All Questions
60
questions
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11
views
How to export posebone location, rotation and scaling including IK?
Not sure if that is a perfect title, I'm doing a mesh skinning shader in Game Maker and it is done, both the model and bones are exported from Blender (after struggling making an exporter)
My problem ...
0
votes
0
answers
37
views
Distortion Issues When Exporting Cat Rigify Animation
I am creating a cat model and rig with a team for a school project. The cat mesh was created in zbrush and has a medium polycount. We followed this tutorial to use rigify with Blender to rig and ...
0
votes
0
answers
13
views
Export does not include keyframed properties
My animations have keyframes on the "Inherit Rotation" property, as it is used in some animations, but not all. I see that this keyframes are not stored in object, like all other animations, ...
1
vote
0
answers
74
views
Blender FBX export is not rigging my bones correctly
I have this 3d model that has separate limbs as different objects, and all the bones are parented as "Bone" except for a few of them which are deform bones. I have an animation that's ...
0
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0
answers
44
views
When I import the animation into UE, there is an offset
I am creating a grenade for my project. I want to implement the grenade as a device in UE, with functions such as taking it out and throwing it. I created a bone for my grenade in Blender and ...
0
votes
0
answers
181
views
Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal
Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal
I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
0
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0
answers
46
views
'Missing bones error' when exporting FXB moel to plask.ai, Does anybody have a solution to this problem?
I have already tried numerous seettings and having no luck. i have added a skeleton and rigged it to my character and exported as FXB file. This file is supported by plask.ai... i will attatch the ...
0
votes
1
answer
227
views
How do I save and re-export my SMD model and maintain the changes made?
What I did:
Step 1: imported SMD model (came with bone structure/armature)
Step 2: scaled the model to fit the bone structure and rotated it 180 degrees (z axis)
Step 3: properly fit the bone ...
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0
answers
35
views
Blender added extra bones on the final tip of each original bone
As per subject, tried to export an fbx (just the mesh and rig: I avoided to extract animation for now) but, on reimporting it into Blender, I see it haves an extra bone to each final tip, and the root ...
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0
answers
215
views
Exporting FBX mesh with armature and pose
I am fairly new to the use of rigging in Blender. I created this small robot to which I applied a pose and armature, however when exporting to FBX something seems to happen to the proportions (the end ...
1
vote
2
answers
825
views
Wrong animation after collada export
I have a problem with Blender when exporting my model to Collada.
I created a simple chest after following a tutorial on Youtube.
I order to animate the opening of the top-part, I've added a single ...
0
votes
1
answer
363
views
Export Bendy bone squishy deformation?
I read that bendy bones cant be exported to other software, in my case Unity 3D. So people say you have to convert bendy bones to regular bones, then export it. Although i'm wondering if the "...
4
votes
1
answer
2k
views
Exporting armature without adding leaf bones - bone size change
When I export an armature from blender (FBX) the bones at the end of each 'chain' are exported with a minimal length, in blender the length is fine, but in UE/Cascadeur the bones are small. why is ...
0
votes
0
answers
980
views
Export multiple armatures to fbx
I'm pretty new in blender and I have this issue.
I've to export a book from blender to UE4, this book has 2 separate meshes (one for the cover and one for pages) and, each one, has it own skeleton. ...
0
votes
0
answers
590
views
Bones larger after exporting as FBX
I have a mesh that I have rigged with 3 bones but when I export it as FBX, the bones somehow become much bigger I cannot figure out what the problem is. Please tell me what I'm doing wrong and how to ...