All Questions
32
questions
1
vote
1
answer
26
views
My Objects keep becoming deformed when I rotate the bones
Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
1
vote
1
answer
30
views
How can i move a bone in edit mode without it affecting the Weight paint?
I got this rig, where I have all the weight paint done. It's good, but the bone position just isn't right. Is there a way I can move these bones in edit mode without it affecting the mesh?
0
votes
0
answers
23
views
Help applying scaled bones to rest pose... without applying armature modifier
We have a character that was made using HumanGenerator. The face was prepared for ARKit which removed the facial rig and converts it to Shape Keys to work with mocap
Then we wanted to adjust some ...
0
votes
0
answers
118
views
Creating a new T-Pose on an animated Rig
That's my first message over there, 'cause I'm totally Desperate.
I've spent almost 2 weeks looking for a solution on that plateform and many others, and nothing seems to work...
So, Here is my ...
0
votes
1
answer
60
views
With CloudRig, How do I scale the controllers without changing the scale of the deformation bones?
I've generated a rig with CloudRig. I've yet to parent it to the mesh because the FK Controllers are so large and cluttered, especially around the head area, where I have several bones for the hair. ...
0
votes
2
answers
103
views
I'm having a problem with my rig. How do I fix the weird scaling of my mesh?
The bones of the armature I created for the arms, legs, body, (ect.) work fine, but the bones I have for the fingers keep scaling the vertex groups when rotating.
This is what happens. It doesn't ...
1
vote
1
answer
188
views
How do you move an animated rig around the scene?
I have made this ''Spider'' rig and animated the ''feet'' bones with a follow path constraint and curves.
When i select the Curves and the armature to move it around, then the whole thing ''streches'' ...
2
votes
1
answer
5k
views
How to properly scale up armature without changing bone configuration?
I appended a rigged model from sketchfab. The rigging works great, however the object is too small for the scene and I need to scale it up by quite a bit. However, when I scale the armature the bones ...
0
votes
1
answer
155
views
How do I fix the thumb to make it move better?
Ok I got to ask. How do CGI animators make the thumbs on their character models move so fluently, and look good, the fingers are ok but the thumb is more tricky. Sometimes it's to long, and it doesn't ...
0
votes
0
answers
440
views
Rigify's "Generate Rig" button just copies the rig
I use Blender for a few months and till now everything went fine. The last time I open Blender I got this message:
Ever since that every time I try to do generate rig, the bones just duplicate ...
0
votes
0
answers
1k
views
How to scale or sculpt on part of a rigged mesh without having to manually adjust rig after?
So I want to scale the head of a pre-rigged model I bought, but when I do, all the facial bones (which there are a lot of), are now slightly out of place. Is there a way to have them scale with the ...
0
votes
1
answer
27
views
Possiblity to transform an Object to Bone
I have a medical scan of a spine, I seperated all 24 vertebrae from each other in Meshlab and I wanted to use those as bones/armature for a Rig. But those are Objects and not Bones, can i use these 24 ...
0
votes
1
answer
1k
views
wrong rotation transform on rig
Why when im rotating the X axis in positive values the feet "goes up"(in this example is the feet but is all the armature as well) as you can see the values in X rotation are 2.600(positive) ...
1
vote
2
answers
442
views
Blender rigging join two ik-chain in one system
I can't solve this problem in any way (marked "trouble" on gif)
"A" and "C" are separate IK-chains that work well. But, I cannot connect them correctly.
"C.2" ...
0
votes
0
answers
805
views
Armature Locked Down in Blender 2.90
I was recently playing around with bone armatures in Blender 2.9, when I moved the bone in pose mode and it deformed the object mesh. But at some point I must have pressed the wrong key or button in ...