All Questions
Tagged with bones transforms
107
questions
11
votes
3
answers
16k
views
Get the location in world coordinates of a bone's head and tail while in pose mode
I have a bone and I need to get the location of its head and tail. I know that I can search for the corresponding edit_bone, but this list is only filled in edit mode. Is there a way to get both ...
9
votes
1
answer
25k
views
Bones not moving in pose mode?
When ever I try to move or rotate a bone in pose mode, nothing happens. The bone stays frozen, not moving to any axes, no matter what bone I chose..
I tried rigify ready to use mesh but had the same ...
6
votes
7
answers
41k
views
In Pose mode, my bones are stuck in rotate, and wont transform
When in pose mode, the bones on my model wont transform, they are stuck in rotate mode, though I can scale them. This problem now occurs whenever I try starting a new project. Some bones that I made ...
6
votes
1
answer
3k
views
Roll bone hotkey?
Is there a hotkey to roll a bone in edit mode? Rotating (with R) along the normal-space y-axis does nothing.
I am looking for a hotkey to adjust this value.
5
votes
2
answers
23k
views
Aligning bones' axes to the global axes
I am using the quaternion rotation mode to rotate bones into poses for an animation. For some of my bones, when I increase the X value of the quaternion the bone rotates around the y axis instead. For ...
5
votes
2
answers
3k
views
How can a bone's tail be changed by a script?
I want to calculate a rotation matrix from two vectors, in order to check the steps are correct I have setup 3 armatures.
A reference bone (arm_org),
One that is directly rotated by applying a ...
4
votes
1
answer
18k
views
Change bone axis orientation
I was wondering if anyone knows an answer to this simple question. Googling did not give me satisfactory solutions. I have never dealt with bones previously, and they seem to be rather complicated.
...
3
votes
3
answers
1k
views
How to get global rotation of a bone with respect to global planes of axis via python?
I'm simply trying to find the global rotation of a bone in pose mode using python
i.e. what angle a bone makes with the global axis?
The closest I've come is:
...
3
votes
1
answer
2k
views
Bone rotation behaves differently to object rotation
I have a problem understanding the rotation of bones. While objects are rotated around their axis as expected bones seem to behave differently (Even when the objects are parented).
In the first ...
3
votes
0
answers
477
views
Applying scale on the armature messes up whole animation, How to apply scale on Armature correctly? [duplicate]
I imported a mixamo character in blender 2.83. Its armature scale is set to 0.01.I want to apply this scale (Ctrl+A).
But whenever I apply the scale, the armature and mesh changes it location and the ...
2
votes
1
answer
5k
views
How to properly scale up armature without changing bone configuration?
I appended a rigged model from sketchfab. The rigging works great, however the object is too small for the scene and I need to scale it up by quite a bit. However, when I scale the armature the bones ...
2
votes
2
answers
341
views
How to create stacked rotation with bones? (similar to array mod with object offset)
I'm trying to achieve this kind of stacked rotation that you would get when using an array modifier on an object and having the offset controlled by another object.
This is for a spine of a character. ...
2
votes
1
answer
1k
views
How Can I Rotate a Bone by More Than 360 Degrees?
I have downloaded a model from Sketchfab. It's a space ship.
This ship was not rigged, so I've tried to rig it myself. But I have a problem: I would like to rotate the rotors of the aircraft. So I ...
2
votes
1
answer
3k
views
How to change 'pose' of mesh without rigging?
I have a clothing that i want to fit onto my rigged character base mesh. Here is the sleeve, that i need to match the arm:
I've tried rotating it in Edit mode with Proportional Edit - kinda worked, ...
2
votes
2
answers
3k
views
Set a bones matrix to a custom matrix
I have a script in which I compute a custom matrix for each bone of a skeleton. I know I have switch to edit mode but then I read that the property edit_bone.matrix ...