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Reassigning Automatic weights on single bone not working properly
I'm new to blender and I'm trying to make my character move properly
let me explain my problem image by image:-
let's say this is the default armature assigned weight when making parent
now let's ...
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2
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Mesh distorted when armature bone rotates
My character's arm starts to get suck when rotated on x axis. I tried weight paint and it does not seem to help much I'm really new to Blender and 3D animation and any critique is appreciated.