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11 views

How to export posebone location, rotation and scaling including IK?

Not sure if that is a perfect title, I'm doing a mesh skinning shader in Game Maker and it is done, both the model and bones are exported from Blender (after struggling making an exporter) My problem ...
Khyze's user avatar
  • 21
0 votes
0 answers
37 views

Distortion Issues When Exporting Cat Rigify Animation

I am creating a cat model and rig with a team for a school project. The cat mesh was created in zbrush and has a medium polycount. We followed this tutorial to use rigify with Blender to rig and ...
hbarone's user avatar
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0 answers
13 views

Export does not include keyframed properties

My animations have keyframes on the "Inherit Rotation" property, as it is used in some animations, but not all. I see that this keyframes are not stored in object, like all other animations, ...
Sondre Kile Andersen's user avatar
1 vote
0 answers
74 views

Blender FBX export is not rigging my bones correctly

I have this 3d model that has separate limbs as different objects, and all the bones are parented as "Bone" except for a few of them which are deform bones. I have an animation that's ...
SnowyCrash22's user avatar
0 votes
0 answers
44 views

When I import the animation into UE, there is an offset

I am creating a grenade for my project. I want to implement the grenade as a device in UE, with functions such as taking it out and throwing it. I created a bone for my grenade in Blender and ...
Phantom54's user avatar
0 votes
0 answers
181 views

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal

Exporting a rig to unreal, one of the bones is excluded or not there? it is greyed out when I open it in Unreal I'm not sure what exactly is happening when it gets to Unreal, any advice or solutions ...
Rotuma2014's user avatar
0 votes
0 answers
46 views

'Missing bones error' when exporting FXB moel to plask.ai, Does anybody have a solution to this problem?

I have already tried numerous seettings and having no luck. i have added a skeleton and rigged it to my character and exported as FXB file. This file is supported by plask.ai... i will attatch the ...
FRANKY's user avatar
  • 1
0 votes
1 answer
227 views

How do I save and re-export my SMD model and maintain the changes made?

What I did: Step 1: imported SMD model (came with bone structure/armature) Step 2: scaled the model to fit the bone structure and rotated it 180 degrees (z axis) Step 3: properly fit the bone ...
Shaneless's user avatar
0 votes
0 answers
35 views

Blender added extra bones on the final tip of each original bone

As per subject, tried to export an fbx (just the mesh and rig: I avoided to extract animation for now) but, on reimporting it into Blender, I see it haves an extra bone to each final tip, and the root ...
Matt's user avatar
  • 11
0 votes
0 answers
215 views

Exporting FBX mesh with armature and pose

I am fairly new to the use of rigging in Blender. I created this small robot to which I applied a pose and armature, however when exporting to FBX something seems to happen to the proportions (the end ...
byte's user avatar
  • 1
1 vote
2 answers
825 views

Wrong animation after collada export

I have a problem with Blender when exporting my model to Collada. I created a simple chest after following a tutorial on Youtube. I order to animate the opening of the top-part, I've added a single ...
Weezo's user avatar
  • 21
0 votes
1 answer
363 views

Export Bendy bone squishy deformation?

I read that bendy bones cant be exported to other software, in my case Unity 3D. So people say you have to convert bendy bones to regular bones, then export it. Although i'm wondering if the "...
Mike's user avatar
  • 179
4 votes
1 answer
2k views

Exporting armature without adding leaf bones - bone size change

When I export an armature from blender (FBX) the bones at the end of each 'chain' are exported with a minimal length, in blender the length is fine, but in UE/Cascadeur the bones are small. why is ...
Aviran's user avatar
  • 137
0 votes
0 answers
980 views

Export multiple armatures to fbx

I'm pretty new in blender and I have this issue. I've to export a book from blender to UE4, this book has 2 separate meshes (one for the cover and one for pages) and, each one, has it own skeleton. ...
Vitangelo Moscarda's user avatar
0 votes
0 answers
590 views

Bones larger after exporting as FBX

I have a mesh that I have rigged with 3 bones but when I export it as FBX, the bones somehow become much bigger I cannot figure out what the problem is. Please tell me what I'm doing wrong and how to ...
Himanshu Sharma's user avatar

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