All Questions
12
questions
0
votes
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answers
19
views
Dynamically adjusting bones based on Shape Key adjustments
I am trying to make a customizable body in Blender, and I am using Shape Keys to manipulate the scaling of body parts, i.e. making the arms and legs thicker and longer. However when I alter the mesh ...
0
votes
0
answers
23
views
Help applying scaled bones to rest pose... without applying armature modifier
We have a character that was made using HumanGenerator. The face was prepared for ARKit which removed the facial rig and converts it to Shape Keys to work with mocap
Then we wanted to adjust some ...
0
votes
1
answer
122
views
How to apply one pose after another via scripting?
I have 3 poses: Default , Location , Rotate & I need to execute them in that order, like ...
0
votes
1
answer
55
views
specific bone wont move but other will
I'm trying to get one bone to move outward (left arm bone) but it won't move. the other one moves just fine and they (as far as I can see) have the same constraints. below is the blend file along with ...
0
votes
1
answer
546
views
Object gizmo setting doesn't take effect for bones
When I select a bone in pose mode, no matter what my Object Gizmo setting is, the Gizmo always looks the same:
Even the "global" is not global at all:
It works as expected for objects, but ...
0
votes
1
answer
108
views
Rotating a bone with Gizmo change all 3 Euler rotation angles
I have a bone like this:
I want to change its Y rotation only. If I simply input the value I want in the property panel, it works as expected. However, if I drag-n-drop the green circle of Gizmo, all ...
1
vote
2
answers
652
views
Setting Angles Between Bones
I have 2 different hand objects in separate files that have bones identically named. I want to set the angles between the bones of hand 2 same as the angles in hand 1 so that they have the same ...
0
votes
0
answers
805
views
Armature Locked Down in Blender 2.90
I was recently playing around with bone armatures in Blender 2.9, when I moved the bone in pose mode and it deformed the object mesh. But at some point I must have pressed the wrong key or button in ...
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votes
0
answers
2k
views
How do I unlock all of my rig bones at once?
Every time I generate a rig, the Transform tools for the bones are locked. I can unlock the bones one by one, but that seems inefficient. Is there a way to unlock them all at once?
Here is a link to ...
1
vote
0
answers
53
views
Move and rotate armature so that a bone ends up in specified position?
I am trying to make root-motion animation for a simple character. I had already made a forward walking animation and thought I would just alter it to make the turning walk animation. So after rotating ...
0
votes
1
answer
367
views
Why does parenting Heel IK to Thigh Bone cause jittering in right leg but not left leg?
I have a character with legs that are not parented to a torso bone (they end at the top of the thigh - each thigh is a highest level parent). Other than that, I rigged the legs normally.
I wanted my ...
0
votes
1
answer
233
views
How to connect different bone structures from the same armature?
Hi!
I'm fairly new to Blender, and I've been having some trouble figuring out how to correctly rig a model.
Inside the model, I have different bone structures for the legs, arms, head and torso. ...