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I've generated a rig with CloudRig. I've yet to parent it to the mesh because the FK Controllers are so large and cluttered, especially around the head area, where I have several bones for the hair. Does anyone know how I can make them smaller/more manageable? Cluttered Controllers only FK Turned onCluttered Controllers Secondary FK turned onScale Controller Scale Def. Bones

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  • $\begingroup$ Please don't post photos of your monitor screen. Blender has a built-in method to create screenshots via the Window > Save Screenshot menu. We can only help with questions about Blender and its built-in addons here. While the CloudRig addon was produced by the Blender Studio team, no-one here has any association with the Blender Foundation and so your question is off -topic. $\endgroup$
    – John Eason
    Commented Sep 20, 2023 at 9:18
  • $\begingroup$ @JohnEason Thank you $\endgroup$
    – RAMZIE
    Commented Sep 20, 2023 at 13:56
  • $\begingroup$ for the generated animation rig you can scale down the shape of the control bones in the viewport display settings. Unfortunately, you need to do this every time after you re-generated the rig. $\endgroup$
    – Blunder
    Commented Sep 26, 2023 at 22:12
  • $\begingroup$ @Blunder Cash; I appreciate you! $\endgroup$
    – RAMZIE
    Commented Oct 8, 2023 at 0:48

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You should display your meta rig with bbones, then in Edit Mode you can do Ctrl + Alt + S to scale di display, cloud rig is using bbone visual scale to get it.

You can visit my github to see any useful script regarding to cloudrig

github.com/Blackonlearn

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