Skip to main content
The 2024 Developer Survey results are live! See the results

All Questions

Tagged with
2 votes
1 answer
29 views

How do I keep an individual part of a rig completely still while the rest of the rig continues to move?

I want to animate a character punching, but I want the fist to stop at the impact while the rest of the body continues to move. Is there some sort of anchoring mechanic? How do I put that into the ...
Onmyodo's user avatar
  • 23
0 votes
1 answer
35 views

Simplest way for animation?

I trying to animate this scene using keyframes for rotation and location, but looks like this is not the way ... first and last frames are OK, but in between parts are disconnected ... What is ...
N.B.U's user avatar
  • 65
2 votes
1 answer
189 views

Bones remember previous keyframes?

I have a bone-animated object. The object has several animations. Bones that do not have keyframes in the second animation perform the moves from the previous animation. Why is this happening? Can ...
Adam G's user avatar
  • 21
1 vote
0 answers
194 views

Should I recalculate Bone Rolls?

So I have a few animations I wanna export to Unreal Engine. I looked at my Armature and realized that I have not recalculate the rolls of the Bones in edit mode. I made not a lot of animations but it ...
Tettey Nartey's user avatar
1 vote
1 answer
1k views

How to copy animation keyframes from one skeleton to an identical?

I need to paste all of the 18 keyframes from each bone to the other skeleton which has an identical stance at frame 1.
HoofMcPoof's user avatar
0 votes
0 answers
99 views

How to copy keyframes from a skeleton and paste them into an identical skeleton?

The right skeleton is the one that is rigged to the mesh and the left skeleton has a running animation but not the same position as the right idle skeleton. I need to paste the keyframes from the left ...
HoofMcPoof's user avatar
0 votes
1 answer
198 views

How can I prevent one or more bones from being added to the key frame?

Is there a method to prevent keyframing a bone even if it's selected? It would really help to prevent mistakes or to just remember what bones should be included in an action.
Steak Overflow's user avatar
0 votes
2 answers
3k views

Keyframe all bones in armature at once?

How do I keyframe the location, rotation and scale for all bones in an armature at once?
StillerMauritz's user avatar
0 votes
0 answers
329 views

Blender 2.8 - fliping character pose in animation issue

I don't know if this has been answered already. I have a problem with Blender 2.8. I have a character properly rigged and named. I have started to create some animations like walk, idle, run etc.. ...
BluesyPompanno's user avatar
0 votes
0 answers
16 views

Can a bone be not keyframable?

is there a way to have bones that cant be keyframed? for example: a slider that hides/un-hides parts of the armature, it would make no sense to have that enabled for keyframing, or it could be ...
Zophiekat's user avatar
  • 759
1 vote
0 answers
268 views

Make a change to pose through all frames

I started animating before even considering the hand pose of my model, and now, when my character runs, he looks like a karate chopping maniac. I would hate to have to start reanimating from the ...
Fuscata's user avatar
  • 11
5 votes
2 answers
907 views

Keyframe bones that are hidden and not selected

I'm making some keyframes on a rig that has tweak bones. Most of my poses do not use the tweak bones, so I want them at rest pose. Occasionally a pose does need a tweak bone. This means that in every ...
Ascalon's user avatar
  • 6,647
1 vote
1 answer
2k views

Keyframes aren't working correctly

I've just recently been having a problem where I set my character up, set the first keyframe at 0 but when I try to set other keyframes later on my character makes no movements. (I have all bones ...
Firesknight's user avatar