All Questions
19
questions
1
vote
1
answer
16
views
How to "apply" Rotation to a armature bone?
I have the following "controller" bone added to my rig:
The problem is, that if I add a "copy rotation" constraint to the bones I want to control, they apply the rotation which I ...
0
votes
0
answers
18
views
How do I build IK rig for VR with multiple constraints?
I'm new to rigging and need some help understanding how to get this rig to work in the context of a VR game. I want to create this complex (IMO) rig that will rotate on different axis using IK. The ...
0
votes
1
answer
24
views
Keep bone in IK chain always pointing down
First time trying to rig something. I've got this sample project to recreate the core issue and needed helping figuring out how to get a specific bone in an IK chain to always be pointed down.
I have ...
0
votes
0
answers
37
views
Unreal Engine Metahuman Rigging (Blender Rig)
Overview: Important information: Using Blender 4.0, (Blender Help Subreddit took my post down within the minute cause they can't read context), this is more of questions with a goal.
I've been trying ...
1
vote
1
answer
135
views
Move Bone Along Path with Constraints
Trying to move multiple bones along a path when another bone rotates. When the forearm bone rotates, Bones 1 - 3 should move down along the path into the box. I can set the bones to the path, but I ...
0
votes
0
answers
17
views
How to attach several rigs to an armature without it slowing down
A model I'm working with has several accessories that can be added to the model. Each accessory has its own rig and needs to be attached to the main rig to work properly. I thought simply using a &...
0
votes
0
answers
25
views
Root bone moving carry joint twice as far as it should
I have everything parented to a root bone and my carry joint is constrained to the hand bone (this is so that I have the option to keyframe in influence and swap which hand the carry joint is in mid ...
1
vote
1
answer
33
views
IK Chain Confusion: Unable to affect hand's rotation without affecting whole chain
I've built about a dozen IK chains before. I must be going senile over here.
When I rotate the hand control in what I believe is a standard IK setup, the entire arm rotates. I am unable to affect only ...
1
vote
1
answer
64
views
Can I make IK robot elbow face a persistent direction like in FK
I can't get the IK arm to behave the way I'd like. There are bones behind the arms that are used as pole targets. When the pole targets are active the elbows behave nicely but the shoulders rotations ...
4
votes
1
answer
239
views
Why are my arms bending with a bone instead of following the bone exactly
I am having major problems rigging my model
The right arm on the model is bending instead of staying straight like the left arm
Here is the model
1
vote
1
answer
68
views
How to make to make a corner fold in a curved way with an armature bone?
Edit: Hey, I edited the question to make it clearer, with better images and details. Added some progress as well.
1 - I have this setup: a simple mesh, a bone (Bone), and a vertex group assigned to it:...
0
votes
1
answer
29
views
pole target freezes up all the bones in my rig
I was following a guide for rigging and all was fine and working until I add a pole target.
When I do it will freeze up all the bones and I can’t move anything until I remove the pole target.
I have ...
0
votes
0
answers
83
views
Bone rotation not working in pose mode
I'm using Blender 3.4 and am having trouble with my rig. I used a basic human meta rig for my character and then made a rig for my hands.
I added some constraints to the bones and it was working ...
1
vote
1
answer
76
views
Setting up a Bone Constraint
I'm thinking about how to use a constraint so that these 3 bones will move outwards or inwards (while staying the same size) when I expand/contract the circle. any ideas on how to set this up? Thanks!
1
vote
1
answer
61
views
Trying to stop a bone from rotating after setting rotation constraint
I'm trying to rig this arm and am trying to apply a Copy Rotation to this finger and have it constrained to the controller bone. When I do, the finger bone rotates to the same position as the ...