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Questions tagged [quaternion]

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0 votes
1 answer
72 views

How to recalculate pose bone rotations when armature bone rotation is changed?

I'm trying to import bones and animation data in to blender. The quaternions I have for each keyframe are correct if the armature's bones do not have any rotation. However I also need to import the ...
taptaptaptap's user avatar
1 vote
0 answers
22 views

Unable to reproduce armature bone rotations from .bvh import

I am trying to format the bone rotations of an armature in the way they are formatted inside of a .bvh mocap file. I thought I would be able to obtain the 3D Euler rotations as they seem to be written ...
wolfg269's user avatar
2 votes
2 answers
151 views

Can you split all connected bones and change them all to a ''keep offset'' parent automatically in a rig?

Like I do here, but automatically.
Oenkel's user avatar
  • 35
0 votes
1 answer
32 views

Set two objects with the same rotation quaternion but their rotation euler are different

As far as I understand, Euler angles and quaternions are two approaches for rotation. So I suppose that if the directions of two objects are set by the same quaternion then their Euler angles are ...
Ta Thanh Dinh's user avatar
1 vote
1 answer
112 views

Problem with weird rotations of objects moving along Mobius strip paths (animated using Blender Python API)

This is a follow up question to my previous one regarding objects moving in a circle (which was a simple test case I had put together). I really appreciate the answer and detailed explanation provided ...
Deep Shen's user avatar
1 vote
1 answer
81 views

Animating multiple objects moving along a path with the right orientations (using bpy and Python)

I am a bit of a Blender novice and started getting into Blender using the Blender Python API (bpy). I am trying to animate multiple objects on a set of paths defined by mathematical equations (the ...
Deep Shen's user avatar
1 vote
1 answer
33 views

How to set the axis of blender so that it is consistent with the rotation direction of the sensor?

I am a beginner in blender. I use the serial port to connect the posture sensor with the blender. Now I have a problem: I rotate sensor around the Z axis, but in blender it rotates around the Y axis. ...
Handsome Fish's user avatar
0 votes
0 answers
47 views

Incomplete rotation from imported FBX

I'm trying to import an fbx to Blender, with one simple animation (exported from Moho). When I export it from Moho, I can open it in tools such as FBX Converter and Windows 3D viewer, and the ...
thesecretofshadow's user avatar
0 votes
0 answers
206 views

Blender import camera from COLMAP has wrong direction

I have the image.txt files from colmap, which includes the quaterion(QW, QX, Qy, QZ) and the translation(tx, ty, yz). I use the following code to do the transformation, but the direction of the camera ...
Jin Gordon's user avatar
0 votes
0 answers
26 views

Cameras with opposite positions

I have a series of camera data, including the quaternion and position. When I create cameras, I found the position of all the cameras are in the opposite direction (The starting point and the ending ...
Jin Gordon's user avatar
2 votes
0 answers
40 views

Given an object with two locations and orientations, how do I find the rotation axis?

I have an object that I want to animate between two orientations (and locations). I know that rotation axis is close to one end of the object, but not exactly where. How can I figure out where the ...
tml's user avatar
  • 121
1 vote
3 answers
61 views

Server json Blender crashes

Can someone help me understand why this code: ...
Diego Parbuono's user avatar
2 votes
0 answers
193 views

Is there a way to make blender use slerp interpolation when keyframing a rotation using quaternion?

I'm trying to get constant interpolation between keyframes when I rotate a bone or object using quaternion. I already tried linear interpolation mode, however it still does not automatically give ...
Edgar Vanegas's user avatar
1 vote
1 answer
361 views

Transfer orientation of points to bone armature

I am trying to transfer position of 2 points into a bone, so that the bone has the same direction as the 2 points I tried it with this initial position this is the output after running the code this ...
Tryan Aditya's user avatar
1 vote
0 answers
325 views

How to properly combine Rotation Quaternion with Matrix for viewport/RegionView3D manipulation?

(Copy and pasted it from another place since I wasnt getting any replies) Hi, I am working on an addon that uses external application's touch gesture to send information to a socket, which then is ...
MercuryRising's user avatar

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