender but I ran into a problem.
I need to model an animated double swing ...
0
votes
0
answers
115
views
My exported dae is corrupted
I'm trying to export a model, but it keeps corrupting.
Here is the original model
And here is the dae after exporting
How do i fix this issue? can anyone explain?
0
votes
1
answer
132
views
Control a bone axis using another bone
I would like to rotate the length axis of an object (or bone) that is otherwise rigidly fixed/parented to a moving second object. I want to parent a/another bone to the second object that always ...
0
votes
1
answer
52
views
How to edit a custom bone display mesh whose object has been deleted
I did the following:
Add a Circle named "BoneIcon"
Assign Circle as the "Custom Object" of several bones
...
1
vote
0
answers
183
views
When pairing armature to object the obect "jumps" away
I made an armature/bones in rigify and tried to pair it to the object and the object jumps away when pairing and is not in the object. What do i wrong? I guess it has to do with the black line at the ...
0
votes
1
answer
39
views
My model used to work so fine, but now only its bones move, not the mesh itself with it!
Here's a image to show u what actually my problem is:
Didn't change any settings, except the textures.
I got the same model in another blend file that works so pretty fine but this one not! i really ...
1
vote
0
answers
434
views
How to hide mesh associated with bone?
I have a singular object and it is rigged with an armature:
but when I hide the forearm bone it doesn't hide the object mesh with it like it should:
where as this should what it look like after ...
2
votes
1
answer
867
views
Why is one part of my object not moving with my rigged bone?
First off: I created this little Bendy Bone and want it to move with the arm. So i parented it to the Arm with automatic weights. This happened:
Only the inner part moves. This makes no sense since ...
0
votes
0
answers
59
views
How to configure the correct connection of objects with armature?
I have an armature to which I would like to attach objects moving with the bones, instead of those that were before. When I try to attach them using Ctrl+P, nothing happens, or the objects rotate and ...
0
votes
0
answers
735
views
How to add an object to an armature to make it movable?
I have a model with an armature, the objects inside of which move according to the trajectory of the bones. But there is also an object (Shorts) that I tried to attach to the armature in the same way ...