The bones of the armature I created for the arms, legs, body, (ect.) work fine, but the bones I have for the fingers keep scaling the vertex groups when rotating.
This is what happens. It doesn't happen to the other bones, and I don't know how to fix it. I've tried giving the bones different rigify bone types, and I've tried putting more bones in the finger. I've also tried to adjust the position of the bones, but I can't get anything to work.