Skip to main content
The 2024 Developer Survey results are live! See the results

All Questions

Tagged with
0 votes
0 answers
8 views

Copy rest position pose to another armature

I have multiple armatures, all with the same amount of bones and bone names, but different bone positions that I want to combine into a pose library. The issue is that I can't apply the bone positions ...
Ethan's user avatar
  • 158
0 votes
1 answer
43 views

Parent armature with a moving object

How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object. Thank you File: https://wetransfer.com/downloads/...
EverBlazen's user avatar
0 votes
0 answers
21 views

Combining Mixamo animations with own animations/rig with specifc bones

I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
noyou's user avatar
  • 67
0 votes
0 answers
13 views

How edit rig bones after skinning?

During the posing phase, I noticed that the rig bones at the thumb are out of place. Checked the metarig, everything is in the right place and so are the axes. I re-generated the rig and the result is ...
Leonid Rodionov's user avatar
0 votes
1 answer
15 views

Fixing the Rotational Origin of a Bone

I'm trying to set up an eye rig, but when it comes to the bones, the eyes don't rotate the way I want to. It's difficult to explain, but it looks like the eyes are rotating in the wrong origin point. ...
Ethan's user avatar
  • 158
1 vote
1 answer
22 views

Rigging a medal that swings along a ring

I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
noyou's user avatar
  • 67
1 vote
1 answer
46 views

Why is the mesh getting messed up when I rotate the bone?

Why is the mesh getting messed up when I rotate the bone? I have subdivided and applied scale on the mesh. Please guide me on how to fix this.
Anas Chohdary's user avatar
1 vote
1 answer
25 views

Rigify Chain failure, can't generate rig

I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error. Also, after giving the ...
Rogen's user avatar
  • 13
0 votes
0 answers
36 views

Armature rigging issue

For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work. I have almost completed the rig for the entire arm except for the hands ...
PeeJayy's user avatar
0 votes
1 answer
36 views

How can I edit Armature in Edit mode?

I edited the armature to fit the model I edited in Edit mode, but it doesn't change in Object mode or Pose mode. When I try to move the armature to a new position, it changes the model. How can I edit ...
kenchiu's user avatar
2 votes
1 answer
261 views

Where are the rig layers in blender 4.1?

I am currently using the Blender 4.1. It seems like they removed or moved bone layers, does anyone know where it is now? This is what it looks like in 4.1
Isak Fjeld Rasmussen's user avatar
1 vote
1 answer
60 views

How should I rig this scissor mechanism with different pivot points?

I would like to use bones to rig the following mechanism but am unsure how and any advice is appreciated. I have already tried this: However, the bones are crossing over the "limit" on the ...
Jef's user avatar
  • 13
0 votes
0 answers
12 views

Generate rig doesn't apply correctly

My character has two different hands, and when I click generate rig, on the right hand the fingers are not applied correctly. It seems that the generation is being mirrored on the hand. Can anyone ...
Giosuè Lentini's user avatar
0 votes
0 answers
26 views

Bone A, that has a "child of constraint" to bone B, does not inherit the same rotation when I move the main parent bone C, how do you resolve this?

I have Bone A, which has a child of constraints targeting Bone B. Both Bones A and B are parented to Bone C, the root Bone. When I rotate the root bone, Bone A has a different pivot. I constantly have ...
Sjun's user avatar
  • 1
1 vote
1 answer
135 views

Move Bone Along Path with Constraints

Trying to move multiple bones along a path when another bone rotates. When the forearm bone rotates, Bones 1 - 3 should move down along the path into the box. I can set the bones to the path, but I ...
cantStop45's user avatar

15 30 50 per page
1
2 3 4 5
35