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0 votes
1 answer
665 views

How do I transform bones without deforming the armature?

I’m trying to rotate a bone in edit mode so I can use it with this add on called spring bones which basically makes bones… well… springy. The add on requires bones to be rotated a certain way to get a ...
0 votes
1 answer
536 views

How to show transforms of Child Of or Copy Transforms constraint

I am trying to find a way to make the transforms from a Child Of or Copy Transforms constraint visible. Let's say the bone is in its default position and with the constraint activated changes to a ...
0 votes
0 answers
28 views

Scale issue when opening glb export in gltf-viewer

When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project. Would really appreciate some help, Link for 3D animated ...
1 vote
1 answer
409 views

Blender 3.1 IK Bones Snap Out of Position When Moving Them

This seems more like a bug then anything else, but maybe I'm overlooking something. I have this coat that I've rigged that has worked just fine in the past, but now it's doing this weird thing where ...
1 vote
2 answers
442 views

Blender rigging join two ik-chain in one system

I can't solve this problem in any way (marked "trouble" on gif) "A" and "C" are separate IK-chains that work well. But, I cannot connect them correctly. "C.2" ...
2 votes
2 answers
1k views

Mesh distorted when armature bone rotates

My character's arm starts to get suck when rotated on x axis. I tried weight paint and it does not seem to help much I'm really new to Blender and 3D animation and any critique is appreciated.
0 votes
1 answer
63 views

Attach “axe” to bone in Blender Python API

My most recent code is like this: ...
2 votes
1 answer
1k views

How do I set the bone length after setting a new bone matrix?

In version 2.77a; the docs show that the edit_bone.matrix is no longer read only, but a note warns "does not include bone length". Luckily, ...
0 votes
0 answers
19 views

Dynamically adjusting bones based on Shape Key adjustments

I am trying to make a customizable body in Blender, and I am using Shape Keys to manipulate the scaling of body parts, i.e. making the arms and legs thicker and longer. However when I alter the mesh ...
0 votes
2 answers
982 views

Dimensions vs Scale without affecting animation

Before the issue: For the past few weeks I've been doing a few animations on a Character with an Armature, with a pretty good certainty that I had the scale at 1. Turns out, somehow in the middle ...
0 votes
1 answer
60 views

With CloudRig, How do I scale the controllers without changing the scale of the deformation bones?

I've generated a rig with CloudRig. I've yet to parent it to the mesh because the FK Controllers are so large and cluttered, especially around the head area, where I have several bones for the hair. ...
1 vote
1 answer
26 views

My Objects keep becoming deformed when I rotate the bones

Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
0 votes
1 answer
875 views

How can I copy and transform a bone's location movement to another bone?

I'm trying to setup root motion for an animation that I have but I'm struggling to get it working right. My armature has a root bone named root and its child is the ...
0 votes
0 answers
118 views

Creating a new T-Pose on an animated Rig

That's my first message over there, 'cause I'm totally Desperate. I've spent almost 2 weeks looking for a solution on that plateform and many others, and nothing seems to work... So, Here is my ...
0 votes
0 answers
16 views

Get Rotation of an Edit Bone

How can I get the rotation of an edit bone (or just the raw bone, but not the pose bone)? Or if it's not directly possible, what's the formula for getting the rotation of a line between two points in ...

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