All Questions
97
questions
52
votes
2
answers
53k
views
How to make rig that reacts to gravity or seem to behave physically correct?
Here's a nice, strangely familiar hat. It's rigged with three bones.
Let's say I want the hat to fall like a real hat would, and bounce around when the character which it's attached to moves. I could ...
20
votes
1
answer
17k
views
How to Set/Calculate pole angle of IK constraint so the chain does not move?
How to calculate the exact pole angle so when I add Pole bone the IK chain does not move?
12
votes
1
answer
7k
views
How to rig a cartoon-style hose limb? (cartoon arm)
I was wondering if anyone knows how to set up a hose-like, cartoon-type limb like in this picture?
My current setup for my model's limbs uses Inverse Kinematics and actually works quite well for the ...
11
votes
4
answers
5k
views
How to rig a shirt with buttons so that the buttons follow the mesh of the shirt
I didn't address this in a while because I was busy with something else, but now it has cycled back into my schedule.
Right now I have a shirt modeled and bones set in place. It's already technically ...
9
votes
1
answer
46k
views
character made with multiple objects one armature or different armatures
This is a character that I made in Blender with multiple objects
When I added an armature fist, and joined the object and test, it didn't work. Then I linked parent but that didn't work either.
...
16
votes
2
answers
2k
views
How to simulate Miura-fold
I'm hoping to find advice here for simulating the Miura origami in Blender. I have searched quite thoroughly on methods and have only come as far as my failed attempt in my attached image above. The ...
7
votes
1
answer
884
views
How are bones & armatures connected to the rest of a model?
Let's say I'm really new to Blender, and have just barely figured out what keyframes are for. Explain a Blender skeleton to me like I'm five. Do I need to use it, and how exactly does it connect to ...
1
vote
2
answers
2k
views
Robot arm move a box
I'm doing a simple robot arm that turns the arms around and do different movements. But I can't figure out how I should do if the robot should pick up something like a small box?
Should the box be ...
6
votes
2
answers
84k
views
Model won't follow its armature in pose mode
I've set up a rig and built it around my model, and I've linked it to my model but when I rotate the bones in pose mode, the character doesn't move with them.
My rig is the human meta rig that comes ...
1
vote
1
answer
5k
views
Mixamo Rig Blender Bone Naming Convention
Mixamo names bones as mixamorig:LeftForeArm for example. For reasons, I need my bones to end in .L and .R to stick to Blenders naming convention so that I can more easily make other changes. Does ...
0
votes
1
answer
874
views
Make bone roll match a face/vertex normal?
I am working on a script that generates bones down an edge or face loop. I have figured out how to create a bone and move its head and tail into position at the top and bottom of a face, or onto a ...
16
votes
1
answer
10k
views
Animate the parenting of an object
let's say we have a magazine, a gun, and hands.
The magazine is parented with the gun. When I make an animation of reloading, I want the Magazine to be a parent of the hand, then after the magazine ...
10
votes
2
answers
32k
views
How can I reverse the direction of bones in my armature?
I spent a lot of time building up my armature for my dragon model and then, after I was all done and started to refine it, I realized that the bones from the pelvis out to the end of the tail were ...
8
votes
1
answer
5k
views
Delete bones via script
I want to delete all bones in an armature which contain a specific word but I can't figure out how to. This is the script:
...
5
votes
2
answers
3k
views
Move Bone Tail to a certain location
I have an armature where Automatic IK is enabled. I want to move my bone in pose mode using python instead of grabbing it using mouse. I tried the below but it didn't work as it says tail location is ...