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1 vote
1 answer
113 views

Adding IK to existing animations

I've been doing a character for a Unity game, kinda my first humanoid model/animation so I'm still learning a lot. I tried IK at the start and gave up because of a bug, then made quite a few ...
Nasaratsu's user avatar
2 votes
1 answer
552 views

Animating a spring in a unity compatible way

I want to model and animate a spring in blender. But my animation seems not to be compatible with unity. What I tried so far: Curve Created a curve and added volume to it Added a Bone Mapped the bone ...
Gonios's user avatar
  • 23
0 votes
1 answer
244 views

How to add new bone to my current control rig for animation?

I have a model which I rigged with the Mixamo addon (it's humanoid). Now I have to add a new bone (or something, probably it could be an object Empty) to make animation for ball (run with ball - new ...
Kasiel's user avatar
  • 1
-1 votes
1 answer
1k views

New bone in armature doesn't move in animation after export into unity

I rigged model in Mixamo and then I used this armature to animate my model. Now I had to add bone to my armature but I don't get it how to do it. I has three different situations with this. When I ...
Kasiel's user avatar
  • 1
0 votes
1 answer
404 views

Bendy Bones Deforming when Importing to Unity from Blender

I have recently created some vine animations that grow from the base of a plant. I used multiple bendy bones per vine that would stretch and move the mesh. However when I import it into unity it doesn'...
CaptainFishboy's user avatar
0 votes
1 answer
357 views

Export Bendy bone squishy deformation?

I read that bendy bones cant be exported to other software, in my case Unity 3D. So people say you have to convert bendy bones to regular bones, then export it. Although i'm wondering if the "...
Mike's user avatar
  • 179
0 votes
1 answer
330 views

How do I create blendable animations for Unity that use IKs?

So, I have two animations I have made. An idle animation and a swing animation: I have tried to blend these in unity as a test for when I add in running, or sliding, etc. But I ended up with this: ...
user1539405's user avatar
0 votes
0 answers
216 views

Export equipable armor parts for unity

I'm new to blender and 3D modeling, I want to export armors as parts like upper body boots, gloves, so on.. and I want to be able equip and unequip in unity game, problem is bone weights are not ...
Martian's user avatar
  • 11
0 votes
1 answer
42 views

Object On Characters Back Follows Character but Not In Unity

I have a backpack object attached to my character model in Blender. It is parented to the armature, and then the chest bone. It moves well with the character in Blender completely fine. But when I ...
ILoveMyDada's user avatar
1 vote
1 answer
497 views

How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?) [duplicate]

I'm currently using Megaman from Legends to study rigging. The bone that I have selected above, I want to use to control the rotation and movement of the entire armature for animation. Now my question ...
DreamMixGames's user avatar
0 votes
0 answers
298 views

Switching local Z and Y axis for a bone

I am using blender to import a humanoid model into my unity application. I am currently having an issue in my unity application, I have an external sensor strapped to my leg which sends quaternion ...
Luke Rayner's user avatar
1 vote
1 answer
1k views

How does bone roll affect the rig importing into Unity game engine if it does at all?

For context, I have a character that I rigged in 3ds max using CAT, ported him into blender as an .fbx, and have been reorienting his bones in edit mode after they loaded into blender perpendicular to ...
Kaj Sonander's user avatar
0 votes
1 answer
436 views

Importing to Unity, broken arm

I have a model in Blender, when I export it as an FBX (default options, with animations) he comes in fine, except for his upper arm on one side. Which looks broken. All the animations work fine too, ...
user1539405's user avatar
1 vote
1 answer
806 views

Tank track deformation rigging for Unity. Worked well before, fixed a problem and created more

Here is the first tank model I made. It uses the array and curve modifier for the track shape and I purposely left a gap which I stitched together with the F key function to create a solid shape in ...
Matt's user avatar
  • 11
0 votes
0 answers
725 views

Blender to unity fix armature deform super problem

I have a super problem trying to port a created mod in blender to unity, the mod was done using a game template (cityskilines citizen armature template). I bind my model to armature, transfer and ...
Serena Poketeen's user avatar

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