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0 votes
0 answers
28 views

Scale issue when opening glb export in gltf-viewer

When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project. Would really appreciate some help, Link for 3D animated ...
Aaron Cachia's user avatar
0 votes
0 answers
19 views

Dynamically adjusting bones based on Shape Key adjustments

I am trying to make a customizable body in Blender, and I am using Shape Keys to manipulate the scaling of body parts, i.e. making the arms and legs thicker and longer. However when I alter the mesh ...
Mirmo's user avatar
  • 1
1 vote
1 answer
26 views

My Objects keep becoming deformed when I rotate the bones

Ive been working on this rig and have set up all of the weights seemingly correct, but everytime i rotate one of the bones, the associated object and its bone stretches and squashes without me being ...
Lazy Fox's user avatar
0 votes
0 answers
16 views

Get Rotation of an Edit Bone

How can I get the rotation of an edit bone (or just the raw bone, but not the pose bone)? Or if it's not directly possible, what's the formula for getting the rotation of a line between two points in ...
Candle's user avatar
  • 302
1 vote
1 answer
30 views

How can i move a bone in edit mode without it affecting the Weight paint?

I got this rig, where I have all the weight paint done. It's good, but the bone position just isn't right. Is there a way I can move these bones in edit mode without it affecting the mesh?
Germain's user avatar
  • 11
0 votes
1 answer
63 views

Attach “axe” to bone in Blender Python API

My most recent code is like this: ...
John Carlson's user avatar
0 votes
0 answers
23 views

Help applying scaled bones to rest pose... without applying armature modifier

We have a character that was made using HumanGenerator. The face was prepared for ARKit which removed the facial rig and converts it to Shape Keys to work with mocap Then we wanted to adjust some ...
Slime Studio's user avatar
0 votes
0 answers
57 views

Character stays in T-pose after animating

I'm kind of new to Blender and started animating a character. After animating it, I animated my second character. Now, my Lightfury (the first character) is stuck in a T-pose, and some of the ...
RetroWhisky's user avatar
0 votes
0 answers
118 views

Creating a new T-Pose on an animated Rig

That's my first message over there, 'cause I'm totally Desperate. I've spent almost 2 weeks looking for a solution on that plateform and many others, and nothing seems to work... So, Here is my ...
JIDEE's user avatar
  • 11
0 votes
1 answer
60 views

With CloudRig, How do I scale the controllers without changing the scale of the deformation bones?

I've generated a rig with CloudRig. I've yet to parent it to the mesh because the FK Controllers are so large and cluttered, especially around the head area, where I have several bones for the hair. ...
RAMZIE's user avatar
  • 1
0 votes
2 answers
103 views

I'm having a problem with my rig. How do I fix the weird scaling of my mesh?

The bones of the armature I created for the arms, legs, body, (ect.) work fine, but the bones I have for the fingers keep scaling the vertex groups when rotating. This is what happens. It doesn't ...
Grace's user avatar
  • 152
1 vote
0 answers
73 views

How to programmatically find a "Y" pose such that it is the inverse of another "X" pose in relation to the T-pose?

That is, if I "Apply" the armature modifier of the "Y" pose onto the mesh then if I now link that mesh to the armature of the "X" pose the mesh should look like the ...
aldu's user avatar
  • 11
0 votes
0 answers
234 views

Why does parenting to a bone put the object at the bone *tail*?

This is a question mostly for my curiosity, because I figure there's probably something I'm missing. When I parent an object (an empty) to a bone in an armature, the object gets placed at the bone ...
Bad Dog's user avatar
  • 81
0 votes
1 answer
875 views

How can I copy and transform a bone's location movement to another bone?

I'm trying to setup root motion for an animation that I have but I'm struggling to get it working right. My armature has a root bone named root and its child is the ...
frnsys's user avatar
  • 131
1 vote
1 answer
188 views

How do you move an animated rig around the scene?

I have made this ''Spider'' rig and animated the ''feet'' bones with a follow path constraint and curves. When i select the Curves and the armature to move it around, then the whole thing ''streches'' ...
professor.vv's user avatar
1 vote
1 answer
680 views

How to move and resize a bone in Python such that the head and the tail are at a certain global position?

I want to move and resize a bone by setting the coordinates of the head of the bone and the tail of the bone explicitly. For example, let's say that these are my coordinates of my bone head: ...
Jack Gordon's user avatar
-1 votes
1 answer
257 views

Still need help: How to tweak an action/animation without affecting other actions?

Im new at Blender and trying to fix/tweak some bones without affecting other actions or animations This needs to be fixed, the fingers are twisted because of retargeting fail: But when I do for ...
konstailematon's user avatar
1 vote
0 answers
148 views

How to get euler/quaternion rotation from matrix?

I have 2 bones and I want to copy the rotation of one bone to another using only rotation_quaternion or rotation_euler to assign ...
cak3_lover's user avatar
3 votes
3 answers
1k views

How to get global rotation of a bone with respect to global planes of axis via python?

I'm simply trying to find the global rotation of a bone in pose mode using python i.e. what angle a bone makes with the global axis? The closest I've come is: ...
cak3_lover's user avatar
0 votes
1 answer
122 views

How to apply one pose after another via scripting?

I have 3 poses: Default , Location , Rotate & I need to execute them in that order, like ...
cak3_lover's user avatar
1 vote
1 answer
409 views

Blender 3.1 IK Bones Snap Out of Position When Moving Them

This seems more like a bug then anything else, but maybe I'm overlooking something. I have this coat that I've rigged that has worked just fine in the past, but now it's doing this weird thing where ...
Relo Kai's user avatar
0 votes
1 answer
104 views

Is there a way to force a bone to snap to fixed-step rotation?

As in, is it possible for me to set up an armature so that a bone's X-rotation will snap to, say, 30°, -30°, or some multiple of 60° from there? I'm working on a toggle switch, and while I can ...
Michael Macha's user avatar
1 vote
1 answer
346 views

Scale IK Bones in Armature without Affecting other bones?

So I want to make my IK bones larger because they're small and hard to click. I tried in both edit and pose mode yet noticed that affects my entire rig. Is there a simple way to scale the IK bones ...
makerbaker's user avatar
0 votes
1 answer
55 views

specific bone wont move but other will

I'm trying to get one bone to move outward (left arm bone) but it won't move. the other one moves just fine and they (as far as I can see) have the same constraints. below is the blend file along with ...
desperrrr's user avatar
  • 644
0 votes
0 answers
124 views

Rig transforms using rigify and follow path constraint

I've been learning blender for a couple months now and I have created a character that I am attempting to animate. The rig for my character was created using rigify which worked wonderfully initially. ...
pewpew's user avatar
  • 1
2 votes
1 answer
5k views

How to properly scale up armature without changing bone configuration?

I appended a rigged model from sketchfab. The rigging works great, however the object is too small for the scene and I need to scale it up by quite a bit. However, when I scale the armature the bones ...
JMade's user avatar
  • 65
0 votes
0 answers
706 views

how to disable bone movement while keeping all transforms

(ignore the crazy proportions in this scene I'm just experimenting) I'm trying to make the hand IK bone (square) stay exactly where it is between frames 705-726. I have a few constraints applied to it ...
desperrrr's user avatar
  • 644
0 votes
1 answer
665 views

How do I transform bones without deforming the armature?

I’m trying to rotate a bone in edit mode so I can use it with this add on called spring bones which basically makes bones… well… springy. The add on requires bones to be rotated a certain way to get a ...
desperrrr's user avatar
  • 644
0 votes
1 answer
155 views

How do I fix the thumb to make it move better?

Ok I got to ask. How do CGI animators make the thumbs on their character models move so fluently, and look good, the fingers are ok but the thumb is more tricky. Sometimes it's to long, and it doesn't ...
Stephen's user avatar
  • 313
0 votes
0 answers
31 views

How to move bones with quaternions on realdata

sorry for stupid questions, I am new on blender.. My question is how can i move bones when i recive data via serial port. So i get quaternion via serial port and want to set the values on the bones. i ...
MR_n's user avatar
  • 1
0 votes
0 answers
79 views

Bone has a weird offset even though all its transform values are zeroes

I am trying to parent a weapon bone (Weapon.R) to my hand bone (CC_Base_Hand.R), but I keep getting this weird offset between the 2 (highlighted with an arrow) and I don't know how to clear it. This ...
Arsenic Natapov's user avatar
0 votes
0 answers
33 views

Bone wont rotate freely anymore

I am hoping someone can answer this. My bones rotated just fine at first. I animated thirty or so frames. suddenly, they won't rotate at all. They are not locked and if I copy and paste the one model ...
andersonatlas's user avatar
0 votes
0 answers
593 views

Bones larger after exporting as FBX

I have a mesh that I have rigged with 3 bones but when I export it as FBX, the bones somehow become much bigger I cannot figure out what the problem is. Please tell me what I'm doing wrong and how to ...
Himanshu Sharma's user avatar
0 votes
0 answers
121 views

Reassigning Automatic weights on single bone not working properly

I'm new to blender and I'm trying to make my character move properly let me explain my problem image by image:- let's say this is the default armature assigned weight when making parent now let's ...
cak3_lover's user avatar
0 votes
0 answers
299 views

how do i get this object to follow a specific bone?

I am trying to get this model to follow a specific bone on the character's hand (the "weapon" bone) and it becomes really big when I give it an object constraint. how do I fix this? I plan ...
Upriz's user avatar
  • 5
0 votes
0 answers
440 views

Rigify's "Generate Rig" button just copies the rig

I use Blender for a few months and till now everything went fine. The last time I open Blender I got this message: Ever since that every time I try to do generate rig, the bones just duplicate ...
בלי ווינר's user avatar
0 votes
0 answers
1k views

How to scale or sculpt on part of a rigged mesh without having to manually adjust rig after?

So I want to scale the head of a pre-rigged model I bought, but when I do, all the facial bones (which there are a lot of), are now slightly out of place. Is there a way to have them scale with the ...
Blith's user avatar
  • 69
0 votes
0 answers
184 views

Scale inheritance : what's the scale of the child object

Kind of a math question : If I have an object parenting another, the scale is inherrited. But if the parent has a scale of (1,2,1), what's the scale of the child? If their axes are aligned, it will be ...
sayanel's user avatar
  • 111
1 vote
1 answer
2k views

bpy.types.Bone.matrix vs matrix_local

According to the doc: matrix 3x3 bone matrix matrix_local 4x4 bone matrix relative to armature I guess matrix_local is the full transform matrix that describes ...
Lai Yu-Hsuan's user avatar
  • 2,022
0 votes
1 answer
546 views

Object gizmo setting doesn't take effect for bones

When I select a bone in pose mode, no matter what my Object Gizmo setting is, the Gizmo always looks the same: Even the "global" is not global at all: It works as expected for objects, but ...
Lai Yu-Hsuan's user avatar
  • 2,022
0 votes
1 answer
108 views

Rotating a bone with Gizmo change all 3 Euler rotation angles

I have a bone like this: I want to change its Y rotation only. If I simply input the value I want in the property panel, it works as expected. However, if I drag-n-drop the green circle of Gizmo, all ...
Lai Yu-Hsuan's user avatar
  • 2,022
0 votes
1 answer
27 views

Possiblity to transform an Object to Bone

I have a medical scan of a spine, I seperated all 24 vertebrae from each other in Meshlab and I wanted to use those as bones/armature for a Rig. But those are Objects and not Bones, can i use these 24 ...
GifsForgives's user avatar
0 votes
1 answer
1k views

wrong rotation transform on rig

Why when im rotating the X axis in positive values the feet "goes up"(in this example is the feet but is all the armature as well) as you can see the values in X rotation are 2.600(positive) ...
Marlon Carmesi's user avatar
1 vote
2 answers
653 views

Setting Angles Between Bones

I have 2 different hand objects in separate files that have bones identically named. I want to set the angles between the bones of hand 2 same as the angles in hand 1 so that they have the same ...
Yunus Burak Durmuş's user avatar
1 vote
2 answers
442 views

Blender rigging join two ik-chain in one system

I can't solve this problem in any way (marked "trouble" on gif) "A" and "C" are separate IK-chains that work well. But, I cannot connect them correctly. "C.2" ...
day9's user avatar
  • 31
0 votes
0 answers
300 views

Switching local Z and Y axis for a bone

I am using blender to import a humanoid model into my unity application. I am currently having an issue in my unity application, I have an external sensor strapped to my leg which sends quaternion ...
Luke Rayner's user avatar
0 votes
0 answers
805 views

Armature Locked Down in Blender 2.90

I was recently playing around with bone armatures in Blender 2.9, when I moved the bone in pose mode and it deformed the object mesh. But at some point I must have pressed the wrong key or button in ...
Sam Guertin's user avatar
2 votes
2 answers
341 views

How to create stacked rotation with bones? (similar to array mod with object offset)

I'm trying to achieve this kind of stacked rotation that you would get when using an array modifier on an object and having the offset controlled by another object. This is for a spine of a character. ...
Kaarel Parve's user avatar
0 votes
0 answers
2k views

How do I unlock all of my rig bones at once?

Every time I generate a rig, the Transform tools for the bones are locked. I can unlock the bones one by one, but that seems inefficient. Is there a way to unlock them all at once? Here is a link to ...
rmorg912's user avatar
1 vote
0 answers
140 views

Bone matrices manipulating problem

So I'm trying to convert additive animations to a weird format that Source engine uses: instead of offsetting the bone relative to its local space, it uses whole armature's origin point for that. All ...
Manndarinchik's user avatar

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