All Questions
8
questions
0
votes
0
answers
56
views
Character stays in T-pose after animating
I'm kind of new to Blender and started animating a character. After animating it, I animated my second character. Now, my Lightfury (the first character) is stuck in a T-pose, and some of the ...
0
votes
0
answers
234
views
Why does parenting to a bone put the object at the bone *tail*?
This is a question mostly for my curiosity, because I figure there's probably something I'm missing.
When I parent an object (an empty) to a bone in an armature, the object gets placed at the bone ...
1
vote
1
answer
188
views
How do you move an animated rig around the scene?
I have made this ''Spider'' rig and animated the ''feet'' bones with a follow path constraint and curves.
When i select the Curves and the armature to move it around, then the whole thing ''streches'' ...
0
votes
1
answer
367
views
Why does parenting Heel IK to Thigh Bone cause jittering in right leg but not left leg?
I have a character with legs that are not parented to a torso bone (they end at the top of the thigh - each thigh is a highest level parent). Other than that, I rigged the legs normally.
I wanted my ...
0
votes
1
answer
1k
views
Parenting to bone make object move
I'm trying to make clothes for Manuel Bastioni generated meshes.
So I can parent a mesh to an armature and it keeps its transformation. However, as soon as choose a specific bone, the mesh undergoes ...
1
vote
2
answers
3k
views
Python: How to parent an object to a bone without transformation?
I'm trying to parent an object to a specific bone. I need to assign 100% bone weights to all vertices, to be able to read this as a skeletal mesh in Unreal Engine. I'm using this code:
...
0
votes
1
answer
2k
views
Problem parenting with Automatic Weights
Recently, I've been working on this model that I imported into Blender from vg-resource.com. I'm no expert in Blender, just a beginner. The problem I'm faced with is when I attempt to parent with ...
0
votes
1
answer
479
views
How to keep this child bone in place?
I have setup like this:
When I rotate the ROOT bone, Bone2 changes its position, even if I've unchecked "Inherit Rotation":
Gif: http://gfycat.com/PracticalDiligentHyracotherium
I would like to keep ...