All Questions
1,249
questions
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24
views
Dji Mini 3 pro animation
I have a question.
I downloaded a free 3d model of DJI Mini 3 Pro and I wanted to spin the wings... but I don't know why I can't. I'm still on early beginer level and in this case I have some lines (...
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answers
18
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How do I rig this hip belt
I have no idea how to automate these belts that go diagonally around the hips to move properly when the left leg moves. The belts are supposed to stay inside the loops of the thigh bag but it keeps ...
4
votes
1
answer
75
views
How to fix fins clipping
This is my first time rigging a character in blender, i followed a tutorial so I have most of it done. The only problem I've encountered, is my character has fins on the back of their shins, so when ...
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votes
0
answers
8
views
Copy rest position pose to another armature
I have multiple armatures, all with the same amount of bones and bone names, but different bone positions that I want to combine into a pose library. The issue is that I can't apply the bone positions ...
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answers
12
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Binding of machine gun ammunition chain
I made the skeleton of a machine gun, and because I want to achieve the effect of the remaining bullets disappearing bit by bit after finishing the bullet in UE, the parent-child relationship of my ...
1
vote
1
answer
16
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How to "apply" Rotation to a armature bone?
I have the following "controller" bone added to my rig:
The problem is, that if I add a "copy rotation" constraint to the bones I want to control, they apply the rotation which I ...
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answers
12
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How to prevent cape piece from merging into character's body using shape keys?
On frame 259 the character's cape piece merges into his body. How do I prevent this from happening using shape keys? Or is there another method I can use? That piece of the cape merges into his body ...
1
vote
1
answer
18
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Odd issue when rigging
I was able to rig a model, but I'm having issues when moving bones. The model wasn't in a t-pose, the hands were clipped through the legs. I rigged the model, and whenever I move the hand for example, ...
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answers
18
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How do I build IK rig for VR with multiple constraints?
I'm new to rigging and need some help understanding how to get this rig to work in the context of a VR game. I want to create this complex (IMO) rig that will rotate on different axis using IK. The ...
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votes
1
answer
24
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Keep bone in IK chain always pointing down
First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down.
I have ...
0
votes
1
answer
43
views
Parent armature with a moving object
How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object.
Thank you
File: https://wetransfer.com/downloads/...
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answers
21
views
Combining Mixamo animations with own animations/rig with specifc bones
I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
0
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0
answers
45
views
How Do I Rig the Eyes and Tongue Properly So They Can Move?
I'm doing a Blender tutorial on rigging and am having trouble with rigging the eyebrows and the tongue. For some reason the eyebrows move strangely as part of the eyebrow moves but the rest stay still ...
0
votes
0
answers
13
views
How edit rig bones after skinning?
During the posing phase, I noticed that the rig bones at the thumb are out of place.
Checked the metarig, everything is in the right place and so are the axes.
I re-generated the rig and the result is ...
0
votes
1
answer
23
views
Batch renaming bones - without number sequence at the end
I need assistance. I am trying to batch rename the bones but its not working as intended.
When I batch rename the bones from e.g. DEF_CHEST.L to ORG_CHEST.L, they are all replaced with numbers at the ...
0
votes
0
answers
37
views
Unreal Engine Metahuman Rigging (Blender Rig)
Overview: Important information: Using Blender 4.0, (Blender Help Subreddit took my post down within the minute cause they can't read context), this is more of questions with a goal.
I've been trying ...
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votes
1
answer
15
views
Fixing the Rotational Origin of a Bone
I'm trying to set up an eye rig, but when it comes to the bones, the eyes don't rotate the way I want to. It's difficult to explain, but it looks like the eyes are rotating in the wrong origin point. ...
0
votes
1
answer
32
views
I can't see my rig!
My character has a rig but I can't see it in Object mode, Pose mode, I checked if the rig is hidden and it is visible when I look on the right.
1
vote
1
answer
22
views
Rigging a medal that swings along a ring
I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
1
vote
1
answer
46
views
Why is the mesh getting messed up when I rotate the bone?
Why is the mesh getting messed up when I rotate the bone? I have subdivided and applied scale on the mesh. Please guide me on how to fix this.
1
vote
1
answer
25
views
Rigify Chain failure, can't generate rig
I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error.
Also, after giving the ...
0
votes
0
answers
36
views
Armature rigging issue
For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work.
I have almost completed the rig for the entire arm except for the hands ...
0
votes
0
answers
35
views
How to add an IK-FK snapping feature to a rig?
I've recently made IK-FK switch drivers for my rig experiment, but is there a way to add an IK-FK snapping function similar to that of a Rigify rig? In other words, I want to add some buttons to the ...
0
votes
0
answers
22
views
How to display custom bone properties in Pose Mode at all times?
I've recently made IK-FK switch drivers for my rig experiment in Blender 4.1.0 using this tutorial, but I have to select the gear bone above the character's head in Pose Mode to access the IK-FK ...
2
votes
1
answer
29
views
How do I keep an individual part of a rig completely still while the rest of the rig continues to move?
I want to animate a character punching, but I want the fist to stop at the impact while the rest of the body continues to move. Is there some sort of anchoring mechanic? How do I put that into the ...
0
votes
1
answer
36
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How do i join separate part on my character without compromising the rigging
So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s
The problem is my ...
0
votes
1
answer
36
views
How can I edit Armature in Edit mode?
I edited the armature to fit the model I edited in Edit mode, but it doesn't change in Object mode or Pose mode. When I try to move the armature to a new position, it changes the model. How can I edit ...
0
votes
0
answers
17
views
How to align grease pencil objects and mesh in a rig with bone relative?
I am finding issues pairing the grease pencil object in a rig. I have been following the instructions as per the youtube tutorial by Sophie Jantak however I have made my own model from scratch and ...
2
votes
1
answer
263
views
Where are the rig layers in blender 4.1?
I am currently using the Blender 4.1.
It seems like they removed or moved bone layers, does anyone know where it is now?
This is what it looks like in 4.1
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vote
1
answer
60
views
How should I rig this scissor mechanism with different pivot points?
I would like to use bones to rig the following mechanism but am unsure how and any advice is appreciated.
I have already tried this:
However, the bones are crossing over the "limit" on the ...