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0 votes
0 answers
24 views

Dji Mini 3 pro animation

I have a question. I downloaded a free 3d model of DJI Mini 3 Pro and I wanted to spin the wings... but I don't know why I can't. I'm still on early beginer level and in this case I have some lines (...
Mateusz Marcinkowski's user avatar
0 votes
0 answers
18 views

How do I rig this hip belt

I have no idea how to automate these belts that go diagonally around the hips to move properly when the left leg moves. The belts are supposed to stay inside the loops of the thigh bag but it keeps ...
SpanishCarmine's user avatar
4 votes
1 answer
75 views

How to fix fins clipping

This is my first time rigging a character in blender, i followed a tutorial so I have most of it done. The only problem I've encountered, is my character has fins on the back of their shins, so when ...
Emelia Farraige's user avatar
0 votes
0 answers
8 views

Copy rest position pose to another armature

I have multiple armatures, all with the same amount of bones and bone names, but different bone positions that I want to combine into a pose library. The issue is that I can't apply the bone positions ...
Ethan's user avatar
  • 158
0 votes
0 answers
12 views

Binding of machine gun ammunition chain

I made the skeleton of a machine gun, and because I want to achieve the effect of the remaining bullets disappearing bit by bit after finishing the bullet in UE, the parent-child relationship of my ...
Phantom54's user avatar
1 vote
1 answer
16 views

How to "apply" Rotation to a armature bone?

I have the following "controller" bone added to my rig: The problem is, that if I add a "copy rotation" constraint to the bones I want to control, they apply the rotation which I ...
Roland Deschain's user avatar
0 votes
0 answers
12 views

How to prevent cape piece from merging into character's body using shape keys?

On frame 259 the character's cape piece merges into his body. How do I prevent this from happening using shape keys? Or is there another method I can use? That piece of the cape merges into his body ...
EverBlazen's user avatar
1 vote
1 answer
18 views

Odd issue when rigging

I was able to rig a model, but I'm having issues when moving bones. The model wasn't in a t-pose, the hands were clipped through the legs. I rigged the model, and whenever I move the hand for example, ...
ENunn's user avatar
  • 31
0 votes
0 answers
18 views

How do I build IK rig for VR with multiple constraints?

I'm new to rigging and need some help understanding how to get this rig to work in the context of a VR game. I want to create this complex (IMO) rig that will rotate on different axis using IK. The ...
Evan Brown's user avatar
0 votes
1 answer
24 views

Keep bone in IK chain always pointing down

First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down. I have ...
Evan Brown's user avatar
0 votes
1 answer
43 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
EverBlazen's user avatar
0 votes
0 answers
21 views

Combining Mixamo animations with own animations/rig with specifc bones

I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
noyou's user avatar
  • 67
0 votes
0 answers
45 views

How Do I Rig the Eyes and Tongue Properly So They Can Move?

I'm doing a Blender tutorial on rigging and am having trouble with rigging the eyebrows and the tongue. For some reason the eyebrows move strangely as part of the eyebrow moves but the rest stay still ...
HyperboreanGiant's user avatar
0 votes
0 answers
13 views

How edit rig bones after skinning?

During the posing phase, I noticed that the rig bones at the thumb are out of place. Checked the metarig, everything is in the right place and so are the axes. I re-generated the rig and the result is ...
Leonid Rodionov's user avatar
0 votes
1 answer
23 views

Batch renaming bones - without number sequence at the end

I need assistance. I am trying to batch rename the bones but its not working as intended. When I batch rename the bones from e.g. DEF_CHEST.L to ORG_CHEST.L, they are all replaced with numbers at the ...
Raphael Mokora's user avatar
0 votes
0 answers
37 views

Unreal Engine Metahuman Rigging (Blender Rig)

Overview: Important information: Using Blender 4.0, (Blender Help Subreddit took my post down within the minute cause they can't read context), this is more of questions with a goal. I've been trying ...
Dethgears's user avatar
0 votes
1 answer
15 views

Fixing the Rotational Origin of a Bone

I'm trying to set up an eye rig, but when it comes to the bones, the eyes don't rotate the way I want to. It's difficult to explain, but it looks like the eyes are rotating in the wrong origin point. ...
Ethan's user avatar
  • 158
0 votes
1 answer
32 views

I can't see my rig!

My character has a rig but I can't see it in Object mode, Pose mode, I checked if the rig is hidden and it is visible when I look on the right.
Zoe Maya Animations's user avatar
1 vote
1 answer
22 views

Rigging a medal that swings along a ring

I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
noyou's user avatar
  • 67
1 vote
1 answer
46 views

Why is the mesh getting messed up when I rotate the bone?

Why is the mesh getting messed up when I rotate the bone? I have subdivided and applied scale on the mesh. Please guide me on how to fix this.
Anas Chohdary's user avatar
1 vote
1 answer
25 views

Rigify Chain failure, can't generate rig

I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error. Also, after giving the ...
Rogen's user avatar
  • 13
0 votes
0 answers
36 views

Armature rigging issue

For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work. I have almost completed the rig for the entire arm except for the hands ...
PeeJayy's user avatar
0 votes
0 answers
35 views

How to add an IK-FK snapping feature to a rig?

I've recently made IK-FK switch drivers for my rig experiment, but is there a way to add an IK-FK snapping function similar to that of a Rigify rig? In other words, I want to add some buttons to the ...
Daffodil's user avatar
0 votes
0 answers
22 views

How to display custom bone properties in Pose Mode at all times?

I've recently made IK-FK switch drivers for my rig experiment in Blender 4.1.0 using this tutorial, but I have to select the gear bone above the character's head in Pose Mode to access the IK-FK ...
Daffodil's user avatar
2 votes
1 answer
29 views

How do I keep an individual part of a rig completely still while the rest of the rig continues to move?

I want to animate a character punching, but I want the fist to stop at the impact while the rest of the body continues to move. Is there some sort of anchoring mechanic? How do I put that into the ...
Onmyodo's user avatar
  • 23
0 votes
1 answer
36 views

How do i join separate part on my character without compromising the rigging

So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s The problem is my ...
waynee341's user avatar
0 votes
1 answer
36 views

How can I edit Armature in Edit mode?

I edited the armature to fit the model I edited in Edit mode, but it doesn't change in Object mode or Pose mode. When I try to move the armature to a new position, it changes the model. How can I edit ...
kenchiu's user avatar
0 votes
0 answers
17 views

How to align grease pencil objects and mesh in a rig with bone relative?

I am finding issues pairing the grease pencil object in a rig. I have been following the instructions as per the youtube tutorial by Sophie Jantak however I have made my own model from scratch and ...
Sampada Kokane's user avatar
2 votes
1 answer
263 views

Where are the rig layers in blender 4.1?

I am currently using the Blender 4.1. It seems like they removed or moved bone layers, does anyone know where it is now? This is what it looks like in 4.1
Isak Fjeld Rasmussen's user avatar
1 vote
1 answer
60 views

How should I rig this scissor mechanism with different pivot points?

I would like to use bones to rig the following mechanism but am unsure how and any advice is appreciated. I have already tried this: However, the bones are crossing over the "limit" on the ...
Jef's user avatar
  • 13

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