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All Questions

1 vote
1 answer
16 views

How to "apply" Rotation to a armature bone?

I have the following "controller" bone added to my rig: The problem is, that if I add a "copy rotation" constraint to the bones I want to control, they apply the rotation which I ...
Roland Deschain's user avatar
0 votes
0 answers
18 views

How do I build IK rig for VR with multiple constraints?

I'm new to rigging and need some help understanding how to get this rig to work in the context of a VR game. I want to create this complex (IMO) rig that will rotate on different axis using IK. The ...
Evan Brown's user avatar
0 votes
1 answer
24 views

Keep bone in IK chain always pointing down

First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down. I have ...
Evan Brown's user avatar
0 votes
0 answers
37 views

Unreal Engine Metahuman Rigging (Blender Rig)

Overview: Important information: Using Blender 4.0, (Blender Help Subreddit took my post down within the minute cause they can't read context), this is more of questions with a goal. I've been trying ...
Dethgears's user avatar
1 vote
1 answer
135 views

Move Bone Along Path with Constraints

Trying to move multiple bones along a path when another bone rotates. When the forearm bone rotates, Bones 1 - 3 should move down along the path into the box. I can set the bones to the path, but I ...
cantStop45's user avatar
0 votes
0 answers
17 views

How to attach several rigs to an armature without it slowing down

A model I'm working with has several accessories that can be added to the model. Each accessory has its own rig and needs to be attached to the main rig to work properly. I thought simply using a &...
Ethan's user avatar
  • 158
0 votes
0 answers
25 views

Root bone moving carry joint twice as far as it should

I have everything parented to a root bone and my carry joint is constrained to the hand bone (this is so that I have the option to keyframe in influence and swap which hand the carry joint is in mid ...
Rick's user avatar
  • 1
1 vote
1 answer
33 views

IK Chain Confusion: Unable to affect hand's rotation without affecting whole chain

I've built about a dozen IK chains before. I must be going senile over here. When I rotate the hand control in what I believe is a standard IK setup, the entire arm rotates. I am unable to affect only ...
JPBiv's user avatar
  • 13
1 vote
1 answer
64 views

Can I make IK robot elbow face a persistent direction like in FK

I can't get the IK arm to behave the way I'd like. There are bones behind the arms that are used as pole targets. When the pole targets are active the elbows behave nicely but the shoulders rotations ...
Zach Bowen's user avatar
4 votes
1 answer
239 views

Why are my arms bending with a bone instead of following the bone exactly

I am having major problems rigging my model The right arm on the model is bending instead of staying straight like the left arm Here is the model
Yoari's user avatar
  • 43
1 vote
1 answer
68 views

How to make to make a corner fold in a curved way with an armature bone?

Edit: Hey, I edited the question to make it clearer, with better images and details. Added some progress as well. 1 - I have this setup: a simple mesh, a bone (Bone), and a vertex group assigned to it:...
DMZ's user avatar
  • 11
0 votes
1 answer
29 views

pole target freezes up all the bones in my rig

I was following a guide for rigging and all was fine and working until I add a pole target. When I do it will freeze up all the bones and I can’t move anything until I remove the pole target. I have ...
SpanishCarmine's user avatar
0 votes
0 answers
83 views

Bone rotation not working in pose mode

I'm using Blender 3.4 and am having trouble with my rig. I used a basic human meta rig for my character and then made a rig for my hands. I added some constraints to the bones and it was working ...
RayKeyz's user avatar
1 vote
1 answer
76 views

Setting up a Bone Constraint

I'm thinking about how to use a constraint so that these 3 bones will move outwards or inwards (while staying the same size) when I expand/contract the circle. any ideas on how to set this up? Thanks!
Beneficial Tree's user avatar
1 vote
1 answer
61 views

Trying to stop a bone from rotating after setting rotation constraint

I'm trying to rig this arm and am trying to apply a Copy Rotation to this finger and have it constrained to the controller bone. When I do, the finger bone rotates to the same position as the ...
kariomart's user avatar
  • 243

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