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2 votes
1 answer
29 views

How do I keep an individual part of a rig completely still while the rest of the rig continues to move?

I want to animate a character punching, but I want the fist to stop at the impact while the rest of the body continues to move. Is there some sort of anchoring mechanic? How do I put that into the ...
Onmyodo's user avatar
  • 23
0 votes
0 answers
116 views

My exported dae is corrupted

I'm trying to export a model, but it keeps corrupting. Here is the original model And here is the dae after exporting How do i fix this issue? can anyone explain?
ハルミ's user avatar
1 vote
0 answers
186 views

When pairing armature to object the obect "jumps" away

I made an armature/bones in rigify and tried to pair it to the object and the object jumps away when pairing and is not in the object. What do i wrong? I guess it has to do with the black line at the ...
angela's user avatar
  • 11
1 vote
0 answers
436 views

How to hide mesh associated with bone?

I have a singular object and it is rigged with an armature: but when I hide the forearm bone it doesn't hide the object mesh with it like it should: where as this should what it look like after ...
cak3_lover's user avatar
2 votes
1 answer
873 views

Why is one part of my object not moving with my rigged bone?

First off: I created this little Bendy Bone and want it to move with the arm. So i parented it to the Arm with automatic weights. This happened: Only the inner part moves. This makes no sense since ...
larloman's user avatar
0 votes
0 answers
20 views

Why isnt my armature working? [duplicate]

I rigged this model (that was ripped from a game and not intended for this use) and I can't get the bones to work. I have tried everything my tiny brain can think of, no amount of armature deform is ...
Upriz's user avatar
  • 5
0 votes
1 answer
27 views

Possiblity to transform an Object to Bone

I have a medical scan of a spine, I seperated all 24 vertebrae from each other in Meshlab and I wanted to use those as bones/armature for a Rig. But those are Objects and not Bones, can i use these 24 ...
GifsForgives's user avatar
0 votes
1 answer
443 views

Editing shape after parenting armatures

After parenting the body with bones I tried to modify the shape and add more loop cuts in edit mode but, when I am trying to move the hand in pose mode I got this shape? so, what is the issue?
As.'s user avatar
  • 11
0 votes
0 answers
27 views

two objects one bone?

I'm working on starting to make minecraft animations. modelled my character from ingame, it has glasses on the outter layer, added. done all the steps but when I try and parent the head and the ...
Lagger's user avatar
  • 1
0 votes
1 answer
5k views

How to connect parts of a model to the rig?

So I have this robot as u can see in the picture below and I know how to make a rig with IK and everything but only did that with 1 object models. This robot has about 30 base parts and 80 armor ...
Swipes's user avatar
  • 181
0 votes
1 answer
130 views

How do I change where an object goes when I press Alt+G

So i am trying to create a rig. I want to make it so if i move say the arm or the eyeball, and I don't wanna have to keep undoing., how could I make it so i could just press Alt-G, and the object ...
Dane Smoot's user avatar
1 vote
1 answer
903 views

Joining seperate meshes that are parented to bones to single mesh

I have a bunch of seperate meshes that are all part of a character, and are each parented (bone relative parented) to their respective bone (the character is a robot, the meshes are simple shapes that ...
nyhtian's user avatar
  • 11
0 votes
1 answer
2k views

Character's hands stretching when moved in Object mode

I've been working on a character model that I have rigged, weight painted, and created poses and shape keys for. Everything has been going smoothly so far, with no unwanted distortion when I pose the ...
JoshJansen's user avatar
0 votes
1 answer
57 views

Armature Parenting Issue

Dear Blender Community , I am struggling to solve an issue concerning parenting an armature to another object (so I don't have to animate it separately. In this instance I'm trying to have my 'l' ...
Jadenoh's user avatar
0 votes
1 answer
206 views

Mesh not staying fixed to bone when moving

I have made a model mesh of a robot type with resricted rotations on speparate object parts. So there are constraits ie thigh child of hip with Thigh Y and Z rotation locked ZYX Euler. (see pic) It ...
Max's user avatar
  • 1

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