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All Questions

1 vote
1 answer
16 views

How to "apply" Rotation to a armature bone?

I have the following "controller" bone added to my rig: The problem is, that if I add a "copy rotation" constraint to the bones I want to control, they apply the rotation which I ...
Roland Deschain's user avatar
0 votes
0 answers
36 views

Armature rigging issue

For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work. I have almost completed the rig for the entire arm except for the hands ...
PeeJayy's user avatar
0 votes
1 answer
38 views

Rigging Pistons Mounted to Rotating Bases

Need to rig a piston where each half is mounted to a different mesh that rotates on different axis. With regular pistons this could be accomplished with Damped Tracks, but this won't be enough in this ...
cantStop45's user avatar
2 votes
1 answer
290 views

What are Blender equivalents to Softimage constraints?

Thank you for taking the time to read this. I've been struggling to get my shoulder armor for my Mega Man X project to work with an IK system. I stumbled upon a blogpost that potentially has some ...
Player 2's user avatar
0 votes
0 answers
17 views

How to attach several rigs to an armature without it slowing down

A model I'm working with has several accessories that can be added to the model. Each accessory has its own rig and needs to be attached to the main rig to work properly. I thought simply using a &...
Ethan's user avatar
  • 158
0 votes
0 answers
34 views

IK weird behavior

I always use a simple IK setup for the arms : Wrist IK ( Target Elbow ) + Elbow IK ( target Shoulder 2 ) Wrist + Copy rotation modifier with Wrist IK as target It always worked on thousand of model ...
ShuLien022's user avatar
1 vote
1 answer
33 views

IK Chain Confusion: Unable to affect hand's rotation without affecting whole chain

I've built about a dozen IK chains before. I must be going senile over here. When I rotate the hand control in what I believe is a standard IK setup, the entire arm rotates. I am unable to affect only ...
JPBiv's user avatar
  • 13
0 votes
0 answers
26 views

How could I bake the movements of two seperate objects parented to the same armature?

I'm currently attempting to bake the object movement of two separate door objects that I rigged with constraints. What I would like to do is bake the rotation and location of both doors so that I can ...
Isaiah's user avatar
  • 13
0 votes
0 answers
20 views

I want one controller to affect the whole Rig

I have created a rig that moves all the desired parts but I need one main control to affect everything at once such that individual controls rotate around allowed axis when that main control is moved
Ovu Enyenihi's user avatar
0 votes
1 answer
119 views

Correct bone direction/rotation without a pole target?

So I have this rig of three mesh objects and five bones. The last bone is the controller of the IK chain, while the first one is out of the IK chain, and parented to an empty. What I need to fix is ...
imdcookie's user avatar
0 votes
1 answer
90 views

How can I fix the rotation on the legs?

fellow blender artists! What you see here is work in progress, for an ad I'm working on, with CGI involved. I'm posting this as I will need some help and feedback from you guys. Also, for more ...
imdcookie's user avatar
0 votes
1 answer
95 views

how to make piston with offset pivot point (angled damped track)

I want to make a piston with offset pivot point. The idea is that the armature 1 should rotate following the armature 2 in the X and Y axes without bending between bones B1 and B2 using damped track ...
Evgeniy Pupkin's user avatar
0 votes
1 answer
139 views

Track to constraint eye rig having issues

I am trying to make an eye rig using the track to modifer for rigify. For some reason, the eyes location gets messed up after generating the rig. Here is how I set up the modifier: This is what the ...
Ethan's user avatar
  • 158
1 vote
1 answer
76 views

Setting up a Bone Constraint

I'm thinking about how to use a constraint so that these 3 bones will move outwards or inwards (while staying the same size) when I expand/contract the circle. any ideas on how to set this up? Thanks!
Beneficial Tree's user avatar
0 votes
1 answer
65 views

How can I copy half of a bone's Y rotation?

How can I make bone 1 copy half of bone 2's Y rotation? I've tried using a copy rotation constraint with a .5 influence, but due to the limitations of Euler rotation, it is causing unwanted X & Y ...
Anonymous2840938028's user avatar

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