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1 vote
1 answer
26 views

My Objects keep becoming deformed when I rotate the bones

Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
Lazy Fox's user avatar
1 vote
1 answer
30 views

How can i move a bone in edit mode without it affecting the Weight paint?

I got this rig, where I have all the weight paint done. It's good, but the bone position just isn't right. Is there a way I can move these bones in edit mode without it affecting the mesh?
Germain's user avatar
  • 11
0 votes
0 answers
23 views

Help applying scaled bones to rest pose... without applying armature modifier

We have a character that was made using HumanGenerator. The face was prepared for ARKit which removed the facial rig and converts it to Shape Keys to work with mocap Then we wanted to adjust some ...
Slime Studio's user avatar
0 votes
0 answers
118 views

Creating a new T-Pose on an animated Rig

That's my first message over there, 'cause I'm totally Desperate. I've spent almost 2 weeks looking for a solution on that plateform and many others, and nothing seems to work... So, Here is my ...
JIDEE's user avatar
  • 11
0 votes
1 answer
60 views

With CloudRig, How do I scale the controllers without changing the scale of the deformation bones?

I've generated a rig with CloudRig. I've yet to parent it to the mesh because the FK Controllers are so large and cluttered, especially around the head area, where I have several bones for the hair. ...
RAMZIE's user avatar
  • 1
1 vote
0 answers
73 views

How to programmatically find a "Y" pose such that it is the inverse of another "X" pose in relation to the T-pose?

That is, if I "Apply" the armature modifier of the "Y" pose onto the mesh then if I now link that mesh to the armature of the "X" pose the mesh should look like the ...
aldu's user avatar
  • 11
0 votes
0 answers
234 views

Why does parenting to a bone put the object at the bone *tail*?

This is a question mostly for my curiosity, because I figure there's probably something I'm missing. When I parent an object (an empty) to a bone in an armature, the object gets placed at the bone ...
Bad Dog's user avatar
  • 81
1 vote
1 answer
680 views

How to move and resize a bone in Python such that the head and the tail are at a certain global position?

I want to move and resize a bone by setting the coordinates of the head of the bone and the tail of the bone explicitly. For example, let's say that these are my coordinates of my bone head: ...
Jack Gordon's user avatar
-1 votes
1 answer
257 views

Still need help: How to tweak an action/animation without affecting other actions?

Im new at Blender and trying to fix/tweak some bones without affecting other actions or animations This needs to be fixed, the fingers are twisted because of retargeting fail: But when I do for ...
konstailematon's user avatar
3 votes
3 answers
1k views

How to get global rotation of a bone with respect to global planes of axis via python?

I'm simply trying to find the global rotation of a bone in pose mode using python i.e. what angle a bone makes with the global axis? The closest I've come is: ...
cak3_lover's user avatar
0 votes
1 answer
122 views

How to apply one pose after another via scripting?

I have 3 poses: Default , Location , Rotate & I need to execute them in that order, like ...
cak3_lover's user avatar
1 vote
1 answer
409 views

Blender 3.1 IK Bones Snap Out of Position When Moving Them

This seems more like a bug then anything else, but maybe I'm overlooking something. I have this coat that I've rigged that has worked just fine in the past, but now it's doing this weird thing where ...
Relo Kai's user avatar
0 votes
1 answer
104 views

Is there a way to force a bone to snap to fixed-step rotation?

As in, is it possible for me to set up an armature so that a bone's X-rotation will snap to, say, 30°, -30°, or some multiple of 60° from there? I'm working on a toggle switch, and while I can ...
Michael Macha's user avatar
1 vote
1 answer
346 views

Scale IK Bones in Armature without Affecting other bones?

So I want to make my IK bones larger because they're small and hard to click. I tried in both edit and pose mode yet noticed that affects my entire rig. Is there a simple way to scale the IK bones ...
makerbaker's user avatar
2 votes
1 answer
5k views

How to properly scale up armature without changing bone configuration?

I appended a rigged model from sketchfab. The rigging works great, however the object is too small for the scene and I need to scale it up by quite a bit. However, when I scale the armature the bones ...
JMade's user avatar
  • 65

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