All Questions
22
questions
0
votes
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answers
22
views
How to display custom bone properties in Pose Mode at all times?
I've recently made IK-FK switch drivers for my rig experiment in Blender 4.1.0 using this tutorial, but I have to select the gear bone above the character's head in Pose Mode to access the IK-FK ...
0
votes
1
answer
66
views
Rigging and animating camshaft follow-mechanism
I'm really new to blender and don't know much about all the stuff. But here is my problem: How can I rig this camshaft, so that it pushes down the rocker arm beneath it, which then puches the valve (...
0
votes
1
answer
37
views
Driver for controlling the splaying of finger bones using the Z scale of a controller bone
I have a pretty simple hand rig with only 3 fingers, and I want a controller bone to drive the local X rotation of the entire finger so that an increase in the Z scale of the controller bone increases ...
0
votes
1
answer
51
views
How do I change a light's power with two bones using drivers?
I have a rig that has two bones named "cover" and "panel", to simplify lets say these two bones go from 0 to 150, I need it so that when cover is 150 and panel is 150, the light's ...
0
votes
1
answer
681
views
Wave animation from the bones
I have a chain of bones (20 pieces). I need to make a wave on these bones (like in stadiums) Maybe someone knows how this can be done - so that one controller can make a wave or take it away?
I would ...
0
votes
0
answers
60
views
Bone drivers cause random jittering
I'm experiencing issues with bones when using my custom Python drivers for wrist deformation correction. The problem is the random jittering visible in the video: https://streamable.com/em7ue9.
The ...
0
votes
1
answer
232
views
How to make a rig like curve handle with control points
With curves, you get good control points that move with the middle handle. I'd like to do that with bones but I'm experiencing problems with dependency cycles.
How am I supposed to do that?
i want to ...
3
votes
2
answers
1k
views
Limit Rotation to keep tip of rotating bone within a circle when rotating diagonally?
I'm rigging some eyes, and I want to limit the rotation so that the iris stays within a realistic movement range. This is easy to do for horizontal and vertical movement, but runs into a problem when ...
3
votes
1
answer
70
views
How to create such a mechanism? [closed]
I thought to do it sideways. Here you need to use drivers and math, I think. But where can I find similar examples in execution, tutorials with a solution to a similar problem? Or books, videos, ...
0
votes
1
answer
573
views
Bone Drivers to Copy Rotation
Can I set up a Driver for the bone on the left to slightly copy the rotation of the selected one when rotating clockwise on its Z axis, and to copy the rotation with higher influence when rotated ...
1
vote
0
answers
55
views
Drive value to follow path while driving object?
I’m working in a portable conveyors like this:
Source: https://youtu.be/I1LRYNS4ndo
I used copy rotation to expand it and a driver to active it, but I don't know how to make it follow the bezier ...
2
votes
1
answer
2k
views
How to make eyelids react with eye movement?
How do you make eyelids react with a character's eye movements? For example, if the character looks up, the upper eyelid rotates up, but if the eye looks down, the upper eyelid doesn't rotate down ...
0
votes
1
answer
1k
views
How to rotate multiple (controller) bones with one main (controller) bone?
I got a quick question regarding rigging in Blender! So i recently picked up Blender to teach myself some of the basics things (modelling/rigging/etc), i have worked in Maya for many years prior. But ...
0
votes
1
answer
176
views
get coordinates of bone from the perspective of second bone in driver
I'd like to get the coordinates of one bone from the perspective of an other bone, i.e. figure out the x,y,z coordinates of bone A where the axis of the space is aligned with the rotation and location ...
1
vote
0
answers
735
views
Shape key and driver Problems Blender 2.8
I'm rigging a character and I would like to fix spots that weight painting won't fix with shape keys.
But assigning bone as a driver doesn't do anything.
It's controlled by an IK bone and doesn't seem ...