All Questions
1,249
questions
52
votes
2
answers
53k
views
How to make rig that reacts to gravity or seem to behave physically correct?
Here's a nice, strangely familiar hat. It's rigged with three bones.
Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
20
votes
1
answer
17k
views
How to Set/Calculate pole angle of IK constraint so the chain does not move?
How to calculate the exact pole angle so when I add Pole bone the IK chain does not move?
18
votes
2
answers
74k
views
How to assign vertex group to single bone
I'm trying to animate a simple character in blender. I made a very simple armature, with a bone for every moving part of the mesh. Each moving part is "stored" in a vertex group, and I would like to ...
16
votes
1
answer
10k
views
Animate the parenting of an object
let's say we have a magazine, a gun, and hands.
The magazine is parented with the gun. When I make an animation of reloading, I want the Magazine to be a parent of the hand, then after the magazine ...
16
votes
2
answers
2k
views
How to simulate Miura-fold
I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The ...
12
votes
1
answer
7k
views
How to rig a cartoon-style hose limb? (cartoon arm)
I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture?
My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
11
votes
4
answers
5k
views
How to rig a shirt with buttons so that the buttons follow the mesh of the shirt
I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule.
Right now I have a shirt modeled and bones set in place. It's already technically ...
11
votes
2
answers
60k
views
How do you merge two bones into one?
I have a generated mesh and set of bones from a makehuman model but it created two bones in the shin.
How do I merge the two selected bones into one bone but keep the skeleton intact, i.e. the knee ...
10
votes
2
answers
32k
views
How can I reverse the direction of bones in my armature?
I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were ...
10
votes
2
answers
10k
views
IK-rig doesn't bend when I add elbow-target/elbow-pole
I have an IK-rig set up for my arm. An upper arm bone, a lower arm bone and the arm-IK bone, like so(front-view):
The IK-rig works until I add an elbow target/elbow pole. At this point, the arm stops ...
9
votes
1
answer
46k
views
character made with multiple objects one armature or different armatures
This is a character that I made in Blender with multiple objects
When I added an armature fist, and joined the object and test, it didn't work. Then I linked parent but that didn't work either.
...
9
votes
1
answer
32k
views
How to re-parent a bone?
I have rigged a gun, but the bones/armature is attached to the wrong bone.
I need to move all the bones which are meant for the gun to a different bone.
Images which explain the problem:
9
votes
3
answers
11k
views
How to batch rename bones and their corresponding vertex groups?
If we have modeled a character or device or something that has many identical moving parts (arms, tentacles, etc.), and rigged one instance of such a part, how do we get all of the bones with the same ...
8
votes
1
answer
14k
views
How can I position bones in a model easily and precisely?
I tried to position the hand bones of my rig / armature, but it was SO difficult to get all those little bones to align in 3D space accurately, even when I was using Quad View. After working on it for ...
8
votes
1
answer
5k
views
Delete bones via script
I want to delete all bones in an armature which contain a specific word but I can't figure out how to. This is the script:
...