All Questions
3
questions
1
vote
0
answers
148
views
How to get euler/quaternion rotation from matrix?
I have 2 bones and I want to copy the rotation of one bone to another
using only rotation_quaternion or rotation_euler to assign ...
1
vote
1
answer
2k
views
bpy.types.Bone.matrix vs matrix_local
According to the doc:
matrix
3x3 bone matrix
matrix_local
4x4 bone matrix relative to armature
I guess matrix_local is the full transform matrix that describes ...
1
vote
0
answers
140
views
Bone matrices manipulating problem
So I'm trying to convert additive animations to a weird format that Source engine uses: instead of offsetting the bone relative to its local space, it uses whole armature's origin point for that. All ...