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Possiblity to transform an Object to Bone
I have a medical scan of a spine, I seperated all 24 vertebrae from each other in Meshlab and I wanted to use those as bones/armature for a Rig. But those are Objects and not Bones, can i use these 24 ...
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Is there a way to move multiple rigged characters simultaneously?
Is it possible to select multiple root bones, in multiple armatures, and then translate them simultaneously?