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1 vote
1 answer
26 views

My Objects keep becoming deformed when I rotate the bones

Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
Lazy Fox's user avatar
1 vote
1 answer
30 views

How can i move a bone in edit mode without it affecting the Weight paint?

I got this rig, where I have all the weight paint done. It's good, but the bone position just isn't right. Is there a way I can move these bones in edit mode without it affecting the mesh?
Germain's user avatar
  • 11
0 votes
0 answers
23 views

Help applying scaled bones to rest pose... without applying armature modifier

We have a character that was made using HumanGenerator. The face was prepared for ARKit which removed the facial rig and converts it to Shape Keys to work with mocap Then we wanted to adjust some ...
Slime Studio's user avatar
0 votes
0 answers
118 views

Creating a new T-Pose on an animated Rig

That's my first message over there, 'cause I'm totally Desperate. I've spent almost 2 weeks looking for a solution on that plateform and many others, and nothing seems to work... So, Here is my ...
JIDEE's user avatar
  • 11
0 votes
1 answer
60 views

With CloudRig, How do I scale the controllers without changing the scale of the deformation bones?

I've generated a rig with CloudRig. I've yet to parent it to the mesh because the FK Controllers are so large and cluttered, especially around the head area, where I have several bones for the hair. ...
RAMZIE's user avatar
  • 1
0 votes
2 answers
103 views

I'm having a problem with my rig. How do I fix the weird scaling of my mesh?

The bones of the armature I created for the arms, legs, body, (ect.) work fine, but the bones I have for the fingers keep scaling the vertex groups when rotating. This is what happens. It doesn't ...
Grace's user avatar
  • 152
1 vote
1 answer
188 views

How do you move an animated rig around the scene?

I have made this ''Spider'' rig and animated the ''feet'' bones with a follow path constraint and curves. When i select the Curves and the armature to move it around, then the whole thing ''streches'' ...
professor.vv's user avatar
2 votes
1 answer
5k views

How to properly scale up armature without changing bone configuration?

I appended a rigged model from sketchfab. The rigging works great, however the object is too small for the scene and I need to scale it up by quite a bit. However, when I scale the armature the bones ...
JMade's user avatar
  • 65
0 votes
1 answer
155 views

How do I fix the thumb to make it move better?

Ok I got to ask. How do CGI animators make the thumbs on their character models move so fluently, and look good, the fingers are ok but the thumb is more tricky. Sometimes it's to long, and it doesn't ...
Stephen's user avatar
  • 313
0 votes
0 answers
440 views

Rigify's "Generate Rig" button just copies the rig

I use Blender for a few months and till now everything went fine. The last time I open Blender I got this message: Ever since that every time I try to do generate rig, the bones just duplicate ...
בלי ווינר's user avatar
0 votes
0 answers
1k views

How to scale or sculpt on part of a rigged mesh without having to manually adjust rig after?

So I want to scale the head of a pre-rigged model I bought, but when I do, all the facial bones (which there are a lot of), are now slightly out of place. Is there a way to have them scale with the ...
Blith's user avatar
  • 69
0 votes
1 answer
27 views

Possiblity to transform an Object to Bone

I have a medical scan of a spine, I seperated all 24 vertebrae from each other in Meshlab and I wanted to use those as bones/armature for a Rig. But those are Objects and not Bones, can i use these 24 ...
GifsForgives's user avatar
0 votes
1 answer
1k views

wrong rotation transform on rig

Why when im rotating the X axis in positive values the feet "goes up"(in this example is the feet but is all the armature as well) as you can see the values in X rotation are 2.600(positive) ...
Marlon Carmesi's user avatar
1 vote
2 answers
442 views

Blender rigging join two ik-chain in one system

I can't solve this problem in any way (marked "trouble" on gif) "A" and "C" are separate IK-chains that work well. But, I cannot connect them correctly. "C.2" ...
day9's user avatar
  • 31
0 votes
0 answers
805 views

Armature Locked Down in Blender 2.90

I was recently playing around with bone armatures in Blender 2.9, when I moved the bone in pose mode and it deformed the object mesh. But at some point I must have pressed the wrong key or button in ...
Sam Guertin's user avatar

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