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52 votes
2 answers
53k views

How to make rig that reacts to gravity or seem to behave physically correct?

Here's a nice, strangely familiar hat. It's rigged with three bones. Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
Poyo's user avatar
  • 1,595
20 votes
1 answer
17k views

How to Set/Calculate pole angle of IK constraint so the chain does not move?

How to calculate the exact pole angle so when I add Pole bone the IK chain does not move?
Jaroslav Jerryno Novotny's user avatar
12 votes
1 answer
7k views

How to rig a cartoon-style hose limb? (cartoon arm)

I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture? My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
Hungry Moogle's user avatar
11 votes
4 answers
5k views

How to rig a shirt with buttons so that the buttons follow the mesh of the shirt

I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule. Right now I have a shirt modeled and bones set in place. It's already technically ...
Krillinslosingstreak's user avatar
9 votes
1 answer
46k views

character made with multiple objects one armature or different armatures

This is a character that I made in Blender with multiple objects When I added an armature fist, and joined the object and test, it didn't work. Then I linked parent but that didn't work either. ...
Diegoalfonso112's user avatar
16 votes
2 answers
2k views

How to simulate Miura-fold

I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The ...
Chlyxu's user avatar
  • 165
7 votes
1 answer
884 views

How are bones & armatures connected to the rest of a model?

Let's say I'm really new to Blender, and have just barely figured out what keyframes are for. Explain a Blender skeleton to me like I'm five. Do I need to use it, and how exactly does it connect to ...
Vector Lightning's user avatar
1 vote
2 answers
2k views

Robot arm move a box

I'm doing a simple robot arm that turns the arms around and do different movements. But I can't figure out how I should do if the robot should pick up something like a small box? Should the box be ...
3D-kreativ's user avatar
6 votes
2 answers
84k views

Model won't follow its armature in pose mode

I've set up a rig and built it around my model, and I've linked it to my model but when I rotate the bones in pose mode, the character doesn't move with them. My rig is the human meta rig that comes ...
Edward's user avatar
  • 71
1 vote
1 answer
5k views

Mixamo Rig Blender Bone Naming Convention

Mixamo names bones as mixamorig:LeftForeArm for example. For reasons, I need my bones to end in .L and .R to stick to Blenders naming convention so that I can more easily make other changes. Does ...
Martin Marino's user avatar
0 votes
1 answer
874 views

Make bone roll match a face/vertex normal?

I am working on a script that generates bones down an edge or face loop. I have figured out how to create a bone and move its head and tail into position at the top and bottom of a face, or onto a ...
Ascalon's user avatar
  • 6,647
16 votes
1 answer
10k views

Animate the parenting of an object

let's say we have a magazine, a gun, and hands. The magazine is parented with the gun. When I make an animation of reloading, I want the Magazine to be a parent of the hand, then after the magazine ...
Knuckles209cp's user avatar
10 votes
2 answers
32k views

How can I reverse the direction of bones in my armature?

I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were ...
Thom Blair III's user avatar
8 votes
1 answer
5k views

Delete bones via script

I want to delete all bones in an armature which contain a specific word but I can't figure out how to. This is the script: ...
leaderlord's user avatar
5 votes
2 answers
3k views

Move Bone Tail to a certain location

I have an armature where Automatic IK is enabled. I want to move my bone in pose mode using python instead of grabbing it using mouse. I tried the below but it didn't work as it says tail location is ...
Tak's user avatar
  • 6,323

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