All Questions
49
questions
1
vote
1
answer
26
views
My Objects keep becoming deformed when I rotate the bones
Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
1
vote
1
answer
30
views
How can i move a bone in edit mode without it affecting the Weight paint?
I got this rig, where I have all the weight paint done. It's good, but the bone position just isn't right. Is there a way I can move these bones in edit mode without it affecting the mesh?
0
votes
0
answers
23
views
Help applying scaled bones to rest pose... without applying armature modifier
We have a character that was made using HumanGenerator. The face was prepared for ARKit which removed the facial rig and converts it to Shape Keys to work with mocap
Then we wanted to adjust some ...
0
votes
0
answers
118
views
Creating a new T-Pose on an animated Rig
That's my first message over there, 'cause I'm totally Desperate.
I've spent almost 2 weeks looking for a solution on that plateform and many others, and nothing seems to work...
So, Here is my ...
0
votes
1
answer
60
views
With CloudRig, How do I scale the controllers without changing the scale of the deformation bones?
I've generated a rig with CloudRig. I've yet to parent it to the mesh because the FK Controllers are so large and cluttered, especially around the head area, where I have several bones for the hair. ...
1
vote
0
answers
73
views
How to programmatically find a "Y" pose such that it is the inverse of another "X" pose in relation to the T-pose?
That is, if I "Apply" the armature modifier of the "Y" pose onto the mesh then if I now link that mesh to the armature of the "X" pose the mesh should look like the ...
0
votes
0
answers
234
views
Why does parenting to a bone put the object at the bone *tail*?
This is a question mostly for my curiosity, because I figure there's probably something I'm missing.
When I parent an object (an empty) to a bone in an armature, the object gets placed at the bone ...
1
vote
1
answer
680
views
How to move and resize a bone in Python such that the head and the tail are at a certain global position?
I want to move and resize a bone by setting the coordinates of the head of the bone and the tail of the bone explicitly.
For example, let's say that these are my coordinates of my bone head:
...
-1
votes
1
answer
257
views
Still need help: How to tweak an action/animation without affecting other actions?
Im new at Blender and trying to fix/tweak some bones without affecting other actions or animations
This needs to be fixed, the fingers are twisted because of retargeting fail:
But when I do for ...
3
votes
3
answers
1k
views
How to get global rotation of a bone with respect to global planes of axis via python?
I'm simply trying to find the global rotation of a bone in pose mode using python
i.e. what angle a bone makes with the global axis?
The closest I've come is:
...
0
votes
1
answer
122
views
How to apply one pose after another via scripting?
I have 3 poses: Default , Location , Rotate & I need to execute them in that order, like ...
1
vote
1
answer
409
views
Blender 3.1 IK Bones Snap Out of Position When Moving Them
This seems more like a bug then anything else, but maybe I'm overlooking something.
I have this coat that I've rigged that has worked just fine in the past, but now it's doing this weird thing where ...
0
votes
1
answer
104
views
Is there a way to force a bone to snap to fixed-step rotation?
As in, is it possible for me to set up an armature so that a bone's X-rotation will snap to, say, 30°, -30°, or some multiple of 60° from there? I'm working on a toggle switch, and while I can ...
1
vote
1
answer
346
views
Scale IK Bones in Armature without Affecting other bones?
So I want to make my IK bones larger because they're small and hard to click.
I tried in both edit and pose mode yet noticed that affects my entire rig.
Is there a simple way to scale the IK bones ...
2
votes
1
answer
5k
views
How to properly scale up armature without changing bone configuration?
I appended a rigged model from sketchfab. The rigging works great, however the object is too small for the scene and I need to scale it up by quite a bit. However, when I scale the armature the bones ...