All Questions
140
questions
1
vote
1
answer
46
views
Why is the mesh getting messed up when I rotate the bone?
Why is the mesh getting messed up when I rotate the bone? I have subdivided and applied scale on the mesh. Please guide me on how to fix this.
0
votes
1
answer
36
views
How do i join separate part on my character without compromising the rigging
So i wanted to export this character toa game engine, i saw the requirement for this is the character preferred to be one mesh. https://www.youtube.com/watch?v=27woi8FsgAU&t=246s
The problem is my ...
0
votes
0
answers
22
views
How to stop a rig from deforming the model?
I've been trying to animate something, so I imported a model from Roblox Studio and a Roblox Rig I found online to Blender and parented the two. For some reason, when I move the rig, the model gets ...
0
votes
0
answers
40
views
my auto rig addon pro froze
I been having this problem for 3 days now of my addon, the auto rig is bugging, all I want to do is animate & to move the body. However, my file works but the addon isn't.
0
votes
0
answers
30
views
Why does my mesh contort only when I move one side of my rig?
I’m relatively new to blender and I’ve created a character rig attached to my mesh. When I move the left side of the model, everything works normally, but when I move the right side, the mesh folds in ...
1
vote
2
answers
35
views
Manually created vertex group affects area that should not be affected
I manually grouped all vertexes to bones and all of them act properly except for the "shin-L" one
Exact same bone on other side acts properly:
Weight paint mode did't give me any more ...
1
vote
1
answer
24
views
how to fix a mesh shattering when bending bones slighly?
why is the hand sniff like this, although that i am not moving the bones unnaturally:
i used weighting but it doesn't work:
How to fix this mesh, and thanks in advance <3
0
votes
0
answers
30
views
Rig stretches mesh and texture painting is on both sides
This is my first model and I'm having a problem with the rig stretching the mesh and my texture painting is on both sides by that I mean the face is on both sides of the head. I don't know if thats ...
0
votes
0
answers
64
views
Rigify Generated Rig just absolutely refusing to bind to mesh
2 Full screenshots added
I made a mesh for a character on Blender 3.6.1 and I have followed about twenty tutorials on youtube on getting the Rigify rig to attach to the mesh. I have already merged ...
0
votes
1
answer
62
views
How can i join various bones that move different parts of the rig into one?
I have a rig from a game, and among all the bones of the armature, there are some duplicate bones that move different parts of a body part, but should be just one bone, how can I join them?
For ...
2
votes
1
answer
123
views
bone rig is not working properly
so I have been following a tutorial which is I m trying to learn more about rigging , as if its the only thing I Did not learn much about , so I decided to actually follow a tutorial to learn more ...
1
vote
1
answer
65
views
The left arm of my mesh won't bend properly despite being set up exactly like the right arm
I've been working on this stylized model and the left arm of my mesh won't bend properly despite being set up exactly like the right arm.
If need be, let me know how to attach the .blend file.
Left ...
1
vote
1
answer
237
views
Rigify cannot rotate head anymore
I have the following problem with my Rigify rig. When i rotate the headbone in pose mode the mesh does not rotate with the bone anymore. I can still move the bone and the head deforms, but it does not ...
1
vote
0
answers
321
views
Vertex group names don't change along with renamed bones
Usually when I change the name of a bone on an armature, the name of the corresponding vertex group changes to match the bone name. However, I've run into some instances where this automatic change ...
1
vote
2
answers
66
views
When I try to pose my rig, the mesh won't move correctly
I've already made sure the weight painting is all correct, but it still won't move along the rig the way it needs to.