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0 votes
0 answers
22 views

How to display custom bone properties in Pose Mode at all times?

I've recently made IK-FK switch drivers for my rig experiment in Blender 4.1.0 using this tutorial, but I have to select the gear bone above the character's head in Pose Mode to access the IK-FK ...
Daffodil's user avatar
0 votes
1 answer
66 views

Rigging and animating camshaft follow-mechanism

I'm really new to blender and don't know much about all the stuff. But here is my problem: How can I rig this camshaft, so that it pushes down the rocker arm beneath it, which then puches the valve (...
Philipp's user avatar
0 votes
1 answer
37 views

Driver for controlling the splaying of finger bones using the Z scale of a controller bone

I have a pretty simple hand rig with only 3 fingers, and I want a controller bone to drive the local X rotation of the entire finger so that an increase in the Z scale of the controller bone increases ...
Robin Sebbag's user avatar
0 votes
1 answer
51 views

How do I change a light's power with two bones using drivers?

I have a rig that has two bones named "cover" and "panel", to simplify lets say these two bones go from 0 to 150, I need it so that when cover is 150 and panel is 150, the light's ...
PopeOompf's user avatar
0 votes
1 answer
681 views

Wave animation from the bones

I have a chain of bones (20 pieces). I need to make a wave on these bones (like in stadiums) Maybe someone knows how this can be done - so that one controller can make a wave or take it away? I would ...
s3g's user avatar
  • 1
0 votes
0 answers
60 views

Bone drivers cause random jittering

I'm experiencing issues with bones when using my custom Python drivers for wrist deformation correction. The problem is the random jittering visible in the video: https://streamable.com/em7ue9. The ...
Sheim's user avatar
  • 109
0 votes
1 answer
232 views

How to make a rig like curve handle with control points

With curves, you get good control points that move with the middle handle. I'd like to do that with bones but I'm experiencing problems with dependency cycles. How am I supposed to do that? i want to ...
MohMehdi's user avatar
  • 490
3 votes
2 answers
1k views

Limit Rotation to keep tip of rotating bone within a circle when rotating diagonally?

I'm rigging some eyes, and I want to limit the rotation so that the iris stays within a realistic movement range. This is easy to do for horizontal and vertical movement, but runs into a problem when ...
Ascalon's user avatar
  • 6,647
3 votes
1 answer
70 views

How to create such a mechanism? [closed]

I thought to do it sideways. Here you need to use drivers and math, I think. But where can I find similar examples in execution, tutorials with a solution to a similar problem? Or books, videos, ...
White Raven's user avatar
  • 1,055
0 votes
1 answer
573 views

Bone Drivers to Copy Rotation

Can I set up a Driver for the bone on the left to slightly copy the rotation of the selected one when rotating clockwise on its Z axis, and to copy the rotation with higher influence when rotated ...
DM913's user avatar
  • 3
1 vote
0 answers
55 views

Drive value to follow path while driving object?

I’m working in a portable conveyors like this: Source: https://youtu.be/I1LRYNS4ndo I used copy rotation to expand it and a driver to active it, but I don't know how to make it follow the bezier ...
Keiali's user avatar
  • 11
2 votes
1 answer
2k views

How to make eyelids react with eye movement?

How do you make eyelids react with a character's eye movements? For example, if the character looks up, the upper eyelid rotates up, but if the eye looks down, the upper eyelid doesn't rotate down ...
Macciavelo's user avatar
0 votes
1 answer
1k views

How to rotate multiple (controller) bones with one main (controller) bone?

I got a quick question regarding rigging in Blender! So i recently picked up Blender to teach myself some of the basics things (modelling/rigging/etc), i have worked in Maya for many years prior. But ...
FirstgameNL's user avatar
0 votes
1 answer
176 views

get coordinates of bone from the perspective of second bone in driver

I'd like to get the coordinates of one bone from the perspective of an other bone, i.e. figure out the x,y,z coordinates of bone A where the axis of the space is aligned with the rotation and location ...
Arne Aarts's user avatar
1 vote
0 answers
735 views

Shape key and driver Problems Blender 2.8

I'm rigging a character and I would like to fix spots that weight painting won't fix with shape keys. But assigning bone as a driver doesn't do anything. It's controlled by an IK bone and doesn't seem ...
Skullfaceguy's user avatar

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