All Questions
13
questions
1
vote
1
answer
22
views
Rigging a medal that swings along a ring
I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
1
vote
1
answer
69
views
How to make rigged clothing react to collisions or gravity?
I am trying to model an army ceremonial outfit that has tassels under the epaulets. I would like to know how to make the tassels move naturally, as in when the body moves around, or the arm moves, the ...
0
votes
0
answers
60
views
How to make whiskers interact with the ground?
I'm trying to make Cometo's whiskers interact with the ground. I couldn't find any good videos on what I'm trying to do, so I came here. Cometo has long whiskers that I want them to drag on the ground ...
0
votes
1
answer
4k
views
Is it possible to do Cloth/Hair Physics with bones?
I may be on completely the wrong track here, but I'm making a character. They have thick cartoon hair and a dress.
If I weight paint the dress to the basic rig, it will not look great. If I have to ...
0
votes
0
answers
2k
views
Wiggle Bones Addon, Bones assigned as wiggle are not physics simulated
So as I work through my hair rigging, the latest bones i added and assigned wiggling to didn't get simulated. They just move as they would without the addon. The previous ones, though work fine.
Here ...
4
votes
1
answer
343
views
Creating a working cable car
I am trying to create a working cable car for an animation I am doing for school. I am new to blender and am just trying to figure things out as I go. I have attached a screenshot of the modelled ...
2
votes
1
answer
791
views
Is it possible to add spring/jiggle physics to a rigify metarig?
As the title says. I have found plenty of addons to do spring physics for bones.
But all the ones I tried rely on custom properties that wouldn't carry over through the rig generation, and I could add ...
0
votes
1
answer
868
views
Body physics and jiggling for iclone characters
I want to bring my animated iclone characters into blender so I can add clothes and props and then render 3d VR.
I want jiggling in the chest and butt for added realism but iclone characters have no ...
0
votes
1
answer
441
views
Blender Best Car Crash Problem [closed]
I have been trying to find the best car crash with the following conditions:
Rotating wheels when car is accelerating
Car skidding, thus front wheels turn left or right (image the driver trying to ...
2
votes
0
answers
269
views
Is there a way to use 6DOF for spring in blender physics?
I wanted to make a bone with an angular spring for animation,
But it seems there's only a spring joint constraint for length not rotation.
(Generic Spring)
But I found 6DOF for spring in game engine, ...
52
votes
2
answers
53k
views
How to make rig that reacts to gravity or seem to behave physically correct?
Here's a nice, strangely familiar hat. It's rigged with three bones.
Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
6
votes
1
answer
417
views
Limiting the roll on a rigid body cylinder joint chain
I am trying to setup a rig that is based on rigid body shapes driving bones that then drive a mesh. The current setup is a chain of cylinders attached to each other with rigid body constraints (point ...
6
votes
1
answer
2k
views
Ways to have one mesh control another?
I'm working with Cloth Simulations brought in from another program (Marvelous Designer) via .mdd, applied with the Mesh Cache modifier. No changes can be made to this mesh in Blender without breaking ...