Skip to main content

All Questions

Tagged with
0 votes
1 answer
16 views

Keep bone in IK chain always pointing down

First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down. I have ...
Evan Brown's user avatar
-1 votes
1 answer
29 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
EverBlazen's user avatar
0 votes
0 answers
17 views

Combining Mixamo animations with own animations/rig with specifc bones

I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
noyou's user avatar
  • 67
0 votes
1 answer
39 views

How can I connect objects together as if with strings/springs?

My end goal is to be able to move one object, and have others that are connected to it, follow as if they're being pulled/dragged by a string or spring. Ideally I'd also want to be able to lock the ...
Zamo Omaz's user avatar
0 votes
0 answers
25 views

Unreal Engine Metahuman Rigging (Blender Rig)

Overview: Important information: Using Blender 4.0, (Blender Help Subreddit took my post down within the minute cause they can't read context), this is more of questions with a goal. I've been trying ...
Dethgears's user avatar
0 votes
1 answer
19 views

How would I "move" X Axis Mirror point to multiple locations for an animated scene?

Just to clarify, everything is working as intended. The correct bones are being mirrored, they're moving with the correct transformations, etc., etc. The X Mirror feature hinges on a little orange ...
Blik's user avatar
  • 3
1 vote
1 answer
24 views

Rigify Chain failure, can't generate rig

I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error. Also, after giving the ...
Rogen's user avatar
  • 13
0 votes
1 answer
19 views

how to temporarily disable a parent bones influence

I have a sword in a characters hands, I want them to put it down and move, however the sword's bone is parented to a sheath's bone that is parented to the characters torso bone. How can I individually ...
Cinema movies's user avatar
0 votes
0 answers
35 views

Armature rigging issue

For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work. I have almost completed the rig for the entire arm except for the hands ...
PeeJayy's user avatar
1 vote
1 answer
51 views

Unfolding a paper map with textures on either side

I'm trying to animate a map unfolding (inspired by this tutorial for a box unfolding). I've subdivided a plane, then added bones to it. I've added a Solidify Modifier to the plane, and defined three ...
tomh's user avatar
  • 568
1 vote
1 answer
39 views

How do I add a constraint to a bone so it follows a vertex in another object?

See video: https://imgur.com/RLkOZZf I'm trying to have this bone at the end of this "rope" mesh follow the very corner of the sail (the vertex). I want the bone to be constrained to the ...
Earl Cabello's user avatar
2 votes
1 answer
27 views

How do I keep an individual part of a rig completely still while the rest of the rig continues to move?

I want to animate a character punching, but I want the fist to stop at the impact while the rest of the body continues to move. Is there some sort of anchoring mechanic? How do I put that into the ...
Onmyodo's user avatar
  • 23
0 votes
0 answers
16 views

How can I transfer Rigify controller animation to armature bones?

Is there any solution to transfer Rigify animation to the bones. I made animations using Rigify controller but now I want to use that animations in game engine. Is it possible to transfer animation or ...
Nauman Haider's user avatar
0 votes
0 answers
24 views

How can I make one character carry another character?

I'm trying to create a battle scene where one character is injured and must be carried off the field by a comrade. How can this be achieved without having to continuously reposition the wounded ...
user53543's user avatar
0 votes
0 answers
14 views

How to align grease pencil objects and mesh in a rig with bone relative?

I am finding issues pairing the grease pencil object in a rig. I have been following the instructions as per the youtube tutorial by Sophie Jantak however I have made my own model from scratch and ...
Sampada Kokane's user avatar

15 30 50 per page
1
2 3 4 5
44