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0 votes
0 answers
19 views

Dynamically adjusting bones based on Shape Key adjustments

I am trying to make a customizable body in Blender, and I am using Shape Keys to manipulate the scaling of body parts, i.e. making the arms and legs thicker and longer. However when I alter the mesh ...
Mirmo's user avatar
  • 1
0 votes
0 answers
23 views

Help applying scaled bones to rest pose... without applying armature modifier

We have a character that was made using HumanGenerator. The face was prepared for ARKit which removed the facial rig and converts it to Shape Keys to work with mocap Then we wanted to adjust some ...
Slime Studio's user avatar
0 votes
1 answer
122 views

How to apply one pose after another via scripting?

I have 3 poses: Default , Location , Rotate & I need to execute them in that order, like ...
cak3_lover's user avatar
0 votes
1 answer
55 views

specific bone wont move but other will

I'm trying to get one bone to move outward (left arm bone) but it won't move. the other one moves just fine and they (as far as I can see) have the same constraints. below is the blend file along with ...
desperrrr's user avatar
  • 644
0 votes
1 answer
546 views

Object gizmo setting doesn't take effect for bones

When I select a bone in pose mode, no matter what my Object Gizmo setting is, the Gizmo always looks the same: Even the "global" is not global at all: It works as expected for objects, but ...
Lai Yu-Hsuan's user avatar
  • 2,022
0 votes
1 answer
108 views

Rotating a bone with Gizmo change all 3 Euler rotation angles

I have a bone like this: I want to change its Y rotation only. If I simply input the value I want in the property panel, it works as expected. However, if I drag-n-drop the green circle of Gizmo, all ...
Lai Yu-Hsuan's user avatar
  • 2,022
1 vote
2 answers
652 views

Setting Angles Between Bones

I have 2 different hand objects in separate files that have bones identically named. I want to set the angles between the bones of hand 2 same as the angles in hand 1 so that they have the same ...
Yunus Burak Durmuş's user avatar
0 votes
0 answers
805 views

Armature Locked Down in Blender 2.90

I was recently playing around with bone armatures in Blender 2.9, when I moved the bone in pose mode and it deformed the object mesh. But at some point I must have pressed the wrong key or button in ...
Sam Guertin's user avatar
0 votes
0 answers
2k views

How do I unlock all of my rig bones at once?

Every time I generate a rig, the Transform tools for the bones are locked. I can unlock the bones one by one, but that seems inefficient. Is there a way to unlock them all at once? Here is a link to ...
rmorg912's user avatar
1 vote
0 answers
53 views

Move and rotate armature so that a bone ends up in specified position?

I am trying to make root-motion animation for a simple character. I had already made a forward walking animation and thought I would just alter it to make the turning walk animation. So after rotating ...
William's user avatar
  • 11
0 votes
1 answer
367 views

Why does parenting Heel IK to Thigh Bone cause jittering in right leg but not left leg?

I have a character with legs that are not parented to a torso bone (they end at the top of the thigh - each thigh is a highest level parent). Other than that, I rigged the legs normally. I wanted my ...
blendinblandin_001's user avatar
0 votes
1 answer
233 views

How to connect different bone structures from the same armature?

Hi! I'm fairly new to Blender, and I've been having some trouble figuring out how to correctly rig a model. Inside the model, I have different bone structures for the legs, arms, head and torso. ...
Guy's user avatar
  • 1