All Questions
Tagged with bones transforms
49
questions with no upvoted or accepted answers
2
votes
2
answers
1k
views
Mesh distorted when armature bone rotates
My character's arm starts to get suck when rotated on x axis. I tried weight paint and it does not seem to help much I'm really new to Blender and 3D animation and any critique is appreciated.
2
votes
1
answer
1k
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How do I set the bone length after setting a new bone matrix?
In version 2.77a; the docs show that the edit_bone.matrix is no longer read only, but a note warns "does not include bone length". Luckily, ...
2
votes
0
answers
313
views
Change Bone/Arm length on a rigged model
I've recently downloaded a rigged 3D model but the character's arms are too long. How do I change the size of the arm/bones?
1
vote
1
answer
30
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How can i move a bone in edit mode without it affecting the Weight paint?
I got this rig, where I have all the weight paint done. It's good, but the bone position just isn't right. Is there a way I can move these bones in edit mode without it affecting the mesh?
1
vote
0
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73
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How to programmatically find a "Y" pose such that it is the inverse of another "X" pose in relation to the T-pose?
That is, if I "Apply" the armature modifier of the "Y" pose onto the mesh then if I now link that mesh to the armature of the "X" pose the mesh should look like the ...
1
vote
0
answers
148
views
How to get euler/quaternion rotation from matrix?
I have 2 bones and I want to copy the rotation of one bone to another
using only rotation_quaternion or rotation_euler to assign ...
1
vote
0
answers
140
views
Bone matrices manipulating problem
So I'm trying to convert additive animations to a weird format that Source engine uses: instead of offsetting the bone relative to its local space, it uses whole armature's origin point for that. All ...
1
vote
0
answers
53
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Move and rotate armature so that a bone ends up in specified position?
I am trying to make root-motion animation for a simple character. I had already made a forward walking animation and thought I would just alter it to make the turning walk animation. So after rotating ...
1
vote
0
answers
81
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Flip the orientation of all keyframed bones in an animation
i have skeleton A, which i made animations for to use in a game engine.
now, i'm trying to import the same character that i made with the same skeleton to another game engine
the other game engine ...
1
vote
0
answers
99
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Maintain volume bone constraint 2x too big
I'm using Blender 2.79 and have a pretty plain scene. Cube (2x2x2) and a plane.
I added vertex group called cube to the cube, assigned all vertices to the vertex group, added a single bone, called ...
1
vote
0
answers
731
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Correcting bone orientation in Python
I'm working on an importer from a game format, using an existing MaxScript for reference.
So far things have been working out pretty well, but I was wondering what the best way to solve this issue is:...
1
vote
2
answers
442
views
Blender rigging join two ik-chain in one system
I can't solve this problem in any way (marked "trouble" on gif)
"A" and "C" are separate IK-chains that work well. But, I cannot connect them correctly.
"C.2" ...
0
votes
0
answers
28
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Scale issue when opening glb export in gltf-viewer
When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project.
Would really appreciate some help, Link for 3D animated ...
0
votes
0
answers
19
views
Dynamically adjusting bones based on Shape Key adjustments
I am trying to make a customizable body in Blender, and I am using Shape Keys to manipulate the scaling of body parts, i.e. making the arms and legs thicker and longer. However when I alter the mesh ...
0
votes
0
answers
16
views
Get Rotation of an Edit Bone
How can I get the rotation of an edit bone (or just the raw bone, but not the pose bone)?
Or if it's not directly possible, what's the formula for getting the rotation of a line between two points in ...