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52 votes
2 answers
53k views

How to make rig that reacts to gravity or seem to behave physically correct?

Here's a nice, strangely familiar hat. It's rigged with three bones. Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
Poyo's user avatar
  • 1,595
20 votes
1 answer
17k views

How to Set/Calculate pole angle of IK constraint so the chain does not move?

How to calculate the exact pole angle so when I add Pole bone the IK chain does not move?
Jaroslav Jerryno Novotny's user avatar
18 votes
2 answers
74k views

How to assign vertex group to single bone

I'm trying to animate a simple character in blender. I made a very simple armature, with a bone for every moving part of the mesh. Each moving part is "stored" in a vertex group, and I would like to ...
SoulOdin's user avatar
  • 329
16 votes
1 answer
10k views

Animate the parenting of an object

let's say we have a magazine, a gun, and hands. The magazine is parented with the gun. When I make an animation of reloading, I want the Magazine to be a parent of the hand, then after the magazine ...
Knuckles209cp's user avatar
16 votes
2 answers
2k views

How to simulate Miura-fold

I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The ...
Chlyxu's user avatar
  • 165
12 votes
1 answer
7k views

How to rig a cartoon-style hose limb? (cartoon arm)

I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture? My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
Hungry Moogle's user avatar
11 votes
4 answers
5k views

How to rig a shirt with buttons so that the buttons follow the mesh of the shirt

I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule. Right now I have a shirt modeled and bones set in place. It's already technically ...
Krillinslosingstreak's user avatar
11 votes
2 answers
60k views

How do you merge two bones into one?

I have a generated mesh and set of bones from a makehuman model but it created two bones in the shin. How do I merge the two selected bones into one bone but keep the skeleton intact, i.e. the knee ...
Chris Stone's user avatar
10 votes
2 answers
32k views

How can I reverse the direction of bones in my armature?

I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were ...
Thom Blair III's user avatar
10 votes
2 answers
10k views

IK-rig doesn't bend when I add elbow-target/elbow-pole

I have an IK-rig set up for my arm. An upper arm bone, a lower arm bone and the arm-IK bone, like so(front-view): The IK-rig works until I add an elbow target/elbow pole. At this point, the arm stops ...
Humilton's user avatar
  • 2,127
9 votes
1 answer
46k views

character made with multiple objects one armature or different armatures

This is a character that I made in Blender with multiple objects When I added an armature fist, and joined the object and test, it didn't work. Then I linked parent but that didn't work either. ...
Diegoalfonso112's user avatar
9 votes
1 answer
32k views

How to re-parent a bone?

I have rigged a gun, but the bones/armature is attached to the wrong bone. I need to move all the bones which are meant for the gun to a different bone. Images which explain the problem:
Knuckles209cp's user avatar
9 votes
3 answers
11k views

How to batch rename bones and their corresponding vertex groups?

If we have modeled a character or device or something that has many identical moving parts (arms, tentacles, etc.), and rigged one instance of such a part, how do we get all of the bones with the same ...
Mentalist's user avatar
  • 19.3k
8 votes
1 answer
14k views

How can I position bones in a model easily and precisely?

I tried to position the hand bones of my rig / armature, but it was SO difficult to get all those little bones to align in 3D space accurately, even when I was using Quad View. After working on it for ...
Thom Blair III's user avatar
8 votes
1 answer
5k views

Delete bones via script

I want to delete all bones in an armature which contain a specific word but I can't figure out how to. This is the script: ...
leaderlord's user avatar

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