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All Questions

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1 vote
1 answer
22 views

Rigging a medal that swings along a ring

I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
noyou's user avatar
  • 67
1 vote
1 answer
69 views

How to make rigged clothing react to collisions or gravity?

I am trying to model an army ceremonial outfit that has tassels under the epaulets. I would like to know how to make the tassels move naturally, as in when the body moves around, or the arm moves, the ...
noyou's user avatar
  • 67
0 votes
0 answers
60 views

How to make whiskers interact with the ground?

I'm trying to make Cometo's whiskers interact with the ground. I couldn't find any good videos on what I'm trying to do, so I came here. Cometo has long whiskers that I want them to drag on the ground ...
MasterMind's user avatar
0 votes
1 answer
4k views

Is it possible to do Cloth/Hair Physics with bones?

I may be on completely the wrong track here, but I'm making a character. They have thick cartoon hair and a dress. If I weight paint the dress to the basic rig, it will not look great. If I have to ...
user1539405's user avatar
0 votes
0 answers
2k views

Wiggle Bones Addon, Bones assigned as wiggle are not physics simulated

So as I work through my hair rigging, the latest bones i added and assigned wiggling to didn't get simulated. They just move as they would without the addon. The previous ones, though work fine. Here ...
Igor Karpiuk's user avatar
4 votes
1 answer
343 views

Creating a working cable car

I am trying to create a working cable car for an animation I am doing for school. I am new to blender and am just trying to figure things out as I go. I have attached a screenshot of the modelled ...
Eva's user avatar
  • 65
2 votes
1 answer
791 views

Is it possible to add spring/jiggle physics to a rigify metarig?

As the title says. I have found plenty of addons to do spring physics for bones. But all the ones I tried rely on custom properties that wouldn't carry over through the rig generation, and I could add ...
metichi's user avatar
  • 183
0 votes
1 answer
868 views

Body physics and jiggling for iclone characters

I want to bring my animated iclone characters into blender so I can add clothes and props and then render 3d VR. I want jiggling in the chest and butt for added realism but iclone characters have no ...
Tbone43's user avatar
0 votes
1 answer
441 views

Blender Best Car Crash Problem [closed]

I have been trying to find the best car crash with the following conditions: Rotating wheels when car is accelerating Car skidding, thus front wheels turn left or right (image the driver trying to ...
John's user avatar
  • 1
2 votes
0 answers
269 views

Is there a way to use 6DOF for spring in blender physics?

I wanted to make a bone with an angular spring for animation, But it seems there's only a spring joint constraint for length not rotation. (Generic Spring) But I found 6DOF for spring in game engine, ...
Miumiu's user avatar
  • 319
52 votes
2 answers
53k views

How to make rig that reacts to gravity or seem to behave physically correct?

Here's a nice, strangely familiar hat. It's rigged with three bones. Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
Poyo's user avatar
  • 1,595
6 votes
1 answer
417 views

Limiting the roll on a rigid body cylinder joint chain

I am trying to setup a rig that is based on rigid body shapes driving bones that then drive a mesh. The current setup is a chain of cylinders attached to each other with rigid body constraints (point ...
Ascalon's user avatar
  • 6,647
6 votes
1 answer
2k views

Ways to have one mesh control another?

I'm working with Cloth Simulations brought in from another program (Marvelous Designer) via .mdd, applied with the Mesh Cache modifier. No changes can be made to this mesh in Blender without breaking ...
Ascalon's user avatar
  • 6,647