All Questions
516
questions
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votes
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answers
8
views
Copy rest position pose to another armature
I have multiple armatures, all with the same amount of bones and bone names, but different bone positions that I want to combine into a pose library. The issue is that I can't apply the bone positions ...
0
votes
1
answer
43
views
Parent armature with a moving object
How can I parent an armature with an object that moves when you press play? I would like "armature.001" to move with the object.
Thank you
File: https://wetransfer.com/downloads/...
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votes
0
answers
21
views
Combining Mixamo animations with own animations/rig with specifc bones
I am trying to merge some bones from a Mixamo rig to one of my own armatures. I have only animated the arms in my rig. It is strumming a guitar. But i want to combine everything aside from the arms ...
0
votes
0
answers
13
views
How edit rig bones after skinning?
During the posing phase, I noticed that the rig bones at the thumb are out of place.
Checked the metarig, everything is in the right place and so are the axes.
I re-generated the rig and the result is ...
0
votes
1
answer
15
views
Fixing the Rotational Origin of a Bone
I'm trying to set up an eye rig, but when it comes to the bones, the eyes don't rotate the way I want to. It's difficult to explain, but it looks like the eyes are rotating in the wrong origin point. ...
1
vote
1
answer
22
views
Rigging a medal that swings along a ring
I am trying to rig this medal that is attached to a ring, which is attached to a ribbon. What i am trying to achieve is have the medal swing and move around when the body moves, as a real medal would ...
1
vote
1
answer
46
views
Why is the mesh getting messed up when I rotate the bone?
Why is the mesh getting messed up when I rotate the bone? I have subdivided and applied scale on the mesh. Please guide me on how to fix this.
1
vote
1
answer
25
views
Rigify Chain failure, can't generate rig
I have created armature from scratch many times because of this error, but there is a problem every time. I have connected all the bones one by one and I still get this error.
Also, after giving the ...
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votes
0
answers
36
views
Armature rigging issue
For the past few days, I've been trying to remake one of the mechanical robot arm taking inspiration from Ian Hubertz's work.
I have almost completed the rig for the entire arm except for the hands ...
0
votes
1
answer
36
views
How can I edit Armature in Edit mode?
I edited the armature to fit the model I edited in Edit mode, but it doesn't change in Object mode or Pose mode. When I try to move the armature to a new position, it changes the model. How can I edit ...
2
votes
1
answer
261
views
Where are the rig layers in blender 4.1?
I am currently using the Blender 4.1.
It seems like they removed or moved bone layers, does anyone know where it is now?
This is what it looks like in 4.1
1
vote
1
answer
60
views
How should I rig this scissor mechanism with different pivot points?
I would like to use bones to rig the following mechanism but am unsure how and any advice is appreciated.
I have already tried this:
However, the bones are crossing over the "limit" on the ...
0
votes
0
answers
12
views
Generate rig doesn't apply correctly
My character has two different hands, and when I click generate rig, on the right hand the fingers are not applied correctly. It seems that the generation is being mirrored on the hand. Can anyone ...
0
votes
0
answers
26
views
Bone A, that has a "child of constraint" to bone B, does not inherit the same rotation when I move the main parent bone C, how do you resolve this?
I have Bone A, which has a child of constraints targeting Bone B. Both Bones A and B are parented to Bone C, the root Bone. When I rotate the root bone, Bone A has a different pivot.
I constantly have ...
1
vote
1
answer
135
views
Move Bone Along Path with Constraints
Trying to move multiple bones along a path when another bone rotates. When the forearm bone rotates, Bones 1 - 3 should move down along the path into the box. I can set the bones to the path, but I ...